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Returning 27 results for 'crops weapons reclusive'.
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crown weapons recluse
crowds weapons reclusive
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Spells
Playerâs Handbook
there harvest crops until sunset.â Or you could say, âNow is not the time for violence. Drop your weapons, and dance! Stop in an hour.â
Each target must succeed on a Wisdom saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
growth
2/day: plant growthGifted with druidic magic, a grung wildling typically serves as an advisor, a healer, and a nurturer of crops.
Grungs
Grungs are frog-like folk found in rain forests and
: Grung Poisonâ). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an additional effect that depends on the grungâs color, as
Monsters
Princes of the Apocalypse
Empowered Attacks. Imixâs slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Fire Aura. At the start of each of Imixâs turns
him with a melee attack while within 10 feet of him, and a creature takes that damage the first time on a turn that Imix moves into its space. Nonmagical weapons that hit Imix are destroyed by fire
Monsters
Sleeping Dragonâs Wake
for the next 24 hours.
Breath Weapons (Recharge 5â6). Lhammaruntosz uses one of the following breath weapons.
Lightning Breath. Lhammaruntosz exhales lightning in a 90- foot line that is 5
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
â Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
supplier in all the planes. As the lord of Dis, he oversees a mining and smelting operation that continually churns out weapons and armor. Using some of the great number of secret techniques Dispater has
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
deal damage to any of the targets or their allies. For example, you could say, âWalk to the village down that road, and help the villagers there harvest crops until sunset.â Or you could say, âNow is
not the time for violence. Drop your weapons, and dance! Stop in an hour.â Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
deal damage to any of the targets or their allies. For example, you could say, âWalk to the village down that road, and help the villagers there harvest crops until sunset.â Or you could say, âNow is
not the time for violence. Drop your weapons, and dance! Stop in an hour.â Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Planetar Planetars act as the weapons of the gods they serve, presenting a tangible representation of their deitiesâ might. A planetar can call down rain to relieve a drought, or can loose an insect
plague to devour crops. A planetarâs celestial ears detect every falsehood, and its radiant eyes see through every deception. Planetars are muscular and hairless and have opalescent green skin and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
head by winter. Crops donât grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but donât cook it
most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
Rulers by Might. Frost giants respect brute strength above all else, and a frost giantâs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Anything combustible stokes his hunger, but he takes special delight in feeding on the handiwork and possessions of intelligent beings, such as crops, buildings, or goods. Imix doesnât even spare his own
)
Saving Throws Dex +14, Con +13, Cha +13
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tend crops for the giants. In exchange, the giants leave them alone. The two kinds of yakfolk, warriors and priests, are described in appendix C. Also present in the village are Humanoid prisoners that
their visitors sleep, the yakfolk beat them unconscious, strip them of their gear and weapons, and consign them to a life of menial labor. Deprived of food and warmth, prisoners rarely survive more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns
character gains a Strength of 19 if his or her score isnât already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
the vast majority of Akrosâs population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akrosâs citizens and its trade. A relatively
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work. Merfolk. In the wilds, merfolk are known as covetous keepers of arcane magic, knowledge, and artifacts. They are
said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. Fauns. Prior to the Phyrexian invasion, fauns (use the satyr stat block) were reclusive
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
effect based on the grungâs color (see âVariant: Grung Poisonâ). They also use this venom to poison their weapons. Variant: Grung Poison A creature poisoned by a grung can suffer an additional effect
the end of the grungâs next turn.
Grung Wildling Gifted with druidic magic, a grung wildling typically serves as an advisor, a healer, and a nurturer of crops. Grung Wildling
Small Humanoid, Any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
fomorians, that hurl huge stones at any ship that comes too near the coast. If you do make it to shore, bring friends, and plenty of weapons â itâs a dangerous place, but might be worth the risk. I can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaksâfar above the slopes where trees grow, where the air is thin and the frigid winds howlâdwell the reclusive goliaths. Few other folk can truthfully claim to have
, Perception +8, Survival +5
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons that arenât silvered
Senses passive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the crops (area 7). All the workers are confined in one iron cage at night. Treasure. Characters who search the hut find a basket of miscellaneous nonmagical weapons confiscated from prisoners
barley, wheat, corn, flowers, and vegetables. Yaks fitted with yokes and plows till the fields. During the harvest season, crops are picked and stored in baskets. Four lightfoot halflings (commoners
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
, homespun clothing and carries no weapons, though he wears an invisible Ring of Mind Shielding to protect his thoughts. Occasionally the hermit sits on a flat rock near the road, contemplating the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Hardbuckler donât have cause to use them very often, these weapons usually discourage the bandits, raiders, and occasional orc bands that would lay claim to Hardbucklerâs wealth. The town eschews the sort
crops (such as pumpkins and strawberries) or grazing small herds of the large-horned sheep many of the halfling families keep, or the ornery braid-bearded goats favored by gnome goatherds. Most of these
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants â reclusive, reflective, and inscrutable â take pains to remain apart from the world of sunlight and sky. Only when theyâre surrounded by stone do they consider themselves
giant gods about magic, wards, banes, hidden treasures, and the secrets of the earth. Skoraeus gave the secret of smelting to Surtur. Skoraeus showed Thrym how to carve runes on his old weapons to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a fair target for my weapons. 4 I care nothing for what others expect, to the point where I cannot help but contradict what others ask of me. 5 I am terrified of arcane magic and can be cowed by
accept is in the form of livestock and crops, but this isnât their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
more ravens watch from the rafters.
The man is an oni named Gwish. Guildmaster Dusk is the only other guild member who knows Gwishâs true nature. Gwish is reclusive and rarely interacts with the
warm. Sleeping Guards. Two thugs sleep in the beds. They wake if disturbed and spend their first action scrambling for their weapons. G26: Duskâs Quarters This circular room contains a canopied bed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
Companion appeared in the sky, a young red dragon made life miserable for the residents of Elturel. It ate livestock, burned crops, and demanded tribute. Then one day, a scruffy-looking, unarmored
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
her crops failed this year. She has come to ask what next yearâs harvest will bring. She doesnât have the 100 gp required for an answer but hopes the sages will take pity on her. 3 Namaia, a human
with weapons close at hand. The larger bed belongs to Captain Mainwaring, leader of the Griswill Garrison (see area T6). Treasure. The chest at the foot of Mainwaringâs bed is locked, and the captain






