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                        Returning 35 results for 'creature with raven'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain
                                                
                                            
                                                
                                                     Bloodied.
Cacophony (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cacophony"}. Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for
                                                
                                            
                                                
                                                     the creature, the figurine doesn’t become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a
                                                
                                            
                                                
                                                     Only). The wereraven makes two weapon attacks, one of which can be with its hand crossbow.
Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Spiked Chain: Decay", "rollDamageType":"necrotic"} necrotic damage.
3–4: Grapple. The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the
                                                
                                            
                                                
                                                    , particularly anything colorful and lively to gaze at after they return to the gloom of the Shadowfell.
Shadar-kai
In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creature. Hit: 26 (4d10 + 4);{"diceNotation":"4d10+4", "rollType":"damage", "rollAction":"Soul Bolt", "rollDamageType":"necrotic"} necrotic damage. If the target has the frightened condition, the giant
                                                
                                            
                                                
                                                     traveled to the Shadowfell in search of a way to preserve their collapsing empire. Desperate to save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     spells and other magical effects.
Soul Thirst. When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature’s hit point maximum. While the
                                                
                                            
                                                
                                                     speed reduced by 20 feet until the start of that creature’s next turn.Multiattack. The shadar-kai makes two Shadow Dagger attacks.
Shadow Dagger. Melee or Ranged Weapon Attack: +7
                                                
                                            
                                        
                                                    Raven
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Death Rune). Melee Spell Attack: +11;{"diceNotation":"1d20+11", "rollType":"spell", "rollAction":"Reaping Scythe"} to hit, reach 15 ft., one creature. Hit: 38 (7d10);{"diceNotation":"7d10", "rollType
                                                
                                            
                                                
                                                    , Tenser's floating diskA death giant shrouded one has learned the secrets of death magic—some say from the Raven Queen herself. A shrouded one collects the skulls of fallen kin and inscribes
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , fly, hold person, suggestion, wall of fire
1/day each: dominate person, etherealness, feeblemindLong ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have
                                                
                                            
                                                
                                                     fallen civilizations and great calamities.
Nagpas still fear the Raven Queen and do their best to avoid her and her agents. When it’s impossible to do so, they become cringing, fawning things, eager
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    "} necrotic damage.
Affix Shadow. Sion targets a creature within 60 feet of himself that he can see. That target must make a DC 13 Charisma saving throw. On a failed save, the target has the grappled
                                                
                                            
                                                
                                                     the shadows to grasp their hosts and pin them in place. Wherever Sion goes, he’s accompanied by his two pets, a ferocious hound and an oversized raven that help Sion track down his enemies. Spun
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
                                                
                                            
                                                
                                                     creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Banishing Rebuke
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ","rollType":"to hit","rollAction":"Nightmare Touch"} to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4);{"diceNotation":"4d6+4","rollType":"damage","rollAction":"Nightmare Touch","rollDamageType
                                                
                                            
                                                
                                                     it finishes a long rest.Dream Eater. When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Honk"}. The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 16 (3d10
                                                
                                            
                                                
                                                     successful save, a creature takes half as much damage only. The honk can be heard within 300 feet.Giants keep geese as livestock for eggs and because geese make excellent sentries, protecting the giants
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Eager Betrayer. Kas adds 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Eager Betrayer"} to his initiative rolls. He has advantage on attack rolls against any creature that has the
                                                
                                            
                                                
                                                    ., one creature. Hit: 11 (1d6 + 8);{"diceNotation":"1d6+8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
                                                
                                            
                                                
                                                    . Choose one of the following effects:
Weal. The creature has advantage on attack rolls, ability checks, and saving throws for the next hour.
Woe. The creature has disadvantage on attack rolls
                                                
                                            
                                        
                                                    Figurine of Wondrous Power
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine
                                                
                                            
                                                
                                                     doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but
                                                
                                            
                                        
                                                    Imp (Familiar Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
                                                
                                            
                                                
                                                     serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
                                                
                                            
                                                
                                                     free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most
                                                
                                            
                                        
                                                    Conjure Fey
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within
                                                
                                            
                                                
                                                     range. The fey creature disappears when it drops to 0 hit points or when the spell ends.
The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which
                                                
                                            
                                        
                                                    Conjure Animals
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
                                                
                                            
                                        
                                                    Find Familiar
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse
                                                
                                            
                                                
                                                     instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 − 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (−4)
 
  DEX
  14 (+2)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  12
                                                
                                            
                                                
                                                     (+1)
 
  CHA
  6 (−2)
Skills Perception +3
 Senses passive Perception 13
 Languages —
 Challenge 0 (10 XP)
 Mimicry. The raven can mimic simple sounds it has heard, such as a person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 – 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (–4) 
 
  DEX
  14 (+2) 
 
  CON
  8 (–1) 
 
  INT
  2 (–4) 
 
  WIS
                                                
                                            
                                                
                                                    
  12 (+1) 
 
  CHA
  6 (–2)
Skills Perception +3
 Senses passive Perception 13
 Languages —
 Challenge 0 (10 XP)
 Mimicry. The raven can mimic simple sounds it has heard, such as a person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     this, wereravens rarely reveal their hybrid forms. Nevertheless, folktales tell of eerie, raven-winged figures who appear prior to disasters and share mysterious prophecies. Such stories are true, in
                                                
                                            
                                                
                                                     Class 12
 Hit Points 31 (7d8)
 Speed 30 ft. in humanoid form; 10 ft., fly 50 ft. in raven form; 30 ft., fly 50 ft. in hybrid form
   STR
  10 (+0) 
 
  DEX
  15 (+2) 
 
  CON
  11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the crowd on foot. Any creature in the crowd has half cover, and any attack that misses the creature because of the cover hits an innocent commoner instead. If Willifort is incapacitated, a raven
                                                
                                            
                                                
                                                     traveling by hire-coach, or 60 feet away if the doppelganger is on foot. The hire-coach has an initiative modifier of +0, and Willifort moves with it. A creature in the hire-coach doesn’t need to roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or
                                                
                                            
                                                
                                                     if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
                                                
                                            
                                                
                                                     with the vestige inside. The vestige tries to coax the creature into its service by offering it a Dark Gift (see chapter 1). The amber monolith has AC 16, 80 hit points, and immunity to poison and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or
                                                
                                            
                                                
                                                     if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or
                                                
                                            
                                                
                                                     objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy. 
   2  A Keeper delivers a letter to the characters that arrived by raven. The message has no sender
                                                
                                            
                                                
                                                     Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there. 
   5  The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Nagpa Long ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have helped avert a war between the gods. She transformed them into the scabrous, birdlike
                                                
                                            
                                                
                                                     creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities. Nagpas still fear the Raven Queen and do their best
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the
                                                
                                            
                                                
                                                     giants posed until the giants collapsed from exhaustion, while others describe a series of increasingly improbable events favoring the Raven Queen in every wager. What is certain is that the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Imp Imp
 Tiny fiend (devil, shapechanger), lawful evil
 Armor Class 13
 Hit Points 10 (3d4 + 3)
 Speed 20 ft., fly 40 ft. (20 ft. in rat form; 20 ft., fly 60 ft. in raven form; 20 ft., climb 20
                                                
                                            
                                                
                                                    
 Senses Darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or
                                                
                                            
                                                
                                                     objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     astride a giant pig, a goat, or a cow. It’s not unknown for a hag to use a sentient creature as a mount, perhaps as the result of a bargain that creature struck with her. A hag that wants to humiliate
                                                
                                            
                                                
                                                     a mortal hero might require that hero to serve as her mount for a year as part of fulfilling her bargain. The giant raven that carries a hag aloft could be in actuality one of the hag’s victims
                                                
                                            
                                        






