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                        Returning 35 results for 'crossing work revered'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Religion in the Realms Though wizards work wonders with their Art, and adventurers take their fates into their own hands, it is on the gods that most folk in the Forgotten Realms depend when they
                                                
                                            
                                                
                                                     region to region, with different cultures and societies emphasizing some deities over others. Although exceptions exist â the gods of Mulhorand, for example â all the gods are revered across all of FaerĂ»n.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     turned the nuisance of the sahuagin into an opportunity when she used an illusion to appear as a sapient shark (an animal revered by sahuagin) before Gahza, telling the aquatic priestess to raid the
                                                
                                            
                                                
                                                     farming community. The sahuagin fell for the ruse and now believe they are doing the work of their goddess, Sekolah.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     important delegation from the city of Mirabar disappeared in the Sumber Hills. The delegation traveled overland from Westbridge to Beliard, crossing the Stone Bridge. From Beliard it headed south into
                                                
                                            
                                                
                                                     with air cultists, which accounts for the âShallow Gravesâ section later in this chapter. After their arrival at the Sacred Stone Monastery, some of the delegation members were put to work in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     longsword of some legendary being was cast unceremoniously onto the ground here, creating an improvised crossing over the valley.
 Three eye mongers (see appendix A) swallowed by Arekanz lurk below the
                                                
                                            
                                                
                                                     emblazoned with the glowing symbol of Vecna.
 The statue reflects Habbakuk, a god of animals and druids revered widely on the world of Krynn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orc porters. Tumbledown. Off by itself
                                                
                                            
                                                
                                                     and price out the resident radicals, if not for its odoriferous tanneries. Wyrmâs Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridgeâs edges. See "Wyrmâs Crossing" for more information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Many Outer City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orcs. Tumbledown. Off by itself
                                                
                                            
                                                
                                                     folk and price out the resident radicals, if not for its odoriferous tanneries. Wyrmâs Crossing. This massive bridge crosses the Chionthar River. Shops and homes gird the bridgeâs edges. See "Wyrmâs Crossing" for more information.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     between natives and invaders.
 The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
                                                
                                            
                                                
                                                     work is required, followed by another check. Sun Painting. The painting of the pyramid and the sun conceals a secret door. A character who makes a successful DC 15 Wisdom (Perception) check discovers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Youâve got the folk in the middle, who live and work in the walls themselves. And then youâve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
                                                
                                            
                                                
                                                     look up in Callestan, you see twinkling lights, to be sure. But those arenât stars, and that isnât the sky. Youâre looking up through a mile of bridges and platforms crossing the well, looking up at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Gond  The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
                                                
                                            
                                                
                                                    . Anyone who is crafting something might say a prayer to Gond to guide the work, but folk know that Gond smiles most brightly upon new inventions that others find useful. Priests of Gond wander the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     a leader. You serve a sovereignâa national figure or otherwiseâand work to achieve their goals no matter the cost. As agents of a sovereign, you serve as diplomats or enforcers, spies or fixers
                                                
                                            
                                                
                                                    , bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Setessan society. Experts train the renowned falcons of Setessa here, along with horses for riding and for combat. More unusual animals are found here as well: trainers work with pegasi, wolves, and
                                                
                                            
                                                
                                                     lions to get them ready to accompany Setessans in battle. Here men live and work alongside women, collectively training and caring for the animals that live here. Nessian Wood The vast wilderness of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
                                                
                                            
                                                
                                                     hags and dark mages that know methods to call redcaps out of the Feywild and put them to work as grisly servants. Also, some redcaps can sense the being whose murderous acts led to their birth. A redcap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Gwyn Oresong can help them track these goblins to their base of operations: an old duergar mining outpost called Zorzulaâs Rest inside a mountain near Phandalin. There, the Sawplee goblins work at the
                                                
                                            
                                                
                                                     Talhundereth, an ancient dwarven temple that fell to mind flayers centuries ago. The second lies in the Crypt of the Talhund, below Talhundereth. The third lies in Gibbet Crossing, an abandoned Underdark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                    . Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldurâs Gate contains the three wagons
                                                
                                            
                                                
                                                     monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
                                                
                                            
                                                
                                                     likewise put teams of them to work as grisly servants. In any case, if a redcap works with another being, the redcap demands to be paid in victims. A patron who tries to stifle a redcapâs natural and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldurâs Gate contains the three wagons
                                                
                                            
                                                
                                                     monsters from miles around. Crossing this territory takes several days, during which everyone will be edgy and on watch.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Gibbet Crossing Locations The following locations are keyed to map 6.5. Mike Schley  Map 6.5: Gibbet Crossing View Player Version G1: Surface Entrance A few lumps of old slag and tumbled stone are
                                                
                                            
                                                
                                                     mithral into their folding cages. Treasure. The fully assembled cage in the corner is a finished example. It can be folded flat with 1 minute of work. It weighs 50 pounds. Although much of the cage is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     every chapter: Stewardship. We are custodians of the worlds, not rulers, and we work to preserve what has been entrusted to our care. Protection. Smaller and weaker peoples deserve our protection, not
                                                
                                            
                                                
                                                     giants, but also the gods revered by these other folk. Each chapter of the Stewards of the Eternal Throne has a stronghold that is intended as a living embodiment of its central principles. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    College of Creation One bardâs song of creation is the score to another personâs nightmares.
 Tasha
 Bards believe the cosmos is a work of artâthe creation of the first dragons and gods. That
                                                
                                            
                                                
                                                     creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     categories: those disappointed at being stuck on toll-collection duty so far from the city, and those overjoyed at easy work and a chance to carouse in Wyrmâs Crossing, with the latter ensuring that the
                                                
                                            
                                                
                                                     the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled âThe Patriars.â 
   10  A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
                                                
                                            
                                                
                                                     result, all the adults in a typical mountain dwarf clan are trained in the use of armor and weapons. Miners are among the most revered members of a clan, since the tunnels and shafts they dig in search of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     between. Youâve got the folk in the middle, who live and work in the walls themselves. And then youâve got those of us on the inside, our districts entirely contained in the hollow well of a great tower
                                                
                                            
                                                
                                                    . You look up in Callestan, you see twinkling lights, to be sure. But those arenât stars, and that isnât the sky. Youâre looking up through a mile of bridges and platforms crossing the well, looking up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Loch Wynnis via the fey crossing: You stand in a fountain of illusory water on a cobblestone patio. Colorful globes of light bob in the air, dancing in time with the stars that blink on the twilit
                                                
                                            
                                                
                                                    . Fey Crossing. The fountain contains the fey crossing connected to Loch Wynnis. In addition to the few times when the fey crossing opens on its own, anyone can open the fey crossing from this side by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    : those disappointed at being stuck on toll-collection duty so far from the city, and those overjoyed at easy work and a chance to carouse in Wyrmâs Crossing, with the latter ensuring that the Fist
                                                
                                            
                                                
                                                     titled âThe Patriars.â 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrmâs Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Dalaen Forge and youâll see the ghost of Old Dalaen advising his descendants as they work wood and steel. Visit the Eidolon Tavern and youâll see poltergeists mixing drinks, and you can get advice from
                                                
                                            
                                                
                                                     a spectral bartender with thousands of years of wisdom to share. Visit Maer Crossing at midnight and youâll see the spirit of Lady Jhaelian dance with a grace unmatched by any living elf.
 Wondrous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     conversation can segue into a discussion about soft and hard limits. There are many ways to mediate this discussion, and you might want to do some research to find an approach that might work well for
                                                
                                            
                                                
                                                     your group. For purposes of this explanation, these terms are described as follows: A soft limit is a threshold that one should think twice about crossing, as it is likely to create genuine anxiety
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
                                                
                                            
                                                
                                                     could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Pirates versus zombies 
   6  River barge crossing 
   7â8  The Maverick 
    Just Cut to the End If the players are particularly clever, they might come up with novel ways to shortcut the search for
                                                
                                            
                                                
                                                     reaching the crowâs nest, then continuing on to the aft platform and the exit portal. At different points during the crossing of the rigging, the characters might attract the attention of crew members
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     tools can cut the gems with two days of work per gem. Doing so multiplies each gemâs value by ten. C6: Crystal Cave Zuzanna Wuzyk  A waterfall in a crystal cave 
 hides a fey crossing to 
 the
                                                
                                            
                                                
                                                     anything stationary on the waterâs surface slowly sinks to the bottom over the course of 1 minute. Waterfall. The waterfall blocks passage to the fey crossing in area C7. Like the pool, the waterfall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     is a select privilege, one that only one in ten of Luskanâs residents can claim. The five Ships of Luskan are more than gangs of pirates. They are fellowships of people who live, train, work, make
                                                
                                            
                                                
                                                     Sword Coast, bridging the coast with the utter north, and offers the only convenient crossing of the River Mirar for many miles, Luskan makes considerable coin as a crossroads. Merchants wishing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them â nature rewards the strong and
                                                
                                            
                                                
                                                     orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hagâs territory, bring gifts when entering another hagâs dwelling, and break no oaths
                                                
                                            
                                                
                                                     unwary wanderers. HAG COVENS
 When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group
                                                
                                            
                                        






