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Returning 31 results for 'creature of darkens'.
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Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is construct or undead.
Forbiddance. The mist can’t enter a residence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Nabassu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
spells
As part of casting this spell, you must expend eight Hit Point Dice or the spell automatically fails. Over the course of 1d6 times 5 minutes, the sky darkens and thick droplets of blood rain
everywhere within 5 miles of you.
Each Beast and Plant creature in the area must succeed on a Wisdom saving throw or have the Frightened condition until it has spent 1 minute outside the area. Mundane plants
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the
darkness where the shadows hunger. As a shadow drains its victim’s strength and physical form, the victim’s shadow darkens and begins to move of its own volition. In death, the creature’s shadow breaks free
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living creature, but they are especially drawn to creatures untainted by evil. A creature that lives a life of goodness and piety consigns its basest impulses and strongest temptations to the
darkness where the shadows hunger. As a shadow drains its victim’s strength and physical form, the victim’s shadow darkens and begins to move of its own volition. In death, the creature’s shadow breaks free
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay), several clouds of vampiric mist appear and attempt to engulf any who don’t escape the place quickly. Undead Nature. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the silver-gray sky. After a few rounds, the area becomes as dark as a moonless night. As the sky darkens, the traveler feels buffeting and shaking, as if the plane itself was rebelling against
yourself 9–10 Short-term madness (see chapter 8) 11–12 11 (2d10) psychic damage 13–16 22 (4d10) psychic damage 17–18 Long-term madness (see chapter 8) 19–20 Unconscious for 5 (1d10) minutes; the effect on you ends if you take damage or if another creature uses an action to shake you awake
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
darkens to a deep crimson. In the Temple of Blood inside the Doomvault (Dead in Thay), several clouds of vampiric mist appear and attempt to engulf any who don’t escape the place quickly. Undead Nature. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind wispy clouds, as a star-speckled sky darkens against a fading horizon. It seems silent and still, here in the heart of the forest. But to anyone who knows the forest well, that silence can be
misleading.”
“When you are ready to proceed, turn the page.”
When the reader turns the page, the book glows briefly, as a delayed-action gate spell is activated. Any creature within 10 feet of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack — even if that other creature is a demon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack — even if that other creature is a demon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a demon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind wispy clouds, as a star-speckled sky darkens against a fading horizon. It seems silent and still, here in the heart of the forest. But to anyone who knows the forest well, that silence can be
misleading.”
“When you are ready to proceed, turn the page.”
When the reader turns the page, the book glows briefly, as a delayed-action gate spell is activated. Any creature within 10 feet of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the silver-gray sky. After a few rounds, the area becomes as dark as a moonless night. As the sky darkens, the traveler feels buffeting and shaking, as if the plane itself was rebelling against
yourself 9–10 Short-term madness (see chapter 8) 11–12 11 (2d10) psychic damage 13–16 22 (4d10) psychic damage 17–18 Long-term madness (see chapter 8) 19–20 Unconscious for 5 (1d10) minutes; the effect on you ends if you take damage or if another creature uses an action to shake you awake
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, though, a creature has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. Just as movement is accomplished by the power of thought, all that is required to find one’s destination
Abyss,” or “the Wildspace system of Realmspace”—thinking about a place makes the creature aware of the most direct route to that location. The creature doesn’t know how long the journey will take or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, though, a creature has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. Just as movement is accomplished by the power of thought, all that is required to find one’s destination
Abyss,” or “the Wildspace system of Realmspace”—thinking about a place makes the creature aware of the most direct route to that location. The creature doesn’t know how long the journey will take or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet above the floor, these magic water globes are 15 feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5
of the globe while within 100 feet of it. Another creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet above the floor, these magic water globes are 15 feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5
of the globe while within 100 feet of it. Another creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lake in the garden you left.
Creatures who solve the sundial puzzle in the maze (area G21) arrive here. The silver gates can’t be opened or damaged. If a creature slips through the bars or
padded bench and a canopy of flowering vines.
These bowers are compelling spots to rest. The disembodied music soothes worry and weariness. A drowsy feeling washes over a creature that enters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lake in the garden you left.
Creatures who solve the sundial puzzle in the maze (area G21) arrive here. The silver gates can’t be opened or damaged. If a creature slips through the bars or
padded bench and a canopy of flowering vines.
These bowers are compelling spots to rest. The disembodied music soothes worry and weariness. A drowsy feeling washes over a creature that enters
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Until dispelled
You attempt to turn one creature that you can see within range into wood. The creature makes a Constitution saving throw. On a failed save, it has the Restrained condition as its
flesh begins to harden into bark. On a successful save, its Speed is 0 until the start of your next turn. A creature Restrained by this spell makes a Constitution saving throw at the end of each of its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claimed to hail from a black star at the edge of night. A creature that sits on the throne begins to feel cold and drowsy. The first creature that remains seated on the throne for at least 1 minute
falls into a magical trance that lasts for 1 hour. While in the trance, the creature is unaware of its surroundings as it dreams of hurtling through space toward a faraway, dead star. At the end of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claimed to hail from a black star at the edge of night. A creature that sits on the throne begins to feel cold and drowsy. The first creature that remains seated on the throne for at least 1 minute
falls into a magical trance that lasts for 1 hour. While in the trance, the creature is unaware of its surroundings as it dreams of hurtling through space toward a faraway, dead star. At the end of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bedchamber.
Magic Painting. One of the paintings depicts a reindeer-shaped creature made of dark woven branches and emerald-green leaves. If a creature moves within 5 feet of the painting, the image
animates, and the wooden reindeer-like creature cheerfully introduces itself as Oak, personal assistant to Zorhanna and Eliphas. Oak explains that his job is to keep track of Lord and Lady Adulare’s schedule
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bedchamber.
Magic Painting. One of the paintings depicts a reindeer-shaped creature made of dark woven branches and emerald-green leaves. If a creature moves within 5 feet of the painting, the image
animates, and the wooden reindeer-like creature cheerfully introduces itself as Oak, personal assistant to Zorhanna and Eliphas. Oak explains that his job is to keep track of Lord and Lady Adulare’s schedule
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Many are dwarf-sized (former duergar). The characters can fight the skeletons if they wish, but any altercation darkens Lottie’s mood when the characters finally meet her. Each skeleton uses the normal
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Many are dwarf-sized (former duergar). The characters can fight the skeletons if they wish, but any altercation darkens Lottie’s mood when the characters finally meet her. Each skeleton uses the normal
.
Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron anvil and one hand on the pommel of his greatsword. He wears a helm that covers most of his face and darkens his eyes. Whispering in his ear is his wife Lurkana, a formidable hobgoblin captain
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 36c on level 6, in the closest unoccupied space
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron anvil and one hand on the pommel of his greatsword. He wears a helm that covers most of his face and darkens his eyes. Whispering in his ear is his wife Lurkana, a formidable hobgoblin captain
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 36c on level 6, in the closest unoccupied space