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Returning 35 results for 'crippling writing range'.
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crippling writhing range
Spells
Xanathar's Guide to Everything
You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the
spell has no effect on it. A target is also unaffected if it is immune to being charmed.
While the target is affected by crippling pain, any speed it has can be no higher than 10 feet. The target
Monsters
Waterdeep: Dragon Heist
resilient sphereDagger. Melee or Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
the book.
Dark Magic. Several spells of horrific evil of the DM’s design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you can see within range. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the spell has no effect on it. A target is also unaffected if it is immune to being
Power Word Pain 7th-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You speak a word of power that causes waves of intense pain to assail one creature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you can see within range. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the spell has no effect on it. A target is also unaffected if it is immune to being
Power Word Pain 7th-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You speak a word of power that causes waves of intense pain to assail one creature
Magic Items
Lost Laboratory of Kwalish
feet for 1 minute (1 charge or 5 hit points).
Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points
).
Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
Fill the armor with air, allowing you to breathe normally in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Illusory Script 1st-level illusion (ritual) Casting Time: 1 minute Range: Touch Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on
parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Illusory Script 1st-level illusion (ritual) Casting Time: 1 minute Range: Touch Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on
parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Illusory Script 1st-level illusion (ritual) Casting Time: 1 minute Range: Touch Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on
parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Illusory Script 1st-level illusion (ritual) Casting Time: 1 minute Range: Touch Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on
parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Illusory Script Level 1 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: S, M (ink worth 10+ GP, which the spell consumes)
Duration: 10 days
You
write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Illusory Script Level 1 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: S, M (ink worth 10+ GP, which the spell consumes)
Duration: 10 days
You
write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Illusory Script Level 1 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: S, M (ink worth 10+ GP, which the spell consumes)
Duration: 10 days
You
write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Vertrand’s Room Vertrand. A bald, elderly man (Vertrand Shadowdusk) sits at a writing desk to the north, his back to the doorway.
Bed. A simple bed stands against the south wall.
Tapestry. A
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Vertrand’s Room Vertrand. A bald, elderly man (Vertrand Shadowdusk) sits at a writing desk to the north, his back to the doorway.
Bed. A simple bed stands against the south wall.
Tapestry. A
changes: Vertrand is chaotic evil and speaks Abyssal, Common, Deep Speech, and Undercommon. He has blindsight out to a range of 60 feet, but is blind beyond this radius. He has the confusion spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
in the book. Dark Magic. Several spells of horrific evil of the DM's design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke’s resilient sphere
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke’s resilient sphere
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dream 5th-level illusion Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
in the book. Dark Magic. Several spells of horrific evil of the DM's design and choosing could be in the book. Spells could impose dreadful curses, disfigure others, require human sacrifice, afflict creatures with crippling pain, spread vile plagues, and so on.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s specific actions will vary with each encounter, the creature’s behavior is largely governed by the tactics discussed below. Stay out of Range and Sight A beholder’s natural ability to fly is
, invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
unless the item’s description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
unless the item’s description notes otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder’s specific actions will vary with each encounter, the creature’s behavior is largely governed by the tactics discussed below. Stay out of Range and Sight A beholder’s natural ability to fly is
, invisibility, or some other magic, a beholder can lurk in the dark and shoot any creature it can see within the range of its darkvision. A dark room with a 120-foot ceiling allows it to use this tactic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a human skull resting on an open rolltop desk.
Skabatha Nightshade spends part of her day here (see Where’s Skabatha? earlier in the chapter); if present, she is seated at the writing desk and
their magic to drive others to do the opposite of what they desire. All the book’s writing is backward. Pity He’s an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a human skull resting on an open rolltop desk.
Skabatha Nightshade spends part of her day here (see Where’s Skabatha? earlier in the chapter); if present, she is seated at the writing desk and
their magic to drive others to do the opposite of what they desire. All the book’s writing is backward. Pity He’s an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
walking speed of 30 feet, and the following ability scores: Strength 14, Dexterity 10, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 30 feet and is
writing quill (dream) 12 Eight squid tentacles (Evard’s black tentacles) 13 Ten feathers (feather fall or fly) 14 Nine tiny balls of bat guano and sulfur (fireball) 15 A block of incense worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, such as the area created by the silence spell. Consumables Some items are used up when they are activated. A potion or elixir must be swallowed, or an oil applied to the body. The writing vanishes
time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Many items, such as potions, bypass the casting of a spell and confer the spell’s effects
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
handsomely carved stonework, often adorned with tactile writing systems to accommodate visitors who aren't accustomed to the lightless depths such giants call home. Meanwhile, storm giant artwork
Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders 25 gp Art Objects d8 Item 1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
form of a staff), Ligotti uses the stat block of a poisonous snake with these changes: It has an Intelligence score of 12 (+2). It has telepathy out to a range of 30 feet. K’thriss Drow’b
Medium
., passive Perception 12
Languages Celestial, Common, Elvish, Undercommon; can read all writing
Challenge 3 (700 XP)
Special Equipment. K’thriss wears a robe of stars (accounted for in his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
walking speed of 30 feet, and the following ability scores: Strength 14, Dexterity 10, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 30 feet and is
writing quill (dream) 12 Eight squid tentacles (Evard’s black tentacles) 13 Ten feathers (feather fall or fly) 14 Nine tiny balls of bat guano and sulfur (fireball) 15 A block of incense worth 250 gp