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                        Returning 29 results for 'creature was repairs'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ","rollDamageType":"piercing"} piercing damage.
Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying
                                                
                                            
                                                
                                                     speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
Spellcasting. The hand casts one of the
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Cargo Tentacle", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled
                                                
                                            
                                                
                                                     robots designed to be in public viewâsuch as units that carry out deliveries, repairs, or transportationâhave voices that more closely mimic those of their creators. These robots employ
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful DC 10 Intelligence (Investigation) check
                                                
                                            
                                                
                                                     stone. Each creature of the dabusâs choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Grasping Ground
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ","rollDamageType":"piercing"} piercing damage.
Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying
                                                
                                            
                                                
                                                     speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
Spellcasting. The hand casts one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Repairs When an infernal war machine is damaged, suffers a mishap, or gains one or more levels of exhaustion, a creature can attempt to make repairs to the vehicle. The creature making the repairs
                                                
                                            
                                                
                                                     must meet the following criteria: The creature canât operate the vehicleâs helm or one of its weapon stations while making repairs. The creature must be within reach of the damaged area in need of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    31: Reconstructory The Donjon Sphere constantly repairs itself. New metal plates, iron bars, and other construction materials are fabricated in this automated factory. Finished materials are removed
                                                
                                            
                                                
                                                     from here into the maintenance shaft network, where theyâre handled by detention drones. A creature that ends its turn in this area must make a DC 15 Dexterity saving throw. Small and smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     them from leaving. A creature that enters the Mists around Death House reemerges seconds later in a random room in Death House. Only Strahd can disperse the Mists (see the âLeaving the Houseâ section
                                                
                                            
                                                
                                                    ). Self-Repair After 24 hours, any damage to the house repairs itself. The house also repairs itself as soon as Strahd enters the building. Walls The walls of the house are made of 1-foot-thick brick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ended by making repairs to the vehicle (see âRepairsâ below). Mishaps    d20 Mishap Repair DC 
     1  Engine Flare. Fire erupts from the engine and engulfs the vehicle. Any creature that starts its
                                                
                                            
                                                
                                                     fills with smoke and is heavily obscured until this mishap ends. Any creature in the helm station is blinded by the smoke.  15 (Dex) 
   14â16  Shedding Armor. The vehicleâs damage threshold is reduced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , repairs, or transportationâhave voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush  Worker Robots
                                                
                                            
                                                
                                                     Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 15). The robot has two cargo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    , and utilities. They use their innate ability to manipulate Sigilâs infrastructure not only to effect repairs but also to combat individuals who disrupt the cityâs operations or violate the Ladyâs
                                                
                                            
                                                
                                                    -defense.
 Symbol Speech. A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , Frostskimmr must be hauled onto an ice floe for repairs that take half a day. Roll normally for events during that time, but reroll any total of 7 or higher. Giant Octopuses. This event can occur by
                                                
                                            
                                                
                                                     try to swamp it by making a DC 25 Strength check, with a +2 bonus to the check for each additional merrow involved in the attempt. Success means that Frostskimmr lurches dangerously and each creature
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , necessitating seven daysâ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
                                                
                                            
                                                
                                                     make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DMâs devising.
05
You emanate a weak magnetic aura
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     are used, Frostskimmr must be hauled onto an ice floe for repairs that take half a day. Roll normally for events during that time, but reroll any total of 7 or higher. Giant Octopuses This event can
                                                
                                            
                                                
                                                     creature on board must make a DC15 Dexterity saving throw. On a failed saving throw, a creature is dumped overboard. A creature that falls into the frigid water is swimming, and must make a DC 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Witchlight Hands Witchlight hands are the backbone of the Witchlight Carnival, a motley collection of individuals who operate many of the booths, make repairs, feed and exercise the animals, keep an
                                                
                                            
                                                
                                                     to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
 Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     that it would break down often. Naeryx helped with the repairs and found that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him. The wealthy family that owned
                                                
                                            
                                                
                                                     Handpicked Successor) This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with mending cantrips; each casting of the spell repairs one break in the staff. If the staff is made whole, it transforms from an object into an animated jade serpent that has the statistics of a giant
                                                
                                            
                                                
                                                     can sense when any humanoid moves within 5 feet of the bones, and it immediately tries to possess that creature. The target must succeed on a DC 18 Charisma saving throw or become possessed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is no longer connected to the shipâs rudder, and it canât be used to steer the ship until the vessel undergoes extensive repairs. The deck is marred in places by bloodstains, noticeable to someone
                                                
                                            
                                                
                                                     tight quarters, remember that a swarm can occupy the same space as another creature.) Captainâs Log. A character who searches through the debris in the room and succeeds on a DC 15 Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     magic weapon has no bonus to attack or damage rolls. A creature can attune to it, and the weapon enlarges or reduces to be an appropriate size for that creature. Once during this adventure, as an action
                                                
                                            
                                                
                                                     adamantine weapons. It has AC 15, a damage threshold of 10, and 100 hit points. When the Steinfang drops to 0 hit points, it explodes, and each creature on or above the island must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
                                                
                                            
                                                
                                                     survivors. After 12 hours of attacks on Bryn Shander, the dragon returns to Xardorokâs fortress for repairs. (If Xardorok is dead, no repairs are forthcoming, and the dragon remains at the duergar fortress
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     originally used to undertake repairs on the outside of the craft, handle dangerous substances at a distance, and so forth.
 When a creature passes an arm or other appendage into one ring, that appendage
                                                
                                            
                                                
                                                     to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the monk cannot use its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     repairs.â Riddle of the Carousel The carouselâs eight unicorns ride in pairs, and each unicorn wears a name tag on its bridle. Some of the names are legible, while other name tags are worn and
                                                
                                            
                                                
                                                     question: âThe hag you seek is allergic to seeing someone run widdershinsâ (for Bavlorna), âThe hag you seek sleeps in a dollhouse and canât remember the first creature she sees when she wakes up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     finish the repairs. If they donât, Halia grows frustrated. She chides the characters for getting in the way. Halia tells them not to bother her again until the miners are finished repairing the building
                                                
                                            
                                                
                                                    . A character can avoid the goblinsâ notice by succeeding on a DC 16 Dexterity (Stealth) check. Otherwise, the hostile goblins detect any creature that enters their camp. If one of the goblins is killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     creature that enters the area and can see normally is overwhelmed by multiple visions of itself. Each creature that passes through this area must succeed on a DC 20 Dexterity saving throw or accidentally
                                                
                                            
                                                
                                                     make contact with a mirror. A creature that makes contact with a mirror for the first time on a turn or starts its turn in contact with one takes 22 (4d10) psychic damage. A creature that passes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     creature in the Passenger Car.) Ignatius asks that no one leave the car until the mystery is solved. If the characters leave anyway, Ignatius solves the case without their help. What Ignatius Knows
                                                
                                            
                                                
                                                     builds and repairs them to pass the time on long trips. Cabin B. Ethlynn shared this cabin with the murder victim and knows Quintus was a cartographer. Ethlynn confirms that Quintus left their cabin to use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     staffâs charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
                                                
                                            
                                                
                                                     the following devastating events: The staff splits in half, triggering its Retributive Strike property (see the staffâs description in the Dungeon Masterâs Guide). Any creature within 120 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Can the characters spare 1,000 gp (a tenth of the sailing shipâs worth) for repairs? And what happens if the ship gets into trouble and the characters are constantly called upon to rescue the crew and
                                                
                                            
                                                
                                                     find. Or it can be disarmed with a successful DC 15 Dexterity check using thievesâ tools. If the check to disarm fails by 5 or more, the trap is triggered. If the trap is activated, each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     dramatically, then repairs itself. 
   4  32  A four-winged bird circles overhead. 
   5  33  The sun or moon appears to have four glowing wings. 
   6  34  Water or wind sounds like cheering
                                                
                                            
                                                
                                                     sprout from a characterâs body. 
   6  58  The night sky appears to wheel overhead as though years are streaming by. 
   Omens of Mogis    d6 d100 Omen of Mogis 
     1  59  A creature spontaneously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contains copper nails, and the cask is three-quarters full of hard, dry tar. These supplies are used to make regular repairs about the ship. 6. Shipâs Galley A crude metal stove, not lit, leans against
                                                
                                            
                                                
                                                     disarm it, triggers the trap. When triggered, the trap fires a small poisoned dart from the lock. Any creature standing in front of the lock is automatically struck by the needle, taking 1 piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     flicker to life overhead as you enter, illuminating a pile of moldy bones.
 A cloaker lurks above, waiting to ambush the characters. The creature strikes at an opportune moment. Artificial Assistance
                                                
                                            
                                                
                                                     hours. Vending Machine Options  Selection Product Dispensed   1 Spoiled meal in a compartmented plastic tray; a creature that eats the food must succeed on a DC 15 Constitution saving throw or have
                                                
                                            
                                        






