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                        Returning 34 results for 'creature was repaired'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Spelljammer Overload. If the leech is reduced to 0 hit points while attached to a ship that has a spelljamming helm, the creature attuned to that helm must make a DC 13 Constitution saving throw. On
                                                
                                            
                                                
                                                     a failed save, the creature takes 10 (4d4);{"diceNotation":"4d4","rollType":"damage","rollAction":"Spelljammer Overload","rollDamageType":"psychic"} psychic damage and is incapacitated for 1 minute
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction
                                                
                                            
                                                
                                                     minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     successful check ends the mishap. A mishap with no repair DC canât be repaired. Remove Exhaustion If the infernal war machine has one or more levels of exhaustion, a creature can spend 1 hour or more
                                                
                                            
                                                
                                                    Repairs When an infernal war machine is damaged, suffers a mishap, or gains one or more levels of exhaustion, a creature can attempt to make repairs to the vehicle. The creature making the repairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Cargo Deck Conflagration Miken follows the characters as they head to the Cargo Deck to combat the fire, as does Wizpop if the characters found and repaired the autognome. The characters arrive to
                                                
                                            
                                                
                                                     find the Cargo Deck filled with thick smoke. Rules for the smoke are as follows:  Smoke Inhalation. Any creature that needs to breathe must make a DC 10 Constitution saving throw whenever it starts its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     damage canât be repaired until the leech is scraped off the hull. While the leech is attached, its speed is 0, and it can detach itself as a bonus action. As an action, a creature within reach of the
                                                
                                            
                                                
                                                    Jammer Leech A jammer leech is a barnacle-like creature that begins life as a space-dwelling spore that attaches to the hull of a spelljamming ship, with the leech inside in larval form. A spore that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     later took over the fortress, which was damaged by an earthquake ten years ago and never repaired. When Cryovain decided to make Icespire Hold its lair, it stormed the fortress through the crumbled
                                                
                                            
                                                
                                                     altitude of 2,500 feet and surrounded by sheer, icy cliffs. Other features of the location are summarized below.
 Arrow Slits. When using an arrow slit for protection, a creature gains three-quarters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the balloon. Crawling up the ropes requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If the check fails, no progress is made; if the check fails by 5 or more, the creature falls
                                                
                                            
                                                
                                                     balloon or gondola has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either the balloon or the gondola requires 1 day and costs 20 gp. (Mending spells can repair superficial damage but canât restore hit points.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     everything around it until it is destroyed or completely repaired. âThe more rigid its physical form, the less likely the golem is to lose its sense of purpose. The clay ones can be a bit twitchy
                                                
                                            
                                                
                                                     dealt.
 Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the weight of the first Small or larger creature to walk across it. A character who has the Stonecunning trait or proficiency with masonâs tools can tell that the floor is unsafe to walk on. Any
                                                
                                            
                                                
                                                     creature standing on the floor of area W4b when it collapses falls 20 feet, landing in area W4a. Any creature in area W4a when the ceiling falls in must make a DC 11 Dexterity saving throw, taking 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     trap room deals damage to every creature in the area. On initiative count 20 (losing ties), each creature in the area takes 5 (1d10) radiant damage. Talons Pedestal The silver orb, which is 1 foot in
                                                
                                            
                                                
                                                     diameter, canât be removed while the talons clutch it. The pedestal is trapped. Touching the silver orb causes the talons to snap closed. A creature that tries to take the orb takes 11 (2d10) slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     appear entirely ignorant, and I look forward to adding whatever small knowledge you might possess to my collection.â
 Creature. Originally wounded in an encounter that nearly destroyed Kwalishâs
                                                
                                            
                                                
                                                     expedition, the enhanced sphinx was subsequently repaired with magical-mechanical parts â and (unknown to it) programmed by Kwalish to serve his needs and guard this location. The sphinxâs head is also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     woman was a small, golden elephant with rapidly fluttering wings. (If Lulu is still with the party, Ravengard identifies her as the creature he saw in his vision.) As an enormous, loping demon
                                                
                                            
                                                
                                                     the kenku took her to a junkyard called Fort Knucklebone, where they built and repaired infernal vehicles designed to move quickly across the blasted wastelands of Avernus. Lulu doesnât remember who ran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
                                                
                                            
                                                
                                                     expended charges after 8 hours. Pulling the lever expends 1 charge and causes a line of golden lightning, 10 feet long and 5 feet wide, to flash between the two copper spheres. Any creature in this line
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     spiderlike creature, her few humanoid features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In
                                                
                                            
                                                
                                                     (losing initiative ties), Arasta can take a lair action to cause one of the following effects. She canât use the same effect two rounds in a row. Arasta learns about any creature touching her webs. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     efforts as you see fit. Talking to Halia Once the Minerâs Exchange has been repaired, Halia tells the characters what occurred. She gives them the following pieces of information: Lone Witness. One
                                                
                                            
                                                
                                                    . A character can avoid the goblinsâ notice by succeeding on a DC 16 Dexterity (Stealth) check. Otherwise, the hostile goblins detect any creature that enters their camp. If one of the goblins is killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     magical energy in a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a
                                                
                                            
                                                
                                                     windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     1st level or higher. The mechanisms in turn can be repaired with a successful DC 16 Intelligence (Arcana) check; if the character has proficiency with tinkerâs tools, this check is made with advantage
                                                
                                            
                                                
                                                    . Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     is cracked, the water remains unsafe to drink, touch, or even go near. Acidic Fumes. A creature that starts its turn within 10 feet of the waterâs edge or anywhere in the air within 100 feet above
                                                
                                            
                                                
                                                     the water must make a DC 15 Constitution saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one. A creature that starts its turn submerged in the water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -feathered ravens tear into the flesh of the desolate creature caged within. Underneath the bridge is a worg with a rider on its back. The rider, swathed in cold weather clothing, appears to be a rather fat
                                                
                                            
                                                
                                                     have picked the skulls clean. The walkway was shoddily constructed and shows signs of having been repaired many times after being damaged by wind. If more than 200 pounds is placed on the outermost half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     âmodronsâ found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
                                                
                                            
                                                
                                                     charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                      Aberrant Sorcery Subclass  
 Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
                                                
                                            
                                                
                                                     feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
                                                
                                            
                                                
                                                     covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     touch it, because sheâs sick to death of trout. Hethyl Arkorran Hethyl is a heartless creatureânot cruel out of spite, just blunt in a mean, uncaring way. She doesnât hide the truth or mince words, and
                                                
                                            
                                                
                                                     was set on fire years ago and never repaired. Evidence remains of floor-to-ceiling shelves along the walls. A draft issues from a darkened fireplace, stirring the cobwebs around it.
 Caer-Dinevalâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     is repaired. Striking a third rock causes the ship to sink. The pirates, of course, know where the rocks are and avoid them. The watchtower (area 6) and the entire elevated walkway from the tower to
                                                
                                            
                                                
                                                     blades donât attack any creature wearing an eye patch, nor do they animate when an eye patch-wearing creature disturbs the treasure. Treasure. The warehouseâs treasure is contained in numerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     with their sharp edges. Each creature in the cave makes a DC 15 Dexterity saving throw, taking 21 (6d6) Slashing damage on a failed save or half as much damage on a successful one. This magical
                                                
                                            
                                                
                                                     GP as is or 35 GP if repaired with a Mending spell) Three-dragon ante Gaming Set (worth 1 GP) Ten gold bracelets (worth 25 GP each) Ten silver rings (worth 5 GP each) Rolled-up, torn portrait of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     before the cart hits takes half damage, based on how far the cart descended before they jumped, but each creature must also succeed on a DC 10 Dexterity saving throw or tumble over the edge of the
                                                
                                            
                                                
                                                     successful DC 10 Intelligence check. The brake can be repaired with spare parts from the supply shed. 4. Upper Shaft Inside the mine, the cave opens into an enormous, 250-foot-deep pit. The dwarves left a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ! Pirates killed the previous owners, and Head Office picked it up for an excellent price. Most of the holes in the hull are repaired, and the sails are only a little bit moldy. Even better, thereâs a small
                                                
                                            
                                                
                                                     to strike at foes, using statistics similar to a ram (AC 15, 100 hit points, immunity to poison and psychic damage). Giant Fist. Melee Weapon Attack: +8 to hit, reach 15 ft., one object or creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ; reduce the amount of time proportionately if other party members help. The relic is a ring of hardened magma sized for a fire giantâs finger. When a creature attunes to the ring, it magically shrinks to
                                                
                                            
                                                
                                                     fit that creatureâs index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     jutting from the ceiling are rocket engines attached to the base of the Barn Door. There is 10 feet of clearance between the floor and the cylinders, which put out a lot of heat. Any creature that
                                                
                                            
                                                
                                                     programmed illusion spell. The magic triggers when any creature except a member of the Livestock enters through the double door, creating the illusion of a giant silverfish at the east end of the hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     creature that enters one of these 10-foot-square spaces is instantly teleported away, switching places with one of the wights in crypt 14. The wight materializes in the creatureâs previous location and
                                                
                                            
                                                
                                                     attacks any living creature it sees. Crypt 1 Herein lie the ones who walk the path of pain and torment The stone door connects not with a crypt, but with a hewn tunnel of stone (area K81). Crypt 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     on the edge of the quay or on a boat, reavers attempt to use the âShoving a Creatureâ special attack to push a character into the water. (The water is 15 feet deep near the quay.) Eyon prefers to
                                                
                                            
                                                
                                                     cavern ceiling. The creature attacks swimmers or boaters who approach within 30 feet of its lair. C4. Drowning Chambers A dank, rotten smell pervades this chamber. The floor is perforated by eight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     drowned ones, but the survivors of the attack have repaired and barred them with broken planking from the dining hall. The doors can be forced open with a successful DC 16 Strength (Athletics) check
                                                
                                            
                                                
                                                     they summoned, the hags spotted the characters approaching and have hidden in the scrub nearest the wall. The hags can be noticed only by a creature who succeeds on a DC 17 Wisdom (Perception) check. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Part of the roof caught fire two summers ago and has yet to be repaired. The holes in the roof have allowed birds to build nests among the beams, and the floor and tables are speckled with bird
                                                
                                            
                                                
                                                     Triboar forbids cutting any wood from these trees or hunting any creature in the woods. Many of the trees in Gwaeronâs Slumber are trapped in a perpetual autumnal state, with leaves in dazzling shades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     an inn: the venerable, popular, and several-times-expanded Watchful Knight. The inn was named for an inoperative helmed horror that once stood in the common room. The creature mysteriously vanished
                                                
                                            
                                                
                                                     Encounterâ).  Map 3.2: Beorunnaâs Well View Player Version Ancient Relic The altar is a blood-spattered stone block, 9 feet long by 6 feet wide by 3 feet tall, weighing several tons. A creature as
                                                
                                            
                                        






