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Returning 35 results for 'crossing weakness remains'.
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croaking weakness remain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, true seeingLolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Spectral Dagger (Recharges after a Short or Long Rest). The drow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.Lolth’s
worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some
Monsters
The Wild Beyond the Witchlight
extraordinarily long, spindly limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until
.
Bavlorna’s Weakness
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins
Monsters
The Book of Many Things
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
medusa’s lair.
3
Maintain a planar crossing from which great power flows while also curtailing the effects of that power as it infuses the world.
4
Seek out a new generation of
Magic Items
The Book of Many Things
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
weakness is her paranoia. She can’t bring herself to trust anyone except maybe her two gargoyle companions, and even they are suspect.” “Nass Lantomir is a human diviner. She likes to pry knowledge from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anyone in Ten-Towns. See Dzaan’s description in appendix C for information about modifying the simulacrum’s stat block to account for its transformation into a clone of Dzaan. Krintaas remains by
weakness is her paranoia. She can’t bring herself to trust anyone except maybe her two gargoyle companions, and even they are suspect.” “Nass Lantomir is a human diviner. She likes to pry knowledge from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
to keep the living out of the realm of the dead and the dead from returning to the land of the living. Underworld Crossing Adventures Adventures in Underworld crossings usually involve the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tasha’s real physical weakness, it seems legitimate.)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Tasha stands near them, aloof and occasionally interjecting acerbic comments. Mordenkainen remains silent, focusing intensely on everything the characters say. After a few minutes of conversation
Arcana skill realizes that the wizards expended a great deal of arcane energy casting the Wish spell. (Mordenkainen is faking his fatigue, but in the context of Alustriel and Tasha’s real physical weakness, it seems legitimate.)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V2: Godshead Crossing Just across a sturdy stone bridge, the road from Arborean Springs meets another road and comes to an end. The land is blackened and scarred by wildfires, but three things stand
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the hundreds of feet of open space between them.
The floating island is all that remains of the planar craft that crashed into the mountains eons ago. The force of its impact created this valley
to maintain a fixed location in the air, but they aren’t strong enough to ascend any higher. Before the characters can attempt any crossing to the monastery, they must contend with the guardian waiting for them in area C2.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V2: Godshead Crossing Just across a sturdy stone bridge, the road from Arborean Springs meets another road and comes to an end. The land is blackened and scarred by wildfires, but three things stand
out. The first is a granite head the size of a wagon on the ground, gazing skyward. The second is the remains of a farmer’s market clustered near the stone head, now only broken beams and crumbling
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the hundreds of feet of open space between them.
The floating island is all that remains of the planar craft that crashed into the mountains eons ago. The force of its impact created this valley
to maintain a fixed location in the air, but they aren’t strong enough to ascend any higher. Before the characters can attempt any crossing to the monastery, they must contend with the guardian waiting for them in area C2.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Fortune (area X6). 91–00 Xanathar is contemplating its mortality in the crypt, amid the remains of past Xanathars (area X33). If the characters attack the beholder, it destroys one character and
to Ahmaergo to “tear the usurpers limb from limb.” While invisible, Xanathar flies to its sanctum (area X19) by the safest route. Xanathar’s greatest weakness is its insane love for its pet fish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Fortune (area X6). 91–00 Xanathar is contemplating its mortality in the crypt, amid the remains of past Xanathars (area X33). If the characters attack the beholder, it destroys one character and
to Ahmaergo to “tear the usurpers limb from limb.” While invisible, Xanathar flies to its sanctum (area X19) by the safest route. Xanathar’s greatest weakness is its insane love for its pet fish
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeists’ occasional victims. It slithers into the main cavern if battle breaks
pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeists’ occasional victims. It slithers into the main cavern if battle breaks
pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Drow Inquisitor
Medium Humanoid (Cleric, Elf
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Inquisitor Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community
. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Inquisitor Drow expect treachery. After all, the Spider Queen encourages it. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community
. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Inquisitor Lolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Drow Inquisitor
Medium Humanoid (Cleric, Elf
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or masters to be obeyed. The Sign of the Crushing Wave. Water cultists use a simple hand sign to identify one another when a token of recognition is required: crossing the forefingers and overlapping
despises weakness in others. Gar was born in a poor fishing village in the Nelanther Isles. At a young age, he lost his family to a sahuagin attack. The sea devils slaughtered almost everyone he knew. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
weakness before the folk of Luskan. Luskan, the City of Sails, spans the icy River Mirar, which tumbles from the Spine of the World, races past Mirabar, and then plunges toward the sea. The swift river
Sword Coast, bridging the coast with the utter north, and offers the only convenient crossing of the River Mirar for many miles, Luskan makes considerable coin as a crossroads. Merchants wishing to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or masters to be obeyed. The Sign of the Crushing Wave. Water cultists use a simple hand sign to identify one another when a token of recognition is required: crossing the forefingers and overlapping
despises weakness in others. Gar was born in a poor fishing village in the Nelanther Isles. At a young age, he lost his family to a sahuagin attack. The sea devils slaughtered almost everyone he knew. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
limbs. She must submerge herself in a briny concoction for an hour each day, or her body will dry out until it locks up in a kind of living rictus, and she remains that way until submerged. As the
her attendants. When she travels away from her lair, she does so on her bobbing lily pad (see appendix A), accompanied by lornlings, which use the quickling stat block in appendix C. Bavlorna’s Weakness