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Returning 22 results for 'creatures while resolving'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounters The bulk of a typical D&D session consists of a series of encounters, similar to how a movie is a series of scenes. In each encounter, there are chances for the DM to describe creatures
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The Player’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounters The bulk of a typical D&D session consists of a series of encounters, similar to how a movie is a series of scenes. In each encounter, there are chances for the DM to describe creatures
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The Player’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Encounters The bulk of a typical D&D session consists of a series of encounters, similar to how a movie is a series of scenes. In each encounter, there are chances for the DM to describe creatures
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The following
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
nearest unoccupied space that isn’t in the ship’s path. After resolving the effect of the crash, determine whether the ship’s gravity plane is suppressed (see “Overlapping Gravity Planes” earlier in
the chapter). If the suppression of a ship’s gravity plane would cause the creatures on or inside that ship to fall, they fall in whatever direction is appropriate for the sudden change in gravity. To
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
nearest unoccupied space that isn’t in the ship’s path. After resolving the effect of the crash, determine whether the ship’s gravity plane is suppressed (see “Overlapping Gravity Planes” earlier in
the chapter). If the suppression of a ship’s gravity plane would cause the creatures on or inside that ship to fall, they fall in whatever direction is appropriate for the sudden change in gravity. To
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Encounters The bulk of a typical D&D session consists of a series of encounters, similar to how a movie is a series of scenes. In each encounter, there are chances for the DM to describe creatures
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The following
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
murder a serious crime, but their reasoning concerning punishment is their own. Mortal creatures, such as humans, condemn murder and those who commit it because it snuffs out a life. Where a mortal’s life
act of thievery. But elves aren’t truly mortal in the way that humans and other creatures are. If an elf is killed, the soul is reincarnated into a new body after some indeterminate time. Only the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
murder a serious crime, but their reasoning concerning punishment is their own. Mortal creatures, such as humans, condemn murder and those who commit it because it snuffs out a life. Where a mortal’s life
act of thievery. But elves aren’t truly mortal in the way that humans and other creatures are. If an elf is killed, the soul is reincarnated into a new body after some indeterminate time. Only the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Running the Encounter Use the following guidance for running and resolving the encounter between the characters’ hammerhead and the githyanki ship. The Battle Begins Using the side initiative variant
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Running the Encounter Use the following guidance for running and resolving the encounter between the characters’ hammerhead and the githyanki ship. The Battle Begins Using the side initiative variant
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
remember Recognize an illusion as fake Wisdom Perceptiveness and mental fortitude Notice things in the environment or in creatures’ behavior Resist a mental assault Charisma Confidence, poise, and charm Influence, entertain, or deceive Assert your identity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
remember Recognize an illusion as fake Wisdom Perceptiveness and mental fortitude Notice things in the environment or in creatures’ behavior Resist a mental assault Charisma Confidence, poise, and charm Influence, entertain, or deceive Assert your identity
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Enhanced Sphinx Plenty of additional options can be used during the process of resolving the sphinx’s riddle, including working with the idea that because the enhanced sphinx gains much new
willing to pay the price. Seeker of Knowledge. As a custodian of rare knowledge, the sphinx might have long coveted the knowledge of the monastery’s brains in jars — all of them creatures with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Enhanced Sphinx Plenty of additional options can be used during the process of resolving the sphinx’s riddle, including working with the idea that because the enhanced sphinx gains much new
willing to pay the price. Seeker of Knowledge. As a custodian of rare knowledge, the sphinx might have long coveted the knowledge of the monastery’s brains in jars — all of them creatures with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stand on either side of the stream, waving makeshift weapons and howling threats at each other in a hissing language.
The group of creatures closest to you has a captive lashed between two stalagmites
atop a low rise in the cavern floor. That floor is some twenty feet below you, down a steep but navigable tunnel whose walls are piled high with rubble. The creatures are preoccupied with their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stand on either side of the stream, waving makeshift weapons and howling threats at each other in a hissing language.
The group of creatures closest to you has a captive lashed between two stalagmites
atop a low rise in the cavern floor. That floor is some twenty feet below you, down a steep but navigable tunnel whose walls are piled high with rubble. The creatures are preoccupied with their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of its initiative counts, after all creatures with that same initiative count have acted, the trap’s features activate. Apply the effects detailed in the trap’s description. After resolving the
creatures that have the same initiative count. Active Elements. On a trap’s turn, it produces specific effects that are detailed in this part of its description. The trap might have multiple active
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of its initiative counts, after all creatures with that same initiative count have acted, the trap’s features activate. Apply the effects detailed in the trap’s description. After resolving the
creatures that have the same initiative count. Active Elements. On a trap’s turn, it produces specific effects that are detailed in this part of its description. The trap might have multiple active
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Resolving Interactions The Player’s Handbook provides guidelines for balancing roleplaying and ability checks in a social interaction (see chapter 8, "Adventuring"). This section adds to that
. For tasks or actions that require no particular risk, effort, or cost, friendly creatures usually help without question. If an element of personal risk is involved, a successful Charisma check might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Resolving Interactions The Player’s Handbook provides guidelines for balancing roleplaying and ability checks in a social interaction (see chapter 8, "Adventuring"). This section adds to that
. For tasks or actions that require no particular risk, effort, or cost, friendly creatures usually help without question. If an element of personal risk is involved, a successful Charisma check might
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
— repulsive, self-loathing creatures doomed to spend eternity in a state of perpetual discontent. Their low intelligence makes dretches unsuitable for anything but the simplest tasks. However, what they lack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
— repulsive, self-loathing creatures doomed to spend eternity in a state of perpetual discontent. Their low intelligence makes dretches unsuitable for anything but the simplest tasks. However, what they lack