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Returning 35 results for 'crossing will resulting'.
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Monsters
Planescape: Adventures in the Multiverse
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: dispel magic, levitate (self only), mage hand (the hand is invisible), see invisibility
1/day each
traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
Spelljammer: Adventures in Space
oozes that can alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5 feet long. They use their pseudopods
randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A
Monsters
Baldur’s Gate: Descent into Avernus
. Although small, redcaps have formidable strength.
In the Feywild, or in places where that plane touches another plane at a fey crossing, one or more redcaps might appear where fresh blood soaks the ground
been. A redcap’s desire to slay is rooted in its will to survive.
VARIANT: MADCAPS
A madcap is a redcap that soaks its hat in demon ichor instead of blood. Contact with demon ichor makes the
Monsters
Spelljammer: Adventures in Space
alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5 feet long. They use their pseudopods for locomotion as
half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.Acid, Poison
Monsters
Planescape: Adventures in the Multiverse
"} psychic damage.
Spellcasting (Psionics). The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: mage hand
flayers. Many githzerai dwell in Limbo, honing their psionic powers by shaping their homes on that chaotic plane. The githzerai described here oftentimes traverse the planes, crossing between them via the
Monsters
Planescape: Adventures in the Multiverse
spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: mage hand (the hand is invisible), see invisibility
1/day each: plane shift (self only
described here oftentimes traverse the planes, crossing between them via the portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.
Monsters
Spelljammer: Adventures in Space
and wit, in addition to their strength and size, to stay in power for long.
Plasmoids
Plasmoids are intelligent oozes that can alter their shape at will. Their amorphous bodies have a soft
with another member of its species. After this merging, the two plasmoids separate, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting
Monsters
Phandelver and Below: The Shattered Obelisk
will: mage hand (the hand is invisible)
1/day: calm emotionsWhen an ashenwight arises near a crystal vein infused with aberrant power, or when one lingers in an area of fell magic, there is a chance
for the ashenwight to develop psionic abilities. A psionic ashenwight is markedly more sapient than other ashenwights, though the resulting consciousness is a new creation separate from who the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 18):
At will: dancing lights, detect magic, message, thaumaturgy
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion
, true seeingLolth’s worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 18):
At will: dancing lights, detect magic, message, thaumaturgy
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion
worshipers expect treachery—the Spider Queen encourages it, after all. A certain amount of backstabbing and double-crossing can be managed, but too much can undermine an entire community. To keep some
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
fails to heed Vaprak’s visions, injuries the frost giant sustains heal wrong, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fireA draegloth is a demon created by an elf
faithful consider it worth the risk, as the resulting creature is gifted with innate magic and physical might. The draegloth usually serves its creator, lending its thirst for destruction to the creator
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma as the spellcasting ability (spell save DC 18):
At will: mage hand, message
2/day each: dimension door, fear
1/day each: cloudkill, cone of coldThe skull lord can take 3 legendary actions
first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn
Monsters
Domains of Delight: A Feywild Accessory
as the spellcasting ability (spell save DC 17):
At will: faerie fire, speak with animals
2/day each: animal friendship, create food and water, revivify
1/day each: awaken (as an action), pass
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
Monsters
The Book of Many Things
.
Spellcasting. The medusa casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):
At will: Light, Spare the Dying, Thaumaturgy
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Monsters
Infernal Machine Rebuild
artificer spells prepared:
Cantrips (at will): light, mending, message, shocking grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf's
of life, resulting in such creatures as the thessalhydra and the owlbear. In recent years, he has also researched the prolonging of life—namely his own. Thessalar hopes that by becoming a lich
Monsters
Mordenkainen's Fiendish Folio Volume 1
Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: blight, blink, chaos bolt,* darkness, detectmagic, fly, shield3/day
entropy, delighting and furthering the destruction it brings.
Cycles of Chaos. As a personification of entropy, Ygorl is cursed to see things as they will become—broken and consumed by the march
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Plane. Feywild guests don’t need to use the fey crossing in Loch Wynnis; instead, coaches pulled by unicorns will deliver them to the palace. Weapons and Armor. Guests may bring weapons and wear armor as fashion accessories.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Plane. Feywild guests don’t need to use the fey crossing in Loch Wynnis; instead, coaches pulled by unicorns will deliver them to the palace. Weapons and Armor. Guests may bring weapons and wear armor as fashion accessories.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoids Plasmoids are intelligent oozes that can alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5
, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoids Plasmoids are intelligent oozes that can alter their shape at will. Their amorphous bodies have a soft, malleable texture, and plasmoids can extrude up to five pseudopods, each one up to 5
, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
invitation has been validated, please walk to the end of the dock and jump in the water.”
The other wolf reassures any first-time guests, “While Loch Wynnis’s gateway is open, you will find the water neither
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Sundown Crossing Gala guests assemble at the docks shortly before sundown. As the sun sets, read or paraphrase the following text: When the last sliver of sun dips below the horizon, a silver glow
invitation has been validated, please walk to the end of the dock and jump in the water.”
The other wolf reassures any first-time guests, “While Loch Wynnis’s gateway is open, you will find the water neither
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
, during which the whip casts bones, shells, and other tokens and reads the resulting omens. Roll a d20. On 1–8, the whip finds the omens favorable; on 9–18, he finds them unfavorable; and on 19–20, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
town speaker and replace him with one of their own in a special election. They’re convinced that the closing of the mine and the resulting economic woes will turn Masthew’s political supporters against him.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bandits and fugitives, and outlanders have to watch their step. Tensions remain high on the border with Breland, resulting in constant skirmishes and raids. Deeper within the nation, the Daughters of
together. A predatory aspect permeates life in Droaam but also a sense of excitement, the belief that the Daughters will lead Droaam to greatness. For centuries the people of Droaam have hidden in the shadows; now they stand in the light, and they are proud.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
town speaker and replace him with one of their own in a special election. They’re convinced that the closing of the mine and the resulting economic woes will turn Masthew’s political supporters against him.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shards now, but the fanatics need as many obelisk fragments as possible to ensure their ritual will succeed. The Sawplees’ map reveals the locations of three other fragments: an abandoned dwarven
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bandits and fugitives, and outlanders have to watch their step. Tensions remain high on the border with Breland, resulting in constant skirmishes and raids. Deeper within the nation, the Daughters of
together. A predatory aspect permeates life in Droaam but also a sense of excitement, the belief that the Daughters will lead Droaam to greatness. For centuries the people of Droaam have hidden in the shadows; now they stand in the light, and they are proud.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Docks A half-dozen kuo-toan keelboats are moored here. Although kuo-toa will negotiate terms for ferrying the characters across the Darklake, none leave without permission (see below). Party
, during which the whip casts bones, shells, and other tokens and reads the resulting omens. Roll a d20. On 1–8, the whip finds the omens favorable; on 9–18, he finds them unfavorable; and on 19–20, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Magic The Singing Sands don’t just make music; creatures can use music to shape the sand to their will. As an action, a creature can sing or play music to magically shape the Singing
Sands into physical objects as it desires. If the creature succeeds on a DC 10 Charisma (Performance) check, the creature can form up to a 5-foot cube of the sand into any shape. The resulting object is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Magic The Singing Sands don’t just make music; creatures can use music to shape the sand to their will. As an action, a creature can sing or play music to magically shape the Singing
Sands into physical objects as it desires. If the creature succeeds on a DC 10 Charisma (Performance) check, the creature can form up to a 5-foot cube of the sand into any shape. The resulting object is