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                        Returning 14 results for 'crossed call'.
                    
                
                        
                            
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                                        closed call
                                    
                                
                                    
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                                        crossed cast
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
                                                
                                            
                                                
                                                     few rounds of combat: Ogre A: Crossed-out:68 Crossed-out:59 Crossed-out:53 Crossed-out:45 Crossed-out:24 Crossed-out:14 Crossed-out:9 dead
 Ogre B: Crossed-out:71 Crossed-out:62 Crossed-out:54 33
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     wearer’s face. Even the person’s dry, raspy voice provides no clue. “Help yourselves to wine, and seat yourselves, friends — I hope I may call you that.”
 The masked speaker is Syndra Silvane. She is a
                                                
                                            
                                                
                                                     experienced parties of adventurers have been sent to Chult already. All have disappeared, and Syndra fears the worst. In truth, they fell victim to the perils of Chult or crossed paths with Valindra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     boundary has been crossed. If you are playing remotely, players can lift the X to the camera, type X in a chat window, or cross their arms to form an X. In any case, this is a sign that something
                                                
                                            
                                                
                                                     the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     fighting, and I refined my talents by defending myself against people who crossed me. 6 I could always pick up just about any weapon and know how to use it effectively.  Monk  d6 I became a monk
                                                
                                            
                                                
                                                     out those who could help me call it forth and master it. 6 I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , slaughter War Spider over crossed sword and mace Vhaeraun CE Arrogance, thieves Trickery, War Black mask with blue glass lenses inset over eyes Zinzerena CN Assassination, illusion, lies Trickery Shortsword
                                                
                                            
                                                
                                                     many centuries, spurning both Lolth and Corellon, for he was not wholly given over to evil but neither was he fully aligned with the forces of light. Eventually his path crossed that of Eilistraee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Alignment Province Suggested Domains Common Symbol 
     Arvoreen  LG  Vigilance, war  War  Crossed short swords 
   Brandobaris  N  Adventure, thievery  Trickery  Halfling footprint 
   Charmalaine  N
                                                
                                            
                                                
                                                     out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
                                                
                                            
                                                
                                                     vanishing again. This magical effect, the result of a spell cast by a long-dead wizard, has resisted all attempts to dispel it. Some locals boast of how many times they’ve crossed the alley and lived
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     plants and mushrooms. The perpetually soggy fungi tend to attack the loudest interlopers. Shriekers’ Call. It’s difficult to travel unnoticed in this place because of shriekers that are found throughout
                                                
                                            
                                                
                                                     bark of its trees. Long ago, elves from the Feywild crossed the planar boundaries to settle here. Today, several wood elf clans dwell in elegant, wooden structures built among the forest canopy. Not a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     use an action to threaten one or more of these animals and, with a successful DC 10 Charisma (Intimidation) check, cause the verbeeg to cease hostilities and call off the ogre and the cave bear
                                                
                                            
                                                
                                                     a piece of what used to be Artin Glanhig, a shield dwarf lumberjack from Bryn Shander who crossed paths with the verbeeg. A small bundle near a log by the fire contains Artin’s battleaxe and his thick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     with a river 
   Tethrin Veraldé  NG  Battle, sword fighting  War  Crossed swords beneath a quarter moon and above a full moon 
   Vandria Gilmadrith  LN  War, grief, justice, vigilance  Grave,* War
                                                
                                            
                                                
                                                    ; the ability to hear the call is a rare gift. Depending on Corellon’s need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellon’s body temporarily for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Gauntlet first brought its war against undead to Chult, its members established this base camp (map 2.3) around an ancient Chultan shrine, which local guides call the House of the Crocodile. The
                                                
                                            
                                                
                                                     companion. The tiled pattern on the floor can be crossed safely by stepping only on the squares that light up on the door, or by a two-person rider/carrier team. Putting pressure on any other square
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lies on the ground, completely rusted off its hinges, and the other sags so
                                                
                                            
                                                
                                                     takes more than twenty ingots. Resting atop one crate is a gauntlet made of gold and sized for an adult dwarf. The dwarves of Chult call it Moradin’s Gauntlet, and it’s customarily worn by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     reads, “Worshiped by her people and by Thiru-taya, who crossed-out:loves BETRAYED her.” (The word “loves” has been chipped away, and the word “BETRAYED” is scratched into the stone above it.) Face 3
                                                
                                            
                                                
                                                    -Taya. When Zalkoré is reduced to 63 hit points or fewer, she calls out to her dead lover for protection. The spirit of Thiru-Taya answers the call, appearing as a barely visible 10-foot-tall apparition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, “I serve the Black Earth!” In combat, the gargoyles
                                                
                                            
                                                
                                                     of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
                                                
                                            
                                        





