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Returning 27 results for 'creatures when rotate'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
clockwork with alchemical concoctions that can paralyze creatures and cloud the mind.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but
movement. It can rotate freely if it doesn’t use any of its speeds on its turn.
6
Overactive Sense of Self-Preservation. If the clockwork has half its hit points or fewer at the start of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of tunnel can detach from one another. When 50 pounds or more of weight is applied to the floor at the midpoint of tunnel A, a mechanism causes the tunnel to quickly rotate 90 degrees clockwise and
sink 5 feet as it turns. Both ends of the tunnel are immediately cut off, trapping creatures inside. At the same time, a second crawlway perpendicular to the first (marked “Tunnel B” on map 5.3) rotates
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of tunnel can detach from one another. When 50 pounds or more of weight is applied to the floor at the midpoint of tunnel A, a mechanism causes the tunnel to quickly rotate 90 degrees clockwise and
sink 5 feet as it turns. Both ends of the tunnel are immediately cut off, trapping creatures inside. At the same time, a second crawlway perpendicular to the first (marked “Tunnel B” on map 5.3) rotates
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
following effects: Antigravity Wells. Landro’s ankles, legs, knees, hips, spine, and elbow are filled with magical energy meant to allow the colossus’s body to bend and rotate freely. Creatures and
walls make it relatively easy for creatures to move up or down a well to reach other areas of the colossus. Gravity Tiles. Landro’s upper levels are enchanted with gravity magic that keeps passengers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carried me from the inferno, so shall I rise from death to defend my riches.
Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
this damage reduces the creature’s hit points to 0, the creature is crushed to a pulp; otherwise, it is shoved into the room. When the mastodon statue begins to revolve, all creatures present should
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carried me from the inferno, so shall I rise from death to defend my riches.
Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
this damage reduces the creature’s hit points to 0, the creature is crushed to a pulp; otherwise, it is shoved into the room. When the mastodon statue begins to revolve, all creatures present should
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a semicircle behind Takhisis’s statue. A character who is a cleric of a depicted deity or who succeeds on a successful DC 12 Intelligence (Religion) check recognizes the deity’s statue. Creatures. The
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are surprised when several many-legged creatures hurtle out of the northwest passage. These five aurumvoraxes (detailed in the “Aurumvoraxes” section at the end of this adventure) are hostile and
controls causes mechanisms below to screech as the entire turntable shakes—trying to rotate, failing, then halting. Every creature on the turntable except the operator must succeed on a DC 16 Dexterity
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
button orients the cog rooms (areas 58 through area 60) to match whichever configuration has its crystal lit. The entire level trembles as the giant cogs rotate. If the blue button is pushed while the cog
to center if released. Turning the dial to the left establishes a two-way telepathic link between the creatures in this room and the aboleth in area 65. Turning the dial to the right ends the link. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
button orients the cog rooms (areas 58 through area 60) to match whichever configuration has its crystal lit. The entire level trembles as the giant cogs rotate. If the blue button is pushed while the cog
to center if released. Turning the dial to the left establishes a two-way telepathic link between the creatures in this room and the aboleth in area 65. Turning the dial to the right ends the link. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are surprised when several many-legged creatures hurtle out of the northwest passage. These five aurumvoraxes (detailed in the “Aurumvoraxes” section at the end of this adventure) are hostile and
controls causes mechanisms below to screech as the entire turntable shakes—trying to rotate, failing, then halting. Every creature on the turntable except the operator must succeed on a DC 16 Dexterity
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a semicircle behind Takhisis’s statue. A character who is a cleric of a depicted deity or who succeeds on a successful DC 12 Intelligence (Religion) check recognizes the deity’s statue. Creatures. The
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its name implies: a metal snake with a poisonous bite. Gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud the mind. Clockwork Iron Cobra
Medium Construct
can rotate freely if it doesn’t use any of its speeds on its turn. 6 Overactive Sense of Self-Preservation. If the clockwork has half its hit points or fewer at the start of its turn in combat, roll
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its name implies: a metal snake with a poisonous bite. Gnomes load this clockwork with alchemical concoctions that can paralyze creatures and cloud the mind. Clockwork Iron Cobra
Medium Construct
can rotate freely if it doesn’t use any of its speeds on its turn. 6 Overactive Sense of Self-Preservation. If the clockwork has half its hit points or fewer at the start of its turn in combat, roll
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Plane, the ruin is locked in a perpetual state of frozen dissolution. Although the upper levels are crumbling, the shattered stone walls are still bound tightly enough to prevent creatures from slipping
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Plane, the ruin is locked in a perpetual state of frozen dissolution. Although the upper levels are crumbling, the shattered stone walls are still bound tightly enough to prevent creatures from slipping
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Blessed by Laogzed, the troglodytes are immune to the poisoned condition. Foul Welcome. Six troglodyte warriors lurk near the entry, waiting to ambush creatures arriving from the lesser caverns. The
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
discovers the card could swivel, but the card doesn’t move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
discovers the card could swivel, but the card doesn’t move. The only way to rotate the card and reveal what lies beneath it is to use the Chime of Opening from the Key room (area 18) on it. This reveals the
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the most exquisite creatures she can transform into statues. She likes the carvings here and has been gradually capturing bandits and explorers to force them into kneeling poses before petrifying them
narrow passage between this area and the vault (area T8). Small or smaller creatures can traverse the passage normally. Medium or larger creatures can traverse the passage after spending 8 hours
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the most exquisite creatures she can transform into statues. She likes the carvings here and has been gradually capturing bandits and explorers to force them into kneeling poses before petrifying them
narrow passage between this area and the vault (area T8). Small or smaller creatures can traverse the passage normally. Medium or larger creatures can traverse the passage after spending 8 hours
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the
is hungry and attacks anything that looks edible. If a fight breaks out, the water weird stays in the pool but grabs creatures and drags them into the pool if it can. If the water weird is badly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the
is hungry and attacks anything that looks edible. If a fight breaks out, the water weird stays in the pool but grabs creatures and drags them into the pool if it can. If the water weird is badly
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature that ends its turn in the room takes 1 poison damage. Creatures reduced to 0 hit points by the gas have the unconscious condition but are stable rather than dying. If all characters succumb
. Six crates are stacked on a frayed rug in the center of the room. Atop the crates, two tiny creatures chat merrily, each barely a foot tall with delicate wings and sparkling hair. A third creature dives
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature that ends its turn in the room takes 1 poison damage. Creatures reduced to 0 hit points by the gas have the unconscious condition but are stable rather than dying. If all characters succumb
. Six crates are stacked on a frayed rug in the center of the room. Atop the crates, two tiny creatures chat merrily, each barely a foot tall with delicate wings and sparkling hair. A third creature dives