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Returning 24 results for 'crossing and harnessing person'.
Other Suggestions:
choosing and harnessing person
closing and harnessing person
choosing and harnessing poison
cresting and harnessing poison
crowding and harnessing poison
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Talhundereth, an ancient dwarven temple that fell to mind flayers centuries ago. The second lies in the Crypt of the Talhund, below Talhundereth. The third lies in Gibbet Crossing, an abandoned Underdark
crossroads. Soon, the characters discover that a mind flayer named Qunbraxel is coordinating the fanatics’ obelisk retrieval efforts. The characters confront Qunbraxel in Gibbet Crossing. The remaining
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Other Gala Attendees As the characters pass through the village, they may encounter other gala invitees waiting anxiously for the fey crossing to appear at sundown. You can use the Gala Guests table
, and she knows Paliset Hall’s features and staff supremely well. 4 Berengar is a werebear and Eliphas Adulare’s longtime friend. Eliphas is the only other person at the gala who knows Berengar is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maegera, a being of fire and destruction, harnessing its incredible powers to heat the forge. On anvils of adamantine blessed by priests of Moradin, great items of power were forged, their base
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
person soaks the ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
eventually illuminates a Bag of Holding or another uncommon magic item in a hidden place. Fates. The character sees a terrible fate befall another person. Ideally the character witnesses this alone
person or creature seems to need the characters’ help but is a hungry monster in disguise. This might be a hag disguised as a child, a werewolf in wolf form whimpering and feigning injury by the side of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
approach a house or shop and give three sharp knocks followed by a heavier one. The residents are then obligated to take that person in and hide them. This applies even to members of opposing crews
as the Right Pashas of Little Calimshan, the Crossed of Wyrm’s Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
approach a house or shop and give three sharp knocks followed by a heavier one. The residents are then obligated to take that person in and hide them. This applies even to members of opposing crews, though
the Right Pashas of Little Calimshan, the Crossed of Wyrm’s Crossing, the Gravemakers of Tumbledown, or the Bloomridge Dandies. By far the most important crew to travelers, however, is the Gateguides
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that person from the table. This social contract covers the basics, but individual groups might require additional agreed-upon terms to guarantee a fun play experience for all. And a social contract
your group. For purposes of this explanation, these terms are described as follows: A soft limit is a threshold that one should think twice about crossing, as it is likely to create genuine anxiety
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
openly. The fourth person is Sauruki, a Crushing Wave priest (see chapter 7) sent by the water cult to figure out what the fire cult is up to here. They’re suspicious about strangers, but Sauruki is
likely to disrupt the ritual, the druids attack. Sauruki tries to hang back and fight cautiously. He repeatedly makes the sign of the water cult, crossing his forefingers and touching his thumbs, hoping
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
directions. It’s helpful to have an agreed-on signal that players can use to communicate that a limit has been violated, allowing you to adjust quickly. That signal might be a gesture (such as crossing the
” and pause the game until the issue is resolved. The person who invokes the signals can comment on what they want adjusted but doesn’t have to explain why the content is objectionable. The signal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gesture (such as crossing the arms in an X or raising a palm in a “stop” gesture), a code word or phrase, touching or lifting a designated object, or anything else your group agrees on. Players should
also feel safe to say “stop” and pause the game until the issue is resolved. The person who invokes the signals can comment on what they want adjusted but doesn’t have to explain why the content is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Pirates versus zombies
6 River barge crossing
7–8 The Maverick
Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
reaching the crow’s nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
learning and harnessing this new magic, the giants became a force for good in the region for many years, until their patron was overthrown in a coup. Enemies of the deposed Wind Duke wiped out the giant
sized for a person of human stature occupy one corner of the room. Stone tables arranged about the chamber are covered with half-finished machines, and a large dais built into the far side of the room
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
spire’s foundation. This opening leads to area D1. Abandoned Gear. Characters who spend 10 minutes investigating the tents find enough dried meat to sustain one person for ten days, twelve dirty shovels
falls into the chasm takes 24 (7d6) bludgeoning damage. The bridges crossing the chasm look treacherous but are stable. If Virruza hits a creature on a bridge with his Hurl Flame attack, the bridge
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
person against a giant can bring furious retribution down on an entire community. A storm giant that destroys a town and kills innocents in a fit of rage is likely to regret it afterward and might offer
invariably draws their attention is an elemental crossing — where the Material Plane and the Elemental Planes intersect and interact. Elemental influence pervades the architecture of storm giants and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bank is a walled citadel under the city’s control. Between them stretches a wide stone bridge. Travelers must move through the citadel and pass inspection before continuing west to Triboar or crossing
individual in the city whose location isn’t well known, the Hand of Yartar can reliably track down that person in 4d6 hours. If the characters need to sell loot, the Hand of Yartar can find (not necessarily
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
minutes; on a check that fails by 5 or more, the brewer also ages 4d10 years. L3. Cavern of Souls Stalks of slimy, violet mushrooms as tall as a person dot this cavern. Mycelial tendrils drift from the
ranging from three to eight feet tall. The air smells heavily of mildew.
The mushroom ring in the center of the room is a fey crossing. It was through this gateway that Thunderwing and Bunny Blossom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
”) and his mangy pet wolf, Ripper. The bugbear is filled with delusions of grandeur and views himself as a mighty king just beginning his career of conquest. He refers to himself in the third person
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
person. Examples of the beholder god’s commentary are provided here: When a character misses with an attack. “How can you expect to hit anything with so few eyes?” When a character takes damage. “Cast away
massive breaths.
The modrons continue their march over this impossible mouth, crossing it by creating a bridge made from interlocked, living modron bodies.
The beholder god Gzemnid can see through this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
clearing boulders away (either one person clearing boulders for 8 hours, four people clearing boulders for 2 hours, or any equivalent combination). T5: Sparring Chamber Old weapon racks are along this
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning.
Chasme This loathsome demon resembles an unspeakable crossing of
cast the following spells, requiring no material components:
At will: detect thoughts, web
1/day: dominate person
Web Walker. The yochlol ignores movement restrictions caused by webbing.
Actions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower — a
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons






