Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creatures with ravenous'.
Other Suggestions:
creatures with ravens
Monsters
Van Richten’s Guide to Ravenloft
":"1d20+4","rollType":"to hit","rollAction":"Ravenous Bites"} to hit, reach 0 ft., one target in the swarm’s space. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Ravenous
Bites","rollDamageType":"piercing"} piercing damage, or 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Ravenous Bites","rollDamageType":"piercing"} piercing damage if the swarm has half
Monsters
Mythic Odysseys of Theros
","rollAction":"Constrict","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns. The typhon can have up to two creatures constricted.
Maw. Melee Weapon Attack: +12
twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more.Acid, Necrotic
Monsters
Van Richten’s Guide to Ravenloft
mental static of visceral visions. While these ravenous creatures are horrifying to behold, they unsettle none more than other mind flayer;mind flayers, which consider them abominations.Necrotic
grotesque balm stalls the elder brain’s degeneration but is far from a cure.
Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between
Monsters
Van Richten’s Guide to Ravenloft
","rollAction":"Unearthly Bile"}. The emissary expels bile that splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet of the emissary. Each creature in that area must make a DC
);{"diceNotation":"5d12","rollType":"damage","rollAction":"Mind Cloud","rollDamageType":"psychic"} psychic damage. In addition, every spell ends on creatures and objects of the emissary’s choice in
Monsters
Strixhaven: A Curriculum of Chaos
surface. These shaggy swamp creatures have canine faces and glowing blue eyes, and they are ravenous carnivores—with pest mascot;pest mascots being their favorite food. A handful of more intrepid
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Gorging Charge"}. The maw moves up to its speed without provoking opportunity attack;opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters
result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.
A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and
Monsters
Van Richten’s Guide to Ravenloft
and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
Monsters
Infernal Machine Rebuild
target.
Tentacle Slam. The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (3d6 + 5);{"diceNotation
perpetually ravenous maw. Like an otyugh, a neo-otyugh buries itself under mounds of offal and carrion to ambush prey. Their improved intellect and innate spellcasting makes them especially effective against humanoid targets, as they use their powers of control to split off a straggler from a party, then attack.
Backgrounds
Bigby Presents: Glory of the Giants
Origin Stories
How you came to live among colossal creatures is up to you to determine, but the Foundling Origin table suggests a variety of possibilities.
Foundling Origin
d6
Origin
lived with them underground ever since.
3
You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs. There, you found an equally lost frost giant; together, you survived
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vampires Creatures of the night, vampires are ageless undead beings who subsist on the blood of the living. They are fierce predators who mask their ravenous thirst behind a facade of sophistication
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
offers to share wondrous food from the larder to anyone who manages to slay an aboleth living in flooded tunnels beneath the castle and return with its meat. Creatures from the Fomorian Encounters table
(see chapter 3) stand in the adventurers’ way. Ravenous Hill giant cultists led by a maw of Yeenoghu (see chapter 6) raid settlements close to the grove, capturing townsfolk to be the main course in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge, and the fallen star at the forge’s heart is regaining its former magnitude. As the star’s power grows, frequent earthquakes release creatures from the Elemental Earth Encounters and
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
The Lantern Ghost Murders To feed the growing kraken’s ravenous hunger, Sgothgah has coerced its cultist allies into supplying the beast with beggars, drunks, urchins, and other sweepings from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
tails bristling with detachable spikes. These monsters launch their tail spikes at their prey, skewering those on the ground or knocking flying creatures from the air. Despite their ravenous tendencies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unearthed, the creatures within rapidly develop and hatch. The resulting creatures are ravenous for raw meat and grow exponentially as they feed, eventually overwhelming entire villages. The eggs are nearly
descriptions of similar objects in her occult tomes. These objects were, in fact, the eggs of eldritch creatures. She learned that such eggs lay dormant for generations, but once the eggs are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
visible effects of magical disasters disfigure the domain, from rivers poisoned by alchemical runoff to craters caused by magical explosions. Creatures warped by magical experiments infest the domain
, including magic-hungry gremishkas (see chapter 5) and ravenous purple worms. HAZLANI CHARACTERS
Characters from Hazlan have been exposed to strange magic all their lives. People of all descriptions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no apparent reason. (The blood might attract ravenous, blood-drinking creatures such as stirges or vampire spawn.) The song of an unholy choir echoes through an area whenever a fight breaks out, then fades away when combat ends.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
information on leucrottas, see chapter 3 of this book. Trolls Of all the creatures encountered by gnolls, trolls are the most likely to join them simply because the gnolls’ way of life appeals to them. As ravenous creatures with incredible toughness, trolls fit well into the loose scheme of a gnoll war band.
Gnoll Allies Gnolls wage war against any creatures they meet, except for those that have dedicated themselves to Yeenoghu and those that act in accordance with his wishes. The Lord of Savagery stains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being over ages of festering bitterness and rage. Over time, these souls twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The
turns. The typhon can have up to two creatures constricted.
Maw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) piercing damage plus 19 (3d12) acid damage.
(JOHN THACKER)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
static of visceral visions. While these ravenous creatures are horrifying to behold, they unsettle none more than other mind flayers, which consider them abominations. Vampiric Mind Flayer
Medium Undead
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
connected to ravenous alien beings and serve as their feeding appendages. 5 Vestiges of an ancient evil that will return if grells collectively consume enough creatures. 6 Without souls, but convinced
prevents most creatures ambushed by grells from crying out before being dragged into the dark and consumed. Grells are sapient beings, but their intellects and motivations are alien to most. They
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Airship of a Cult” section in chapter 4), they can use it to search the Trackless Sea for the Morkoth while avoiding encounters with sea-bound creatures and vessels. Once the Morkoth is sighted, the
islands so distant, characters won’t be able to reach the Morkoth on the backs of griffons, hippogriffs, or similar creatures, since the mounts have nowhere to land and rest when they tire. Dragons don’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Neo-Otyugh A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a perpetually ravenous maw. Like an otyugh, a neo
grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
swamp creatures have canine faces and glowing blue eyes, and they are ravenous carnivores—with pest mascots being their favorite food. A handful of more intrepid Witherbloom mages have learned to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
such as torture devices or trophies from creatures they have killed. Born from Death. Most of a vampire’s victims become vampire spawn — ravenous creatures with a vampire’s hunger for blood, but under
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Carrion Crawler Catacomb-Scouring Necrophage Habitat: Underdark, Urban; Treasure: None Brian Valeza Ravenous corpse eaters, carrion crawlers gravitate toward places of slaughter and decay. In such
protrude eight thin, lashing tentacles. Creatures struck by these tentacles risk being paralyzed and consumed. Carrion crawlers scour sewers, battlefields, necropolises, and fetid wildernesses for corpses
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reminds you of home, and a pouch containing 10 gp Origin Stories How you came to live among colossal creatures is up to you to determine, but the Foundling Origin table suggests a variety of possibilities
, and you have lived with them underground ever since. 3 You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs. There, you found an equally lost frost giant; together
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a
only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, they can cross over into the dark realms of the world. Ravenous Lurkers. Shadow mastiffs hunt in packs on the Shadowfell, so when one of them enters a rift between the planes, several more are sure to
creatures and objects on the Ethereal Plane. This extraplanar perception makes a mastiff an especially skilled guardian, especially in situations when magical or spiritual incursion is likely. Shadow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
skittering noises that sound like whispered chanting
3 Skeletal visages, giant eyes, or the faces of nearby creatures appear in relief amid its mass
4 Occupies and animates a corpse or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their
it to appear as any creature. Emissaries have no misplaced pride and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
promises of power in the dreams of a giant whose hunger surpasses other giants’. In any case, the result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of
up to its speed without provoking opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters a creature’s space for the first time during this move
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, while a 2–6 indicates the area is dark. The twisting tunnels of the Wormwrithings give creatures the opportunity to surprise the characters (see “Noticing Threats” in chapter 2). Wormwrithings
cloister of flumphs floats through the tunnels. These peaceful creatures have been disturbed by the powerful thoughts of the demon lords. They warn the characters that these evil thoughts have polluted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the earth — directly or indirectly. In areas where the influence of Elemental Evil takes hold, animals and monsters that live or burrow in the ground accept the cultists as allies. Creatures
such as ankhegs or bulettes, normally too stupid and ravenous to be trained, submit to the will of the Black Earth. The monsters allow themselves to be herded or ridden into battle against the enemies of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If the characters infiltrate the temple without alerting the aboleths, the characters spot the creatures floating above the rubble on the east side of the chamber, arguing in Deep Speech over whether
the death if it comes to that. This is not the lair of these creatures, so they can’t use lair actions or regional effects. In the event that the characters could use some help in a battle, one of the






