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Returning 35 results for 'crossing replaced guide to her risk'.
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Monsters
Spelljammer: Adventures in Space
pirates are adult neogi that serve as crew members aboard nightspider;nightspiders (see the Astral Adventurer’s Guide) and other neogi-controlled vessels.
Neogi society makes no distinction between
’s place in the hierarchy—and they must defer to those of higher station or risk harsh punishment.
Neogi
A neogi looks like an outsize spider with an eel’s neck and head. It can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted.PoisonCold, Fire, Lightning; Bludgeoning
Backgrounds
Sword Coast Adventurer's Guide
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Monsters
Icewind Dale: Rime of the Frostmaiden
;Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words
Magic Items
Vecna: Eve of Ruin
(see the Dungeon Master’s Guide for options):
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Perfect Disguise. While attuned to the crown, you can
chosen creature’s appearance exactly, including its voice. Your size and speed are replaced by the chosen creature’s. You otherwise retain your own game statistics. While in this new form
Monsters
Icewind Dale: Rime of the Frostmaiden
winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master’s Guide.) Auril’s beloved ice grasps all things in her
incapable of showing mercy or compassion. Play her as a supremely cold and unfeeling entity.
Have Auril speak only when necessary. The less she talks, the less risk you have of unintentionally
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Monsters
Icewind Dale: Rime of the Frostmaiden
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
. The less she talks, the less risk you have of unintentionally demystifying her in the eyes of your players. Let her actions, not her words, define her.
Lesser gods in the D&D multiverse are
Magic Items
Tasha’s Cauldron of Everything
crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full threat, few risk using the Crook of Rao&mdash
’s Guide:
2 minor beneficial properties
1 major beneficial property
1 minor detrimental property
Spells. The crook has 6 charges. While holding it, you can use an action to expend 1 or more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
wait on the riverbank at these desolate places for the River Guide to appear and grant them passage to the Underworld side. The ruined temple buildings are as enigmatic as their patron. No priests
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
wait on the riverbank at these desolate places for the River Guide to appear and grant them passage to the Underworld side. The ruined temple buildings are as enigmatic as their patron. No priests
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crossing is a cutpurse’s paradise, and every traveler here runs the risk of being pickpocketed. As the characters make their way from one end of Wyrm’s Crossing to the other, have each player roll a d20
Wyrm’s Crossing The characters must cross this landmark to reach the Coast Way, which heads south to Candlekeep. Read the following to describe the scene: Two great bridges meet at a tall, rocky
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crossing is a cutpurse’s paradise, and every traveler here runs the risk of being pickpocketed. As the characters make their way from one end of Wyrm’s Crossing to the other, have each player roll a d20
Wyrm’s Crossing The characters must cross this landmark to reach the Coast Way, which heads south to Candlekeep. Read the following to describe the scene: Two great bridges meet at a tall, rocky
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master’s Guide. An archfey is usually aware of any Fey crossings that allow creatures to
table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prey to neglect, allowing the Scarlet Sash to lay claim to it without dispute. The wereravens chose the place because of its remoteness and its proximity to a shadow crossing, which they monitor for
evil activity. See the “Shadowfell” section in the Dungeon Master’s Guide for more information on shadow crossings.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prey to neglect, allowing the Scarlet Sash to lay claim to it without dispute. The wereravens chose the place because of its remoteness and its proximity to a shadow crossing, which they monitor for
evil activity. See the “Shadowfell” section in the Dungeon Master’s Guide for more information on shadow crossings.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Running the Adventure The following adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read an entire adventure before
attempting to run it. If you’d prefer to play this adventure, you shouldn’t read any further or you risk spoiling it. The Monster Manual contains statistics for many of the creatures found in this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
belfry is filled with giant spider webs (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Characters who blunder into them risk becoming stuck. At the west end of the north wall, behind thick webs, is a secret door that opens into area K41.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
belfry is filled with giant spider webs (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Characters who blunder into them risk becoming stuck. At the west end of the north wall, behind thick webs, is a secret door that opens into area K41.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Narrative Combat Instead of resolving the battle with miniatures, you’ll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
field determine the overall success or failure of the battle. Use the Battle Flowchart provided nearby to guide your players through the conflict. Each box on the chart introduces a different mission
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Running the Adventure The following adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read an entire adventure before
attempting to run it. If you’d prefer to play this adventure, you shouldn’t read any further or you risk spoiling it. The Monster Manual contains statistics for many of the creatures found in this
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Narrative Combat Instead of resolving the battle with miniatures, you’ll guide your players through a series of tough dilemmas, each leading to a different battlefield encounter. Their actions on the
field determine the overall success or failure of the battle. Use the Battle Flowchart provided nearby to guide your players through the conflict. Each box on the chart introduces a different mission
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bloodstains. He failed to discover the single franchisee left alive in the manor, who was unconscious at the time. The townsfolk have given the ruins a wide berth since then, not wanting to risk
strong-armed into submission, or how many of the politicians could be replaced by a member of your own implausibly large family.
— Rosie Beestinger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bloodstains. He failed to discover the single franchisee left alive in the manor, who was unconscious at the time. The townsfolk have given the ruins a wide berth since then, not wanting to risk
strong-armed into submission, or how many of the politicians could be replaced by a member of your own implausibly large family.
— Rosie Beestinger
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crossing can be found between Ironford and the Stone Bridge. When the player characters set out to travel to another location, they either know how to get there or they don’t. All settlements are known
in Beliard. Characters from the area or drawn here by a particular hook might know these locations. All other sites are unknown, so the characters need to find such locations. For more on wilderness travel, see chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossing cold rivers. He expects the characters to keep up but travels at a normal pace so that they don’t suffer the effects of exhaustion. The Eye of the All-Father is hidden under the icy peaks of the
” section in chapter 3 for more information. Characters are also subject to extreme cold temperatures (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossing cold rivers. He expects the characters to keep up but travels at a normal pace so that they don’t suffer the effects of exhaustion. The Eye of the All-Father is hidden under the icy peaks of the
” section in chapter 3 for more information. Characters are also subject to extreme cold temperatures (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
ring can bestow this charm once only. Check the Story Tracker: any character who received singing lessons from Palasha the mermaid in chapter 1 has advantage on this check. Activating the Fey Crossing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crossing can be found between Ironford and the Stone Bridge. When the player characters set out to travel to another location, they either know how to get there or they don’t. All settlements are known
in Beliard. Characters from the area or drawn here by a particular hook might know these locations. All other sites are unknown, so the characters need to find such locations. For more on wilderness travel, see chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Crossing. Sylphene’s grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the “Shadow Crossing” section at the end of the adventure).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Crossing. Sylphene’s grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the “Shadow Crossing” section at the end of the adventure).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side
, and the ceiling’s height reminds you of the great halls of Gauntlgrym.
The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of