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Returning 22 results for 'creating wracked refrains'.
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creating wicked remains
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Monsters
Fizban's Treasury of Dragons
flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
Monsters
Fizban's Treasury of Dragons
strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most
, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire Dragon Ideals tables to inspire your portrayal of distinctive sapphire dragon characters.
Sapphire
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragon Lairs Copper dragons typically inhabit multichamber caves and renovated ruins. The region containing an adult or ancient copper dragon’s lair is changed by its presence, creating the
its allies is within 1 mile of the lair and rolls a 1 on a D20 Test, it must succeed on a DC 15 Wisdom saving throw or have the Incapacitated condition until the end of its next turn, as it is wracked with laughter. If the dragon dies or moves its lair elsewhere, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Copper Dragon Lairs Copper dragons typically inhabit multichamber caves and renovated ruins. The region containing an adult or ancient copper dragon’s lair is changed by its presence, creating the
its allies is within 1 mile of the lair and rolls a 1 on a D20 Test, it must succeed on a DC 15 Wisdom saving throw or have the Incapacitated condition until the end of its next turn, as it is wracked with laughter. If the dragon dies or moves its lair elsewhere, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pursuits, such as creating the perfect mortal form and visiting dream realms within an individual’s psyche. As Hazlik advanced in power, he developed rivalries with his fellow Red Wizards. Through
captured Indreficus and subjected him to a nightmarish experiment that left him permanently transformed into a pain-wracked living portal. Hazlik presented his creation to the zulkirs, planning to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pursuits, such as creating the perfect mortal form and visiting dream realms within an individual’s psyche. As Hazlik advanced in power, he developed rivalries with his fellow Red Wizards. Through
captured Indreficus and subjected him to a nightmarish experiment that left him permanently transformed into a pain-wracked living portal. Hazlik presented his creation to the zulkirs, planning to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the rigidity of Automata with the puritanical attitudes of Excelsior, creating a pressure chamber of homogeneous moral rectitude. The gate-town’s residents are charitable people who pursue purity to a
. Wracked by contempt, they smother what makes them truly unique, like gardeners pruning unsightly branches from their own personalities. CoupleOfKooks “Would you look at that. It’s time to cut the grass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
some ambitious creatures attempt the perilous climb to Maygel’s highest point, a caustic precipice wracked by acrid fumes that ignite on exposure to the atmosphere. From there, it’s a leap of faith
his ire. Regional Effects The region containing Torch’s planar gate is influenced by the magic of Gehenna, creating one or more of the following effects in and around the gate-town: Bottomless Greed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the rigidity of Automata with the puritanical attitudes of Excelsior, creating a pressure chamber of homogeneous moral rectitude. The gate-town’s residents are charitable people who pursue purity to a
. Wracked by contempt, they smother what makes them truly unique, like gardeners pruning unsightly branches from their own personalities. CoupleOfKooks “Would you look at that. It’s time to cut the grass
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
paintings’ magic persists even if the hags are killed, and destroying a painting is the only way to end its curse. Any creature that studies all three parts of the procedure for creating a cursed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
some ambitious creatures attempt the perilous climb to Maygel’s highest point, a caustic precipice wracked by acrid fumes that ignite on exposure to the atmosphere. From there, it’s a leap of faith
his ire. Regional Effects The region containing Torch’s planar gate is influenced by the magic of Gehenna, creating one or more of the following effects in and around the gate-town: Bottomless Greed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dark Bargains and Cursed Paintings The process of creating the cursed paintings that are the hallmark of the Fetid Gaze was first attributed to a night hag grandmother whose name other hags fear to
paintings’ magic persists even if the hags are killed, and destroying a painting is the only way to end its curse. Any creature that studies all three parts of the procedure for creating a cursed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bedlam Gate Destination: Windswept Depths of Pandemonium Primary Citizens: Humanoids Ruler: Gatekeeper Cirrus Nestled in a yawning crater wracked by howling winds, Bedlam is a bowl of runaways and
Effects The region containing Bedlam’s planar gate is influenced by the magic of Pandemonium, creating one or more of the following effects in and around the gate-town: Howling Winds. Rank winds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bedlam Gate Destination: Windswept Depths of Pandemonium Primary Citizens: Humanoids Ruler: Gatekeeper Cirrus Nestled in a yawning crater wracked by howling winds, Bedlam is a bowl of runaways and
Effects The region containing Bedlam’s planar gate is influenced by the magic of Pandemonium, creating one or more of the following effects in and around the gate-town: Howling Winds. Rank winds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
world to world across the multiverse. Dwarves of Greyhawk The hill dwarves and mountain dwarves of war-wracked Oerth have endured many centuries of turbulence. Their outlook on the world is shaped
dwarves put special emphasis on diplomacy and trade as key elements in the clan’s survival. They appreciate the value of creating high-quality goods to trade with others, both to enrich the clan and to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
world to world across the multiverse. Dwarves of Greyhawk The hill dwarves and mountain dwarves of war-wracked Oerth have endured many centuries of turbulence. Their outlook on the world is shaped
dwarves put special emphasis on diplomacy and trade as key elements in the clan’s survival. They appreciate the value of creating high-quality goods to trade with others, both to enrich the clan and to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
after they entered but aged by however long they spent in the arena. P4: Fiend’s Ante A lone archway stands atop a cliff overlooking the scorched cities and scourged terrain of a war-wracked world. Nearby
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
after they entered but aged by however long they spent in the arena. P4: Fiend’s Ante A lone archway stands atop a cliff overlooking the scorched cities and scourged terrain of a war-wracked world. Nearby
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49–54 Aberrations, fiends, and undead in
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region