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Returning 35 results for 'creation working received'.
Classes
Player’s Handbook
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic
, including performing music, working magic, and making jests.
A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer
Monsters
Icewind Dale: Rime of the Frostmaiden
, hairless warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for
communicate with one another by means of a humming sound created by skin vibrations.
Seekers of Magic. Tomb tappers received their colloquial name from their habit of burrowing into the depths to plunder
Monsters
Baldur’s Gate: Descent into Avernus
of his patron.
In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate
cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working
Species
Eberron: Rising from the Last War
night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
mark can mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Joint DMs Two or more DMs can share the creation of a single campaign, working together to maintain continuity from session to session and making sure that each DM’s adventures advance the larger
NPCs in a social interaction encounter. Between sessions, they can collaborate or divide up world-building, encounter creation, and other tasks.
CoupleofKooks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Joint DMs Two or more DMs can share the creation of a single campaign, working together to maintain continuity from session to session and making sure that each DM’s adventures advance the larger
NPCs in a social interaction encounter. Between sessions, they can collaborate or divide up world-building, encounter creation, and other tasks.
CoupleofKooks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hold the night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the mark can
mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an enchanted blade.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hold the night at bay. Smith, carpenter, alchemist—the best all carry my seal.
—Baron Merrix d’Cannith
The Mark of Making guides its bearer through any act of creation. The bearer of the mark can
mend broken things with a touch, and always has a minor magic item they’ve been working on. An artificer or a wizard will get the most out of the mark, but anyone can find a use for an enchanted blade.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Horror’s creation.
Once you've established your origin, consider your character’s motivations regarding their Transformation. As their power grows and manifests, they may feel they have lost what
Reversing Aberrant Horror Traits
Once the character reaches Stage 1 of the Aberrant Horror Transformation, the Boons and Flaws they’ve received cannot be removed by normal or even typical magical
classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
of soldiers and knows much about working as a team. 3 City Watch. Crowd control and peacekeeping are your instructor’s specialties. 4 Tribal Warrior. Your instructor grew up in a tribe, where
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
members have gone to sleep. Senior guild members bully lower-ranking guild members into taking the late-night shifts.” Guild Membership. “Dusk isn’t accepting new guild members right now. I’ve been working
horseback or by mule-drawn cart. All supplies are received and inspected by Laris Drot, the stablemaster, at the livery stables.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
of soldiers and knows much about working as a team. 3 City Watch. Crowd control and peacekeeping are your instructor’s specialties. 4 Tribal Warrior. Your instructor grew up in a tribe, where
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
members have gone to sleep. Senior guild members bully lower-ranking guild members into taking the late-night shifts.” Guild Membership. “Dusk isn’t accepting new guild members right now. I’ve been working
horseback or by mule-drawn cart. All supplies are received and inspected by Laris Drot, the stablemaster, at the livery stables.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your character’s class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your character’s class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
skill bonus for the duration of your work, so an effect that increases an ability score for a few minutes won’t help you. Schema Creation Requirements Item Rarity Work weeks Minimum Skill
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
skill bonus for the duration of your work, so an effect that increases an ability score for a few minutes won’t help you. Schema Creation Requirements Item Rarity Work weeks Minimum Skill
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, obsession, and the cycle of creation and destruction. As a forge radiates heat in the area around it, Purphoros’s influence provides inspiration to mortals. He makes exquisitely crafted objects almost
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, obsession, and the cycle of creation and destruction. As a forge radiates heat in the area around it, Purphoros’s influence provides inspiration to mortals. He makes exquisitely crafted objects almost
constantly, sometimes absentmindedly working while he holds conversations with the other gods, only to destroy the finished product and begin again. Impulsive and mercurial, Purphoros is prone to bouts of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
face as byproducts of the creation process are most interesting when the characters are working on a magic item: there’s a 10 percent chance for every five workweeks spent on crafting an item that a
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
face as byproducts of the creation process are most interesting when the characters are working on a magic item: there’s a 10 percent chance for every five workweeks spent on crafting an item that a
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to
, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
later chapters of this book (or an adventure of your DM’s creation), give some thought to what has brought your characters together as a group. The easiest explanation is that you met as first-year
time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to
, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every
masters of many things, including performing music, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
later chapters of this book (or an adventure of your DM’s creation), give some thought to what has brought your characters together as a group. The easiest explanation is that you met as first-year
time. The events of the adventure might throw you together more or less at random. You could all be taking the same class, you might be working the same campus job, or you could be introduced by mutual friends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every
masters of many things, including performing music, working magic, and making jests. A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Magical World The creation myths say that magic is the blood of the dragon Siberys, flowing down from the golden ring in the sky. Whether this is truth or mere myth, magic pervades the world
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Magical World The creation myths say that magic is the blood of the dragon Siberys, flowing down from the golden ring in the sky. Whether this is truth or mere myth, magic pervades the world
get an illness cured by lesser restoration, but resurrection, teleportation, and similar effects are hard to come by. True wizards are rare and remarkable; most common magic is performed by a working
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
forms of creation. Keranos also inspires new ideas, but it is Purphoros who oversees the advancement of the craft that brings these ideas to life in the world. Purphoros is always ready to obliterate what
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
forms of creation. Keranos also inspires new ideas, but it is Purphoros who oversees the advancement of the craft that brings these ideas to life in the world. Purphoros is always ready to obliterate what