Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creation waking removing'.
Other Suggestions:
creation working removing
creation wearing removing
creation waiting removing
creation weaving removing
creation waning removing
Spells
Player’s Handbook
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
variety of other ways. Dream of Perfection. Tsien Chiang’s magical creation, the Nightingale Bell, traveled with her to I’Cath. Soon after the city’s rebirth, Chiang used the cracked bell to wish for her
the dream city are perfect recreations of Chiang’s lost daughters. Those in the waking city are monstrous interpretations of Chiang’s memories, innocent but unnatural beings. The eerie daughters in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
variety of other ways. Dream of Perfection. Tsien Chiang’s magical creation, the Nightingale Bell, traveled with her to I’Cath. Soon after the city’s rebirth, Chiang used the cracked bell to wish for her
the dream city are perfect recreations of Chiang’s lost daughters. Those in the waking city are monstrous interpretations of Chiang’s memories, innocent but unnatural beings. The eerie daughters in the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nearest the Fountains of Creation (on the Plane of Fire) are called the Furnaces. Lava seeps through their caverns, and the air reeks of sulfur. The dao have great forges and smelting furnaces here to
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
nearest the Fountains of Creation (on the Plane of Fire) are called the Furnaces. Lava seeps through their caverns, and the air reeks of sulfur. The dao have great forges and smelting furnaces here to
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
after Endelyn has died, the paper is lying on the floor in plain view. Written in the Elvish script, it reads: Every morn when Skabatha rises,
The one first seen by her waking eyeses
Is swiftly forgotten like some fleeting swain
And shan’t be remembered ’til she sleeps again.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
, Aidron is no longer restrained, though the chains reduce his speed by 10 feet. Removing the chains from Aidron takes 10 minutes. Disrupting the Ritual. The most straightforward way to prevent
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
dragon wyrmling), if they can free Aidron from his chains (see “Freeing Aidron” below). Any surviving kobolds and winged kobolds lurk here, but they stay out of combat if possible. See “Waking the
, Aidron is no longer restrained, though the chains reduce his speed by 10 feet. Removing the chains from Aidron takes 10 minutes. Disrupting the Ritual. The most straightforward way to prevent
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
after Endelyn has died, the paper is lying on the floor in plain view. Written in the Elvish script, it reads: Every morn when Skabatha rises,
The one first seen by her waking eyeses
Is swiftly forgotten like some fleeting swain
And shan’t be remembered ’til she sleeps again.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
, “Big Belchy. Sank in Deepwater Harbor on the Day of Wonders in 1363 DR.” A functional “waking helmet” equipped with small, articulated metal arms and hands that gently slap the wearer if he or she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
, “Big Belchy. Sank in Deepwater Harbor on the Day of Wonders in 1363 DR.” A functional “waking helmet” equipped with small, articulated metal arms and hands that gently slap the wearer if he or she
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
experiments, including his creation of the various thessalbeasts and the owlbear. The miniaturized human in stasis is described as a prototype phylactery, and is part of the artificer’s research into
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
experiments, including his creation of the various thessalbeasts and the owlbear. The miniaturized human in stasis is described as a prototype phylactery, and is part of the artificer’s research into
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the creator of worlds, and other gods merely populated the worlds Annam made with peoples of their own creation. Such myths often describe an ancient era when giants were the only people inhabiting the
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the creator of worlds, and other gods merely populated the worlds Annam made with peoples of their own creation. Such myths often describe an ancient era when giants were the only people inhabiting the
Annam gathering the shattered fragments of the First World (the original creation of Bahamut and Tiamat) and spreading them across the Material Plane to create countless worlds. Still other myths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
solid.
The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
solid.
The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
giant’s waking hours are taken up with meeting its responsibilities, whether that is a low-ranking pursuit or an artistic one. A tribe’s chieftain or another leader such as a shaman determines when the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
giant’s waking hours are taken up with meeting its responsibilities, whether that is a low-ranking pursuit or an artistic one. A tribe’s chieftain or another leader such as a shaman determines when the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
waking, the dreamers found that they could no longer differentiate between dreams and memories, with both fading quickly from their minds. The result was the emergence of a new people with no
are so named not because their birth or creation was the result of magical malfeasance, a hag’s bargain, a corrupted scroll, or any of the other typical senses of “curse” in the game. Rather, accursed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have closed off the tombs. Opening the doors requires removing the wedged spikes, which takes a few minutes with the right tools. A successful DC 25 Strength check allows a character to force the
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have closed off the tombs. Opening the doors requires removing the wedged spikes, which takes a few minutes with the right tools. A successful DC 25 Strength check allows a character to force the
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Wheel might contain other table games of your own creation. The buy-in for a table game is 1 razorleaf per game unless anyone is feeling lucky and wants to up the ante. The dealers at each table game
spoken. Ghost. The participant wins a bottle containing the soul of an unknown creature. Removing the stopper frees the soul inside, allowing it to proceed to the afterlife. House. The participant wins
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Wheel might contain other table games of your own creation. The buy-in for a table game is 1 razorleaf per game unless anyone is feeling lucky and wants to up the ante. The dealers at each table game
spoken. Ghost. The participant wins a bottle containing the soul of an unknown creature. Removing the stopper frees the soul inside, allowing it to proceed to the afterlife. House. The participant wins
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
the altar trap values at 200 gp (see below). Altar Trap. Removing a chest or its contents from a niche causes the altar’s carvings to glow with pale light. Creatures in the room have 1 minute to either
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
the altar trap values at 200 gp (see below). Altar Trap. Removing a chest or its contents from a niche causes the altar’s carvings to glow with pale light. Creatures in the room have 1 minute to either
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corellon where a magical replaying of the elven myths of creation is communally experienced. The truth is that the Mysteries of Arvandor is a phenomenon that elves recognize as a summons from their
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corellon where a magical replaying of the elven myths of creation is communally experienced. The truth is that the Mysteries of Arvandor is a phenomenon that elves recognize as a summons from their
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the area for traps and succeeds on a DC 15 Wisdom (Perception) check spots the crossbows. A character has advantage on this check if they spotted the crossbow that killed the hobgoblin. Removing the
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the area for traps and succeeds on a DC 15 Wisdom (Perception) check spots the crossbows. A character has advantage on this check if they spotted the crossbow that killed the hobgoblin. Removing the
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s