Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'creature with ruined'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        creature with rune
                                    
                                
                                    
                                        creature with runes
                                    
                                
                                    
                                        creature with ringed
                                    
                                
                                    
                                        creature with ruin
                                    
                                
                                    
                                        creature with raised
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful DC 10 Intelligence (Investigation) check
                                                
                                            
                                                
                                                     stone. Each creature of the dabusâs choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Grasping Ground
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     target is a Huge or smaller creature, it has the grappled condition (escape DC 16). The crab has four claws, each of which can grapple one target.
Stinger. Melee Weapon Attack: +10;{"diceNotation":"1d20
                                                
                                            
                                                
                                                    +10", "rollType":"to hit", "rollAction":"Stinger"} to hit, reach 10 ft., one creature. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6", "rollType":"damage", "rollAction":"Stinger", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
                                                
                                            
                                                
                                                     ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. A girallon is surprisingly stealthy, considering its size and its lack of camouflage.
Girallons form loose bands
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 60 feet of Ebondeath that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute
                                                
                                            
                                                
                                                     Dead Men, making his lair in the ruined citadel of Uthtower. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul's influence waned across Faerûn and the
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Forsaken Brand", "rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it canât regain hit points until the start of Sothâs
                                                
                                            
                                                
                                                     next turn.
Cataclysmic Fire (1/Day). Soth hurls a magical ball of fire that explodes at a point he can see within 120 feet of himself. Each creature in a 20-foot-radius sphere centered on that point
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     in this stat block.
Amorphous (Malleable Mass Only). The horror can move through any opening at least 1 inch wide without squeezing.
Bile Body (Oozing Organs Only). Any creature that touches the
                                                
                                            
                                                
                                                    ). The horror can move through the space of another creature. The first time on a turn that the horror enters a creatureâs space during this move, the creature must succeed on a DC 16 Strength
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a creature with
                                                
                                            
                                                
                                                     this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time.
Poisonous Limb. The horrorâs limb deals piercing damage instead of bludgeoning
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The horrorâs limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time
                                                
                                            
                                                
                                                    .
Poisonous Limb. The horrorâs limb deals piercing damage instead of bludgeoning damage. In addition, when the horror hits a creature with this limb, the creature must succeed on a DC 15
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     in this stat block.
Relentless Stride (Loathsome Limbs Only). The horror can move through the space of another creature. The first time on a turn that the horror enters a creatureâs space
                                                
                                            
                                                
                                                     during this move, the creature must succeed on a DC 16 Strength saving throw or be knocked prone.Multiattack. The horror makes two Limbs attacks.
Limbs. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     in this stat block.
Bile Body (Oozing Organs Only). Any creature that touches the horror or hits it with a melee attack takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bile
                                                
                                            
                                                
                                                     damage.
Grasping Tentacle. The horrorâs limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success
                                                
                                            
                                                
                                                    : Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 15, each creature that isnât currently affected by this breath in a 30-foot Cone. Failure: The targetâs Speed is halved, it can
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
                                                
                                            
                                                
                                                     surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
                                                
                                            
                                                
                                                    ", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.
Time-Warping Breath. Wisdom Saving Throw: DC 12, each creature that isnât currently affected
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Valindraâs next turn.
Deathly Grasp (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Deathly Grasp"}. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation
                                                
                                            
                                                
                                                     to the spellâs trigger, using the same spellcasting ability as Spellcasting.Legendary Action Uses: 3 (4 in Lair). Immediately after another creatureâs turn, Valindra can expend a use to
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     22, each creature in a 90-foot Cone. Failure: 72 (16d8);{"diceNotation":"16d8", "rollType":"damage", "rollAction":"Ruinous Breath", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage
                                                
                                            
                                                
                                                    : Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isnât currently affected by this breath in a 90-foot Cone. Failure: The targetâs Speed
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 18, each creature in
                                                
                                            
                                                
                                                    . Wisdom Saving Throw: DC 18, each creature that isnât currently affected by this breath in a 60-foot Cone. Failure: The targetâs Speed is halved, it canât take Reactions, and it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.
 In the round after any living creature enters this chamber, the bones begin to stir and knit together, forming nine skeletons. They fight until destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     result from the Stirge Roosts table to inspire where stirges might lurk.  Stirge Roosts   1d4 Between Hunts, the Stirge Lurks In...   1 The attic or furniture of a ruined building. 2 A cave or narrow crevice. 3 A hollow tree or thicket. 4 The remains of a gigantic, dead creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     rendered its magic unstable. The oval serves as a portal to Sigil while the characters carry the second piece of the rod. If a creature tries to teleport to the Mournland using a Teleport spell, a Plane
                                                
                                            
                                                
                                                     teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     creature is removed from the stasis pod or the stasis podâs power is shut off, the creature regains consciousness after 1 minute or once it takes damage. The pods in the southwest corner were ruined when
                                                
                                            
                                                
                                                     be unlatched only from the outside. Each stasis pod is big enough to hold a Large creature and has AC 11, 15 hit points, and immunity to poison and psychic damage. If a living creature is placed in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                    Investigating the Eyeball The eyeball serves as both a map and a key to the cultâs hideout. When a creature holding the eyeball speaks the key phrase, âHail the Undying,â the eyeball glows with green
                                                
                                            
                                                
                                                     it. Following the activated eyeballâs directions leads the characters to a catacomb entrance in one of the still-ruined sections of Neverwinter (see âInto Neverwinterâs Catacombsâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    7. Fallen Tree A fallen tree bridges the river ahead. Its trunk is wider than a man and stretches more than 100 feet. On both banks lie ruined buildings.
 An elderly tabaxi hunter named Bag of Nails
                                                
                                            
                                                
                                                     feet downriver. A creature that tumbles into the river or tries to swim across it must succeed on a DC 14 Strength (Athletics) check to reach the bank. If the check fails, the current pulls the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Castle Locations The following locations are keyed to map 11.2. Dyson Logos  Map 11.2: Torment of Kas View Player Version K1: Ruined Bailey The hulking figures the characters saw from afar are two
                                                
                                            
                                                
                                                     cadaver collectors (see appendix A). The monstrous war machines sift through the rubble of this ruined courtyard for remains. They attack creatures on sight, eager to add more corpses to their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     their bulk. Instead, they stalk the forest floor, lurk in narrow ravines or shallow caves, or hide in ruined sites while waiting for prey to come near. Girallon
 Large monstrosity, unaligned
 Armor
                                                
                                            
                                                
                                                     creature that it can see.
 Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
 Actions
 Multiattack. The girallon makes five attacks: one with its bite and four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    15. Ruined Bazaar A derelict market hall stands on the street corner ahead. Frayed cloth awnings hang in tatters above a broad alley lined with stalls.
 Kobolds live in hidden cellars underneath the
                                                
                                            
                                                
                                                     ruined market hall and have set six traps throughout the bazaar. A character has a cumulative 20 percent chance of finding a trap for each minute spent searching the bazaar. When a trap is found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    15. Ruined Armory Chasm. The air is hot and dry. A crumbling ledge overlooks a great chasm brightly lit by a bubbling pool of lava 30 feet below. Visible from this location is a spectral bridge that
                                                
                                            
                                                
                                                     any creature it can see. The dragon disappears when it is slain or after 1 minute. When the dragon disappears, the piece that was removed from the arch magically reappears in its previous place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     swirling sand is 80 feet thick. The properties of the sandstorm are as follows: Any creature that enters the sandstorm for the first time on a turn or starts its turn in the storm takes 55 (10d10
                                                
                                            
                                                
                                                     sandstorm emerge to see the ruined wall and the mastaba that houses the vault. The following locations are keyed to the map of the mastaba.  Map 17.2: necropolis and mastaba View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes â bits of forest, meadow, ruined castles, and even burbling streams â drift through the disorder
                                                
                                            
                                                
                                                    . The whole plane is a nightmarish riot. Limbo has no gravity, so creatures visiting the plane float in place. A creature can move up to its walking speed in any direction by merely thinking of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     longer has a mouth through which to speak.
 H6. Library These ruined chambers contain high shelves stacked with Thalivarâs moldering research notes. Each chamber houses a large statue of a peasant girl
                                                
                                            
                                                
                                                     can hear, always targeting the creature making the most noise. If this is unclear, they target the creature with the lowest passive Dexterity (Stealth). The statues never leave the library. H7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Adventure Summary âThe Lost Cityâ is a dungeon delve with a dose of intrigue. While in the desert, the characters discover a ruined ziggurat peeking over the dunes. Inside the monument, they
                                                
                                            
                                                
                                                     characters might learn that Zargon, the one-eyed creature that caused Cynidiceaâs fall, still dwells beneath the monument. The party might even discover an entrance to the surviving Cynidiceans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     higher to heave them open. 8B. Ruined Workshop The roof of this workshop collapsed long ago, and now a thick mass of plants grows from the rubble. Through the moss, you see hundreds of iron keys
                                                
                                            
                                                
                                                     six keys and overlaps them, their overlapping teeth form a particular pattern. A search of the ruined workshop (area 8B) yields a single key that matches this pattern. This key unlocks the pedestal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , as well as the ruined keeps giants have abandoned. Given all the weird things that swim in the deep ocean, who am I to complain about a colossal crab with a poison stinger that can knock you away
                                                
                                            
                                                
                                                     makes two Claw attacks and one Stinger attack.
 Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     crossing requires that a particular act be performed inside it or a particular object or creature be present. 6 Ruined Tower. The ruins of an ancient elven tower house a fey crossing. For three nights
                                                
                                            
                                                
                                                     each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through. 7 Stone Bridge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     form, lurks amid the circle of standing stones (area U6) and is using a lantern to signal the heroes. In the village proper, fog prevents a creature from seeing any other creature or object more than 120
                                                
                                            
                                                
                                                     marsh, even if they barricade themselves in a ruined building, they are accosted by 1d4 swarms of hungry flies (use the swarm of insects (wasps) stat block in the Monster Manual). The swarms donât trouble characters in areas U3 or U5.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual wonât work. Druids who realize that
                                                
                                            
                                                
                                                     are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
                                                
                                            
                                        






