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Returning 35 results for 'creating worlds ranged'.
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Monsters
Monster Manual
":"damage", "rollAction":"Earthen Maul", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Earth Burst. Ranged Attack Roll: +10
":"Bludgeoning"} Bludgeoning damage. Hit or Miss: Earth explodes from the target’s space, creating the following effect. Dexterity Saving Throw: DC 16, each creature in a 10-foot Emanation
Monsters
Monster Manual
attacks.
Necrotic Burst. Melee or Ranged Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Necrotic Burst"}, reach 5 ft. or range 120 ft. Hit: 24 (7d6);{"diceNotation
presence, creating the following effects:
Enervating Domain. Whenever a creature other than the demilich or one of its allies finishes a Long Rest within 1 mile of the lair, the creature must succeed on a
Monsters
Monster Manual
hag knows its location anywhere in the multiverse.Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14;{"diceNotation":"1d20
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Monster Manual
":"Slashing"} Slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Grave Strike", "rollDamageType":"Necrotic"} Necrotic damage.
Sickening Ray. Ranged Attack Roll: +10
, creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
Magic Items
The Book of Many Things
bow, the target takes an extra 1d6 radiant damage. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack
This silver-and-black bow is engraved with the phases of the moon. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit with a ranged attack roll using this magic
Magic Items
The Book of Many Things
produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a
constellations to invoke it, expending 1 charge and producing one of the following effects:
Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"force"} force damage.
Glacier Throw. Ranged Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Glacier Throw"} to hit, range 120/480 ft., one target. Hit: 36
Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any creatures standing on it.
Regional Effects
The region surrounding a
Monsters
Bigby Presents: Glory of the Giants
"} force damage plus 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Cloud Morningstar", "rollDamageType":"thunder"} thunder damage.
Wind Javelin. Ranged Weapon Attack: +18
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
Monsters
Bigby Presents: Glory of the Giants
"} bludgeoning damage plus 19 (3d12);{"diceNotation":"3d12", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"thunder"} thunder damage.
Wind Javelin. Ranged Weapon Attack: +17;{"diceNotation
have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
Monsters
Bigby Presents: Glory of the Giants
Icicle. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Hurl Icicle"} to hit, range 120 ft., one target. Hit: 26 (4d8 + 8);{"diceNotation":"4d8+8", "rollType
rushes at any foe that dares to challenge it. Emulating sagas of Thrym, the scion can achieve a tremendous feat of strength: creating a glacier in the ground and hurling it skyward, along with any
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Monsters
Bigby Presents: Glory of the Giants
. Ranged Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Lava Ball"} to hit, range 120/480 ft., one target. Hit: 29 (3d12 + 10);{"diceNotation":"3d12+10", "rollType":"damage
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
Monsters
Bigby Presents: Glory of the Giants
, reach 20 ft., one target. Hit: 31 (4d10 + 9);{"diceNotation":"4d10+9", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Runic Boulder. Ranged Weapon Attack: +16
of Skoraeus is altered by the giant’s magic, creating one or more of the following effects:
Abundant Stone and Minerals. Smooth stones and gems grow within 6 miles of the scion.
Edible Moss
Monsters
Bigby Presents: Glory of the Giants
+ 7);{"diceNotation":"4d12+7", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType
surrounding a scion of Grolantor is altered by the giant’s magic, creating one or more of the following effects:
Abundant Food. Crops and domestic animals grow and reproduce quickly within 6 miles of
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Wing Gusts"}. The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur must make a DC 20 Strength saving throw. On a failed save, a
Annam’s children first began to populate the worlds of the Material Plane, the All-Father created behemoth dinosaurs to live alongside them as companions. The primeval magic used to create the
Monsters
Bigby Presents: Glory of the Giants
damage.
Hurl Lava. Ranged Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Hurl Lava"} to hit, range 120 ft., one target. Hit: 27 (4d8 + 9);{"diceNotation":"4d8+9
, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by the giant’s magic, creating one or more of the following effects:
Abundant Ore
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Spit Rock"} to hit, range 120 ft
palm into stone.
Regional Effects
The region surrounding a scion of Skoraeus is altered by the giant’s magic, creating one or more of the following effects:
Abundant Stone and Minerals. Smooth
Monsters
Bigby Presents: Glory of the Giants
"} lightning damage.
Spit Hailstone. Ranged Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Spit Hailstone"} to hit, range 120 ft., one target. Hit: 32 (4d10 + 10
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
Monsters
Bigby Presents: Glory of the Giants
target. Hit: 26 (4d8 + 8);{"diceNotation":"4d8+8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Boulder. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15
, creating one or more of the following effects:
Abundant Food. Crops and domestic animals grow and reproduce quickly within 6 miles of the scion.
Empowered Hill Giants. Hill giants within 1,000
Monsters
Fizban's Treasury of Dragons
amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Monsters
Bigby Presents: Glory of the Giants
plus 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Lightning Sword", "rollDamageType":"lightning"} lightning damage.
Hailstone. Ranged Weapon Attack: +18;{"diceNotation":"1d20
of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals to the Elemental Plane of Air (if the scion is in the sky) or the
Monsters
Fizban's Treasury of Dragons
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
Monsters
Spelljammer: Adventures in Space
","rollAction":"Shock","rollDamageType":"lightning"} lightning damage.
Ray Gun. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Ray Gun"} to hit, range 120 ft., one creature
inhabited the system’s three ring-shaped worlds placed their faith in a god of revelry. Their worship ceremonies were centered on festivals and frivolity. Over time, the people’s happiness
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dart"} to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage
throughout the multiverse, with many of them ending up on the worlds of the Material Plane. Most goblinoids encountered on those worlds are members of families that have been away from the Feywild for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"force"} force damage.
Devastating Bolt. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
spread throughout the multiverse, with many of them ending up on the worlds of the Material Plane. Most goblinoids encountered on those worlds are members of families that have been away from the Feywild
Monsters
Baldur’s Gate: Descent into Avernus
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.Multiattack. Amrik makes three dagger attacks.
Dagger. Melee or Ranged Weapon
","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Smoke Bomb (1/Day). Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10
Monsters
Van Richten’s Guide to Ravenloft
thoughts, and it can’t be detected by abilities that sense Fiends.Multiattack. The slasher makes two Slasher’s Knife attacks.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7
. The slasher regains spent legendary actions at the start of its turn.
Slice. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slice"} to hit, reach 5 ft. or
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"bludgeoning"} bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120
Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a backpack or similar container.
Plasmoids
Plasmoids are intelligent
Monsters
Bigby Presents: Glory of the Giants
. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 19 (3d8 + 6);{"diceNotation":"3d8+6", "rollType":"damage
exclusion of all other tasks, retreating into a spacious cavern and blocking out all distractions. Creating a masterwork can become such a driving obsession that death can’t stop it: a giant who dies
Monsters
Spelljammer: Adventures in Space
","rollType":"damage","rollAction":"Staff (additional psychic)","rollDamageType":"psychic"} psychic damage.
Telekinetic Bolt. Ranged Spell Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
the farthest reaches of Wildspace and the Astral Sea, even visiting worlds of the Material Plane from time to time, to study and catalog creatures it has never encountered before. Friendly contact with
Monsters
The Wild Beyond the Witchlight
Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.Dagger. Melee or Ranged Weapon Attack: +4
few also work part-time as performers and attractions. Although they travel to many worlds throughout the Material Plane, Witchlight hands rarely leave the carnival grounds. The carnival is the only
Monsters
The Wild Beyond the Witchlight
Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.Dagger. Melee or Ranged Weapon Attack: +4
few also work part-time as performers and attractions. Although they travel to many worlds throughout the Material Plane, Witchlight hands rarely leave the carnival grounds. The carnival is the only
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"acid"} acid damage.
Psychic Orb. Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Psychic Orb"} to hit, range 120 ft., one creature. Hit: 27 (3d12 + 8
ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to
Monsters
Van Richten’s Guide to Ravenloft
plus 13 (3d8);{"diceNotation":"3d8","rollType":"damage","rollAction":"Lashing Maw","rollDamageType":"acid"} acid damage.
Psychic Orb. Ranged Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or