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Returning 35 results for 'crossing realize ghosts to have require'.
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Monsters
Guildmasters’ Guide to Ravnica
next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.If five Obzedat ghosts are all within 30 feet of each other
ghosts regain spent legendary actions at the start of the turn of the ghost with the highest initiative.
Forced Obedience. A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods
d8
Method
1
Artist. The killer turns its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
entrance was protected by a great seal or doorway and that only Dumathoin’s priests would know the secret to unlock it.”
Examining the map further, Gwyn points at Gibbet Crossing and continues: “Gibbet
Crossing is near the temple, but it’s much deeper underground. It was a trading hub that grew where wide tunnels met. They say that deep gnomes, drow, and duergar once worked together there.
“They’re
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside. As Olanthius moves through the catacombs, he compels any ghosts he encounters to fight at his side. Any ghosts that the characters summoned from the urns in the funerary chambers (area C2
knight once they realize he’s willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Thither, however, might require fulfilling a different set of conditions. For example, the fey crossing on the Material Plane side might operate only at twilight or on nights of the full moon, and it
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Obzedat, the Ghost Council The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs
guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction, and combat. Exploration includes both the adventurers’ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
day crossing a rolling plain or an hour making their way through caverns underground. On the smallest scale, it could mean one character pulling a lever in a dungeon room to see what happens. Social
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
the keep. The mechanism to lower the portcullis is in area 2. Were the portcullis to be dropped, lifting it manually would require a successful DC 22 Strength (Athletics) check. Scaling the Walls. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trapped them. A detect magic spell reveals auras of abjuration and evocation magic around each one. It doesn’t require an ability check to realize that a humanoid head would fit nicely inside each mind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
, shards of the obelisk that appear throughout the Underdark are magically absorbed into it as soon as they touch its metal surface. The leaders of the Gray Ghosts are obsessed with finding missing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
, depositing the characters unceremoniously outside the Cave of Echoes. The fey crossing to the Eternal Garden never functions for them again. Should the characters return to the garden by other means, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Ghosts may linger in a manifest zone to Dolurrh, while a manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. Daanvi: The Perfect Order. Daanvi embodies the ideas of law
ghosts become more common. Resurrection spells are easier to perform, but carry the risk of bringing back unwanted spirits. Fernia: The Sea of Fire. This plane encompasses both the raw elemental force
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
individual approaches, you realize they are more than simply thin—the figure is a skeleton clothed in a yellow-and-magenta dress, with many colorful bead necklaces hanging from the exposed vertebrae of
in the region, they’re not unheard of, and the skeleton is a well-liked member of the community. Rufina is neutral good and uses the commoner stat block, but is Undead and doesn’t require air, food
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
turn inside an object.
Legendary Resistance (3/Day). If the ghost dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The ghost dragon doesn’t require air, food, drink, or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
proficiency in the Arcana skill or who succeeds on a DC 15 Intelligence (Arcana) check can interpret the runes to realize that these remains are being collected to fuel a huge ritual at a later date—one
that will ultimately require hundreds of victims. B11. Cells These two cells—one to the north and one to the south—are closed off by locked iron-bar doors. Lord Viallis carries the keys that unlock
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the gears of Mechanus require major readjustments to restore balance to the planes. Investigating X01 A character who spends 1 minute investigating X01 finds a panel on the modron’s head leaking green
investigates X01’s body might realize that within the damaged panel is enough room for the mimir. If a character inserts the mimir into X01, the hexton reactivates a moment later. This has multiple effects
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
players realize that radiant damage is a way to get around Undead Fortitude. If the players ask whether their characters know anything about fighting zombies, have them make DC 10 Intelligence checks
doesn’t require air, food, drink, or sleep.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
spontaneously out of their graves, while ghouls and ghasts burrow into crypts and catacombs, drawn by the scent of decaying flesh. Wights hide in their tombs by day, while ghosts and wraiths terrorize
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
system of mine carts crossing in and out of the central hub of the Iron Tabernacle. The players should feel their characters are in a place of great antiquity, poised on the edge of reclaiming its
carts from one track to another.
Ghosts. The shades of long-deceased inhabitants of the city, from the time of the Delzoun of old, haunt many of the tunnels and hallways of Gauntlgrym. These spectral
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
into crypts and catacombs, drawn by the scent of decaying flesh. Wights hide in their tombs by day, while ghosts and wraiths terrorize unsuspecting mortals. Putting down such threats before they can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for battle on the sea. These vessels hunt pirates, defend and invade territory, carry important government cargo, escort officials, transport prisoners, and do anything else their commanders require
as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Crew members and officers on good and neutral ghost ships are ghosts. On evil ghost ships, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
roads are flanked by paved sidewalks that give pedestrians plenty of space, and most of the widest roads have raised dividers that allow an individual crossing a street a safe space to step out of the
, roughly a dozen feet above ground. The name of the road you travel on will be on the wall nearest, while the name of the crossing road will be around the corner. Simply ingenious! Landmarks Proud
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(†) appear in Monsters of the Multiverse. Roll a d6 if you don’t have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5–10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect. 9 Four minotaur skeletons carry a palanquin of bones
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
run out of food and water before recording all the text, Rivibiddel scouted the passage to the north and ran afoul of a pair of restless ghosts. Their Horrifying Visage ability aged the unfortunate
sanctity of the crypt was broken long ago. Dangers. There is a hydra and some sort of elemental in the pool to the south, a dangerous golem to the northwest, and some dwarf skeletons and ghosts to the north
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
once per day, you can require a character not from the Shadowfell to make a DC 10 Wisdom saving throw. On a failed save, the character is affected by despair. Roll on the Shadowfell Despair table to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
. A ghost doesn’t require air, food, drink, or sleep. Ghost
Medium undead, any alignment
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., fly 40 ft. (hover)
STR
7 (−2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that person from the table. This social contract covers the basics, but individual groups might require additional agreed-upon terms to guarantee a fun play experience for all. And a social contract
your group. For purposes of this explanation, these terms are described as follows: A soft limit is a threshold that one should think twice about crossing, as it is likely to create genuine anxiety
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Pirates versus zombies
6 River barge crossing
7–8 The Maverick
Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
reaching the crow’s nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
of Dendar’s hiss and the dry rasp of her scales when they first realize their potential. Ghaunadaur, That Which Lurks, Underdark god of aberrations, also known as the Elder Eye. It is worshiped (if
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shadow crossing in the graveyard. The wereravens assure them that there’s no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid
trust and friendship of the wereravens should require good roleplaying, and it could take days, weeks, or months for members of the Scarlet Sash to trust any characters enough to welcome them into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Unusual Nature. The juggernaut doesn’t require air, food, drink, or sleep.
Actions
an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods d8 Method
1 Artist. The killer turns its victims into works of art, perhaps creating
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scholar notes that the bones likely belong to common folk who rose up in revolt and ended the Yun dynasty. Hungry Ghosts. An otyugh hides among the debris in the northwest corner of the room. When it
telepathically says, “We are the hungry dead. Honor us with lunch, or suffer our curse.” Characters who hear the otyugh can make a DC 12 Wisdom (Insight) check. On a successful check, they realize something
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dreadnoughts to devour planar travelers who were seeking portals that lead from the Astral Plane to the Outer Planes — portals they might use to gaze upon their gods or realize some dream of godhood
danger of becoming extinct anytime soon. Titanic Nature. Although it eats and sleeps if it so desires, an astral dreadnought doesn’t require air, food, drink, or sleep. Astral dreadnoughts exist for one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
Crossing?” “I stole one of their mind crystals—are there more? Maybe useful to the priests at Talhundereth.” Treasure. Thorgran’s pack contains only leather scraps and a careful mind crystal (see