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Returning 35 results for 'creature a master stories bard'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Appendix A: Creature statistics This appendix details creatures that are encountered in this adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
A Dungeon Master One player has the special role of Dungeon Master. Some people love being the DM all the time, while others can end up feeling trapped as the “forever DM” for their gaming group. The
“Group Size” section in chapter 2 discusses possibilities for sharing the role of Dungeon Master among multiple players in a group.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Knocking Out a Creature When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and
starts a Short Rest. The creature remains Unconscious until it regains any Hit Points or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom (Medicine) check.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Knocking a Creature Out Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can
knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
A Dungeon Master One player has the special role of Dungeon Master. Some people love being the DM all the time, while others can end up feeling trapped as the “forever DM” for their gaming group. The
“Group Size” section in chapter 2 discusses possibilities for sharing the role of Dungeon Master among multiple players in a group.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
A Dungeon Master One player has the special role of Dungeon Master. Some people love being the DM all the time, while others can end up feeling trapped as the “forever DM” for their gaming group. The
“Group Size” section in the Dungeon Master’s Guide discusses possibilities for sharing the role of Dungeon Master among multiple players in a group.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Knocking Out a Creature When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and
starts a Short Rest. The creature remains Unconscious until it regains any Hit Points or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom (Medicine) check.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Knocking a Creature Out Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can
knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a Creature Randy Vargas Baba Yaga invents a new creature—a fire-breathing Giant Toad! Use the approaches and examples in the following sections to build custom creatures for your game.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Creating a Creature Randy Vargas Baba Yaga invents a new creature—a fire-breathing Giant Toad! Use the approaches and examples in the following sections to build custom creatures for your game.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Knocking Out a Creature When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and
starts a Short Rest. The creature remains Unconscious until it regains any Hit Points or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom (Medicine) check.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Knocking Out a Creature When you would reduce a creature to 0 Hit Points with a melee attack, you can instead reduce the creature to 1 Hit Point. The creature then has the Unconscious condition and
starts a Short Rest. The creature remains Unconscious until it regains any Hit Points or until someone uses an action to administer first aid to it, which requires a successful DC 10 Wisdom (Medicine) check.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
A Dungeon Master One player has the special role of Dungeon Master. Some people love being the DM all the time, while others can end up feeling trapped as the “forever DM” for their gaming group. The
“Group Size” section in the Dungeon Master’s Guide discusses possibilities for sharing the role of Dungeon Master among multiple players in a group.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Knocking a Creature Out Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can
knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Knocking a Creature Out Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can
knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Appendix A: Creature statistics This appendix details creatures that are encountered in this adventure.
Equipment
A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see the Dungeon Master’s Guide).
Magic Items
Dungeon Master’s Guide (2024)
Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned
condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can’t be used again until the next dawn
Magic Items
Dungeon Master’s Guide (2024)
This reinforced lute can be wielded as a magic Club that deals an extra 2d8 Thunder damage on a hit.
Sing and Swing. If you’re a Bard, you can use your Charisma modifier instead of your
Strength modifier when making a melee attack roll with the lute, provided you sing or hum while making the attack.
Classes
Player’s Handbook
, including performing music, working magic, and making jests.
A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Magic Items
D&D Free Rules (2024)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged
attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Magic Items
Dungeon Master’s Guide (2024)
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard
, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Magic Items
Dungeon Master’s Guide (2024)
nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a
Equipment
While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide).
Magic Items
Dungeon Master’s Guide (2024)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the
spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Cacophony
", "rollDamageType":"thunder"} thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn’t pushed.
Spellcasting. The bard casts
Equipment
Injury Poison
A creature subjected to Lolth’s Sting must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour. If the creature fails the save by 5 or more
, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Classes
Player’s Handbook
Learn the Secrets of the Multiverse
The counsel of a Diviner is sought by those who want a clearer understanding of the past, present, and future. As a Diviner, you strive to part the veils of space
, time, and consciousness. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
Equipment
must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
Equipment
must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
Classes
Player’s Handbook
Bond with a Primal Beast
A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world.