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                        Returning 12 results for 'creation clearly'.
                    
                
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    âs appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
                                                
                                            
                                                
                                                     race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creation of the Inner Planes, slowly sorting the tumult of the Elemental Chaos until the four Elemental Planes took shape. These sagas explain the giantsâ close ties to the elemental forces of air, earth
                                                
                                            
                                                
                                                     him âpure perfection,â some item that for all his craft and skill he is unable to improve. He clearly intends this to be an impossible task. But Diancastra surprises him. Journeying to the outermost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Scholar of Impossibilities Run this encounter when youâre ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
                                                
                                            
                                                
                                                     Knowledge table or another mystery of your creation. The veracity and implications of these secrets are up to you. Impossible Knowledge  d4 Secret   1 The Spire is made of countless stacked versions of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     usually describes locations so the players know whatâs happening and have a sense of what their charactersâ options are.
 Whether youâre running a published adventure or one of your own creation, your
                                                
                                            
                                                
                                                     can make melee weapon attacks using Charisma, that exception supersedes the general rule. When narrating results, try to give a flavorful description while clearly communicating whatâs happening in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     or tool proficiencies the characters might have that could be useful in the creation of improvised equipment. Unless the characters completely botch their ability checks to the point where creating
                                                
                                            
                                                
                                                     the intended piece of improvised equipment is clearly impossible, you should allow such equipment to work as intended, even if not perfectly. For added drama, allow the characters to get most of the way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
 Whether youâre running a published adventure or one of your own creation, your initial description of a room or situation should focus on what the characters can perceive. You donât have to reveal every
                                                
                                            
                                                
                                                     says that a character can make melee weapon attacks using Charisma, that exception supersedes the general rule. When narrating results, try to give a flavorful description while clearly communicating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters warmly. She is a gray-skinned orc commoner with her hair braided in elegant loops. She has an easygoing demeanor but is clearly nervous. Zenia is thrilled to meet adventurers and asks about the
                                                
                                            
                                                
                                                     confession: Nargis confesses that their greed and arrogance doomed the firstborn children of the Kings of Coin. The jeli flower is the magical creation of a witch named Proud Edun. The Kings of Coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     more clearly: a suit of hide armor of resistance (lightning) made of stitched rothé hide and fur, a silvered scimitar, and a leather quiver containing 20 silvered arrows. The staff leaning against the
                                                
                                            
                                                
                                                     creation. The broken staffs testify to her numerous failures. The intact staff on the table represents her only success to date. Treasure. The staff resting on the table is Wyllowâs staff of flowers, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     (Investigation) check ascertains that it is a rare vintage worth 50 gp to the proper buyer. Anyone who samples the wine, though, finds it cloyingly sweet, the vintageâs value clearly owing more to rarity than
                                                
                                            
                                                
                                                     study and a successful DC 20 Intelligence (Arcana) check. The book contains instructions for the creation of a âphilosopherâs stone,â then describes how that object can be used to convert base metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Harrowhall Locations Harrowhall has held up well in the centuries since its creation, apart from a few missing stones and shattered windows due to recent neglect. The following areas in Harrowhall
                                                
                                            
                                                
                                                     recent events clearly. The leader of Fateâs Devout is Moira Stonehearth, who was a priest in life. The other members are Gunter Granitefist and Ragar Onyx. When the three notice the characters, Moira
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speakerâs words project clearly and effortlessly across the assembled audience. This has made the
                                                
                                            
                                                
                                                     will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speakerâs words project clearly and effortlessly across the assembled audience. This has made the shrine a
                                                
                                            
                                                
                                                     as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
                                                
                                            
                                        





