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Returning 35 results for 'creature into channel being some names'.
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creature into change being some names
creature into changed being some names
creature into chance being some names
creature into changes being some names
creature into change behind some names
Monsters
Monster Manual
", "rollType":"damage", "rollAction":"Channel Negative Energy", "rollDamageType":"Necrotic"} Necrotic damage.
Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure
within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and
Magic Items
Dungeon Master’s Guide
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
Charisma saving throw. On a failed save, the creature is magically transformed into a Larva under the DM’s control. Only a Wish spell can reverse this vile transformation.
A creature attuned to the
Species
Player’s Handbook
Xen’drik.
High Elves
High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Species
Player’s Handbook
Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin, Reorx, and others—that god gave dwarves an affinity for
settings have such communities.
Dwarf Traits
Creature Type: HumanoidSize: Medium (about 4–5 feet tall)Speed: 30 feet
Monsters
Mythic Odysseys of Theros
Hold the Line. While the hoplite is holding a spear, other creatures provoke an opportunity attack from the hoplite when they move within 5 feet of it. When the hoplite hits a creature with an
opportunity attack using its spear, the creature takes an extra 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Hold the Line","rollDamageType":"piercing"} piercing damage, and the
Monsters
Mythic Odysseys of Theros
Pack Tactics. The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.Multiattack. The
military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories.
The three Hoplite Unit Names tables present the sorts of titles used by hoplite contingents hailing
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of
every living creature.
Way of the Sun Soul Features
Monk Level
Feature
3rd
Radiant Sun Bolt
6th
Searing Arc Strike
11th
Searing Sunburst
17th
Sun Shield
Classes
Sword Coast Adventurer's Guide
Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of
every living creature.
Way of the Sun Soul Features
Monk Level
Feature
3rd
Radiant Sun Bolt
6th
Searing Arc Strike
11th
Searing Sunburst
17th
Sun Shield
Monsters
Mythic Odysseys of Theros
melee attack.
Shield Bash. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3
","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be
Spells
Xanathar's Guide to Everything
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can push the target 5 feet away if the target is a Huge or smaller creature.Block the Path. When a creature enters a space within 5 feet of the ogre, the ogre makes a Bash attack against that
creature. If the attack hits, the target’s speed is reduced to 0 until the start of the ogre’s next turn.An ogre battering ram carries an enormous club that’s primarily used for bashing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the end of each of its turns, ending the effect on itself on a success.
Chain Sweep. The ogre swings its chain, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a
failed saving throw, a creature takes 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Chain Sweep", "rollDamageType":"bludgeoning"} bludgeoning damage and is knocked prone. On
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Hammer", "rollDamageType":"bludgeoning"} bludgeoning damage.Engine of Pain. Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer
machine can psychically channel pain into power when attacked.
These machines are deployed to assist with construction projects and war. Some duergar bravely volunteer to become hybrids, while other
Monsters
Tales from the Yawning Portal
flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Channel Divinity: Turn Undead. As an action, Erky may present his holy symbol and speak a prayer censuring the undead. Each undead
that can see or hear him within 30 feet of him must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must
Monsters
Storm King's Thunder
lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
"} thunder damage and be deafened until the start of the giant’s next turn. On a successful save, a creature takes half as much damage and isn’t deafened. The thunderclap can be heard out to a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Sonic Scream", "rollDamageType
":"thunder"} thunder damage and be knocked prone.Engine of Pain. Immediately after a creature within 5 feet of the screamer hits it with an attack roll, the screamer makes a Drill attack against that
Monsters
Vecna: Eve of Ruin
and other shapeshifting creatures. In response, the Moon card spawned the first moonlight guardian.
A moonlight guardian’s body is infused with magical moonlight that the creature can channel
blast of moonlight in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw. Creatures that aren’t in their true form have disadvantage on the
Monsters
Strixhaven: A Curriculum of Chaos
Strike","rollDamageType":"radiant"} radiant damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw be blinded until the end of its next turn.
Spellcasting. The professor
channel radiance to illuminate their allies, bolstering them with encouragement and inspiring any who witness their orations. Professors of radiance can turn their words into potent assets in battle or
Monsters
Dragonlance: Shadow of the Dragon Queen
recites names of souls slain by Lord Soth;Soth and his company, channeling their mortal terror. Each creature that isn’t an Undead within 30 feet of her must make a DC 16 Wisdom saving throw. On a
. Black, thorny rose stems sprout from the creature’s body while it is cursed, imposing disadvantage on the creature’s ability checks and attack rolls and halving its speed. A creature that
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
within the sphere is heavily obscured, and when a creature starts its turn in the sphere or enters the sphere for the first time on a turn, it must make a DC 17 Constitution saving throw. On a failed
Monsters
Quests from the Infinite Staircase
":"1d6+3", "rollType":"damage", "rollAction":"Handaxe", "rollDamageType":"slashing"} slashing damage.Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly
aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"fire"} fire damage.
Fear Gaze. The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth
Medium or smaller creature flies into that area or starts its turn flying there, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Propel. A strong wind propels the vessel
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the
.
Frighten Foe (Costs 2 Actions). The warlord targets one creature it can see within 30 feet of it. If the target can see or hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened
Monsters
Icewind Dale: Rime of the Frostmaiden
":"1d20+7","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType
":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Parry. The great warrior adds 3 to its AC against one
Classes
Xanathar's Guide to Everything
;Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day
after day to allow that seed to survive and flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are
Monsters
Strixhaven: A Curriculum of Chaos
teachers channel the elements of wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating
professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Each creature of the professor
Monsters
Guildmasters’ Guide to Ravnica
Feed on Death. When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10);{"diceNotation":"1d10","rollType
: animate dead, blight, vampiric touch
Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally
Monsters
Spelljammer: Adventures in Space
, animated dolls with mask-like faces, spindly limbs, and wild hair. They don’t have names and can’t speak.
Chwingas normally avoid other creatures, but they find the trappings of civilization
short time and observe them. If it takes a liking to a particular creature, a chwinga uses its cantrips to aid that creature, or bestows upon it a magical gift before departing. The features that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
masters use magic, as a result of a pact between neogi and aberrant entities they met during their journey from their home world. These entities—known by such names as Acamar, Caiphon, Gibbeth, and
multiverse.Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi
Monsters
Spelljammer: Adventures in Space
from the elf’s hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
Intelligence as the spellcasting ability:
1/day each: fly, mislead, sendingAn astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Draconic Command. Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a d4;{"diceNotation":"1d4", "rollType
);{"diceNotation":"4d4", "rollType":"damage", "rollAction":"Nightbringer", "rollDamageType":"radiant"} radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Shield Bash","rollDamageType":"bludgeoning
"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Parry. The chieftain adds 3 to its AC against one melee attack that
Monsters
Adventure Atlas: The Mortuary
(exorcist’s choice).
Admit Entity (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Admit Entity"}. The exorcist thins the veil of death for a creature it can see within 60
apparitions and their ilk, exorcists channel the forces of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or
Monsters
Spelljammer: Adventures in Space
hit","rollAction":"Eldritch Bolt"} to hit, range 120 ft., one creature. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4","rollType":"damage","rollAction":"Eldritch Bolt","rollDamageType":"force"} force
their immense power. These entities—known by such names as Acamar, Caiphon, Gibbeth, and Hadar—resemble stars and embody the essence of evil.
Neogi
A neogi looks like an outsize spider