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                        Returning 2 results for 'creeps and score'.
                    
                
                        
                            
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                                        careers and score
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . One of these newly formed passageways serves as the lair’s only entrance and exit. Meenlocks give other creatures the creeps and project a supernatural aura that instills terror in those nearby. So evil
                                                
                                            
                                                
                                                    
 Challenge 14 (11,500 XP)
 Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     typical member is a veteran, with the following changes: A member of the Axe of Mirabar has AC 18 (plate), 67 (9d8 + 27) hit points, and a speed of 25 feet. He or she has a Constitution score of 16
                                                
                                            
                                                
                                                     instead of a longsword, and a handaxe instead of a shortsword. Misty Forest This evergreen forest gets its name from the fog that creeps down from the High Moor and enshrouds it, making navigation
                                                
                                            
                                        






