Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creation refine grave to have required'.
Other Suggestions:
creation reside game to have require
creation refined game to have require
creation reside game to have requires
creation rein game to have require
creation refined game to have requires
Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
checks.Multiattack (Vampire Form Only). The vampire makes two Grave Strike attacks and uses Bite.
Grave Strike (Vampire Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Spells
Player’s Handbook
(no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the
turn.
Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell’s level Necrotic damage.
Rotting Claw (Putrid Only). Melee
Equipment
dragonmarks and are a vital part of any dragonmark focus item. Larger shards may be required for eldritch machines or used in the creation of legendary items or artifacts.
Monsters
Fizban's Treasury of Dragons
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Strixhaven: A Curriculum of Chaos
the spellcasting ability (spell save DC 15):
At will: guidance, mage hand, mending (as an action)
1/day each: creation (as an action), dimension door, mage armor, plant growth, polymorphAvoidant
professor magically alters its physical form until it uses this bonus action again, until it is incapacitated or dies, or until it dismisses the effect (no action required). Choose one of the following
Monsters
Fizban's Treasury of Dragons
shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To experience a thing is to truly understand it
to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Monsters
Fizban's Treasury of Dragons
use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creation spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless
anarch remains within 1 mile of it (no action required).
If the anarch dies, these effects end after 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds. All formed substance becomes a chaotic churn
Species
Van Richten’s Guide to Ravenloft
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
Summon Undead
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell
of the undead until the end of the target’s next turn.
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell
Monsters
Van Richten’s Guide to Ravenloft
priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Monsters
Van Richten’s Guide to Ravenloft
; malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago
mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a
action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
, potentially cheating the grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others&rsquo
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
grave over and over.
This unholy order of priests was founded centuries ago by Osybus, a mysterious figure of unfathomable ambition and evil. Osybus sought to use others’ souls as springboards to
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
’ malevolent magic. Using this soul power, each priest can defy death and become an undead creature, potentially cheating the grave over and over.
This unholy order of priests was founded
’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects.
The anarch casts the creation
Limbo and brought to the Material Plane for as long as the anarch remains within 1 mile of it (no action required).
If the anarch dies, these effects end after 1d6;{"diceNotation":"1d6","rollType
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
think numbers are the true foundations of creation.
5 To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6 I see a far
understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals d6 Ideal
1 Balance. Everything is a complex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
think numbers are the true foundations of creation.
5 To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6 I see a far
understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals d6 Ideal
1 Balance. Everything is a complex
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Creating Your Character Creating a higher-level character uses the same character-creation steps outlined in this chapter and the rules for advancing beyond level 1 provided in the “Level Advancement
” section. You begin with the minimum amount of XP required to reach your starting level. For example, if the DM starts you at level 10, you have 64,000 XP.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Creating Your Character Creating a higher-level character uses the same character-creation steps outlined in this chapter and the rules for advancing beyond level 1 provided in the “Level Advancement
” section. You begin with the minimum amount of XP required to reach your starting level. For example, if the DM starts you at level 10, you have 64,000 XP.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating Your Character Creating a higher-level character uses the same character-creation steps outlined in this chapter and the rules for advancing beyond level 1 provided in the “Level Advancement
” section. You begin with the minimum amount of XP required to reach your starting level. For example, if the DM starts you at level 10, you have 64,000 XP.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating Your Character Creating a higher-level character uses the same character-creation steps outlined in this chapter and the rules for advancing beyond level 1 provided in the “Level Advancement
” section. You begin with the minimum amount of XP required to reach your starting level. For example, if the DM starts you at level 10, you have 64,000 XP.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrorn’s Grave The Dwarvish word for bulette is “ghohlbrorn,” and one of King Melair’s greatest battles was fought against such a creature. After defeating the bulette, the king had its body
the north hold four identical statues, each one bearing the likeness of a 10-foot-tall dwarven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor in the middle of the room
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
could be used to create an iron flask or dimensional shackles. Creation. Once you have your schema and any rare components, you’re ready to begin. The DM can assign skills or tools that are required for
this act of creation, so that it requires both proficiency and access to these tools. You must pay the basic costs of materials and services required to make the item. And you must spend a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proficiency in the Arcana skill, and they must provide all material components required for the spell. A cantrip scribed onto a scroll works as if the caster were 1st level. The Creating Common Magic
Items table states how much time and money you must spend to craft a common magic item with a dragonshard, which is expended in the creation process. The hours of creation can be spread over multiple
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
could be used to create an iron flask or dimensional shackles. Creation. Once you have your schema and any rare components, you’re ready to begin. The DM can assign skills or tools that are required for
this act of creation, so that it requires both proficiency and access to these tools. You must pay the basic costs of materials and services required to make the item. And you must spend a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proficiency in the Arcana skill, and they must provide all material components required for the spell. A cantrip scribed onto a scroll works as if the caster were 1st level. The Creating Common Magic
Items table states how much time and money you must spend to craft a common magic item with a dragonshard, which is expended in the creation process. The hours of creation can be spread over multiple
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
melted down their ore to refine ingots of silver, gold, and platinum. The dry channel is where the dwarves diverted the stream from area 18 to power the waterwheel here. That in turn operated the
bellows that fed the furnace.
Flameskull
The channel’s bottom is 5 feet below floor level, and no ability check is required to scramble in or out. Characters in the channel can follow it out of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
receiving that news, Vladimir ceased his advance and led his knights back to Argynvostholt. He realized that Strahd had already died and been damned to a hell of his own creation. With nowhere else to
Vallaki (ch. 5, area N1) 12 Argynvostholt cemetery (area Q15) 13 Grave in the village of Krezk (ch. 8, area S3) 14 Grave in the Berez cemetery (ch. 10, area U4) 15–16 Grave in the Svalich Woods (ch. 2, “Random Encounters”) 17–20 Corpse of one deceased player character or NPC, wherever it happens to be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragonshards have a close affinity to dragonmarks and are a vital part of any dragonmark focus item. Larger shards may be required for eldritch machines or used in the creation of legendary items or artifacts.
Dragonshards Dragonshards are crystals imbued with raw mystical energy. They are the fuel that drives the magical economy, playing a vital role in the creation of magic items and the performance of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshards are used in the crafting of magic items that require dragonmarks for attunement. Larger ones may be required for eldritch machines or the creation of legendary items or artifacts.
Dragonshards Dragonshards aren’t magic items themselves but are crystals imbued with magical energy. They play a vital role in the creation of magic items and the performance of certain rituals in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
receiving that news, Vladimir ceased his advance and led his knights back to Argynvostholt. He realized that Strahd had already died and been damned to a hell of his own creation. With nowhere else to
Vallaki (ch. 5, area N1) 12 Argynvostholt cemetery (area Q15) 13 Grave in the village of Krezk (ch. 8, area S3) 14 Grave in the Berez cemetery (ch. 10, area U4) 15–16 Grave in the Svalich Woods (ch. 2, “Random Encounters”) 17–20 Corpse of one deceased player character or NPC, wherever it happens to be