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                        Returning 35 results for 'creature war rarely'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
                                                
                                            
                                                
                                                     must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"recharge", "rollAction":"War Cry"}. The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    ’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it
                                                
                                            
                                                
                                                     magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
                                                
                                            
                                                
                                                    . The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the
                                                
                                            
                                                
                                                     to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    . Once this property is used, it can’t be used again until the next dawn.
Petrification. The war pick has 1d6 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit
                                                
                                            
                                                
                                                     points, you can expend 1 charge from the war pick to have that creature make a DC 15 Constitution saving throw. On a failed save, the creature has the petrified condition for 8 hours. When the war pick has no charges remaining, it loses this property.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two War Pick attacks.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"War
                                                
                                            
                                                
                                                     Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"War Pick", "rollDamageType":"piercing"} piercing damage plus 5 (2d4);{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ", "rollAction":"Maul", "rollDamageType":"radiant"} radiant damage.
Holy Fire. The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On
                                                
                                            
                                                
                                                    
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     action.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType
                                                
                                            
                                                
                                                    ":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     shoosuva is second only to a flind in status within a war band dedicated to Yeenoghu.PoisonCold, Fire, LightningRampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.
                                                
                                            
                                                
                                                    ":"1d20+7", "rollType":"to hit", "rollAction":"Tail Stinger"} to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Tail Stinger
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee Weapon Attack: +4;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Platforms. The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Sweeping Axe (Recharge 6);{"diceNotation":"1d6
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    ): detect thoughts, hold person
3rd level (2 slots): sendingWar Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6
                                                
                                            
                                                
                                                     (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage.
Poisoned Dart. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Hammer", "rollDamageType":"bludgeoning"} bludgeoning damage.Engine of Pain. Immediately after a creature within 5 feet of the hammerer hits it with an attack roll, the hammerer
                                                
                                            
                                                
                                                     engineers have built numerous war machines, including some that can be fused with a duergar. Such a duergar-machine hybrid is fueled by the duergar’s psionic energy, and the duergar inside the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
                                                
                                            
                                                
                                                     by hunger, leaving more flesh for the rest of the war band.
Gnolls
The first gnolls were hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     storm is active, the area of the storm is difficult terrain. Whenever a creature enters the storm for the first time on a turn or starts its turn there, it must make a DC 19 Dexterity saving throw
                                                
                                            
                                                
                                                     one.The champion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The champion
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mouth of Madness. The giant is immune to confusion spell.
On each of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food. Roll a
                                                
                                            
                                                
                                                     Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
4–5
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d6+2","rollType":"damage","rollAction":"War Lute","rollDamageType":"slashing"} slashing damage.
Song of Domination (3/day). Brahma targets one creature that can see or hear her
                                                
                                            
                                                
                                                     to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a demonic warrior known as a flind.
A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to
                                                
                                            
                                                
                                                    Aura of Blood Thirst. If the flind isn’t incapacitated, any creature that has Rampage can make a Bite attack as a bonus action while within 10 feet of the flind.Multiattack. The flind makes one
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a 15-foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Sonic Scream", "rollDamageType
                                                
                                            
                                                
                                                    ":"thunder"} thunder damage and be knocked prone.Engine of Pain. Immediately after a creature within 5 feet of the screamer hits it with an attack roll, the screamer makes a Drill attack against that
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     other magical effects.
Whirlwind of Weapons. A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6
                                                
                                            
                                                
                                                    ). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of Enlarge.
Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its
                                                
                                            
                                                
                                                     concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.Stone guards are elite troops deployed in small numbers to bolster war bands of
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage
                                                
                                            
                                                
                                                     breathing
Roleplaying Information
A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the dragons to help them in their war against the giants. The Draakhorn is a signaling
                                                
                                            
                                                
                                                     device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Disgorge (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Disgorge"}. The demon vomits in a 15-foot cube. Each creature
                                                
                                            
                                                
                                                     Lord of Savagery’s gullet.
Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual offerings of freshly slain Humanoids made to him. The gnolls don&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage, and the target’s speed is reduced by 10 feet until the end of its next turn.Hunters are the stealthiest gnolls in a war band. In the
                                                
                                            
                                                
                                                    
The first gnolls were hyenas transformed by magic. Many of them were then corrupted by the demon lord Yeenoghu. Whether in service to Yeenoghu or dedicated to the survival of their kin, gnoll war
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage.Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the
                                                
                                            
                                                
                                                     attack roll.Warforged warriors are formed from wood and steel, then magically imbued with life and sentience. They were created to fight in the Last War on the continent of Khorvaire in Eberron. In the aftermath of that conflict, they struggle to understand their place in the world.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Hours"} hours. If the creature isn’t revived
                                                
                                            
                                                
                                                     before then, it can be restored to life only by a wish spell or by killing the lemure and casting true resurrection on the creature’s original body.Multiattack. The hellion makes two Morningstar
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Pack Tactics. A howler has advantage on attack rolls against a creature if at least one of the howler’s allies is within 5 feet of the creature and the ally isn’t
                                                
                                            
                                                
                                                    ":"recharge","rollAction":"Mind-Breaking Howl"}. The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10);{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Glacial Aura. At the end of the borthak’s turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice
                                                
                                            
                                                
                                                     Regurgitation (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Noxious Regurgitation"}. The borthak spews acid at a creature it can see within 120 feet of itself. The target must make
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     creature that is missing any hit points), reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Gray scavvers
                                                
                                            
                                                
                                                    —brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     that rely on sight.
Web Sense. While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
Web Walker. The choldrith ignores movement
                                                
                                            
                                                
                                                    ", "rollAction":"Web"} to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     magically turns invisible, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll.Trickster’s Flight. Immediately after a creature the wynling can see
                                                
                                            
                                                
                                                     mountain heights and alpine vales against trespassers. A wynling rarely engages a threat directly, preferring to deter intruders by harassing them with thefts and pranks. Many travelers return from lands
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can push the target 5 feet away if the target is a Huge or smaller creature.Block the Path. When a creature enters a space within 5 feet of the ogre, the ogre makes a Bash attack against that
                                                
                                            
                                                
                                                     creature. If the attack hits, the target’s speed is reduced to 0 until the start of the ogre’s next turn.An ogre battering ram carries an enormous club that’s primarily used for bashing
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the end of each of its turns, ending the effect on itself on a success.
Chain Sweep. The ogre swings its chain, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a
                                                
                                            
                                                
                                                     failed saving throw, a creature takes 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Chain Sweep", "rollDamageType":"bludgeoning"} bludgeoning damage and is knocked prone. On
                                                
                                            
                                        






