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Returning 8 results for 'crossings which realize'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elegant clothing and value elaborate ceremony and ritualized etiquette, and the Fey are quick to shun those who flout the Summer Court’s baroque rules. Fey Crossings Fey crossings are places of
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elegant clothing and value elaborate ceremony and ritualized etiquette, and the Fey are quick to shun those who flout the Summer Court’s baroque rules. Fey Crossings Fey crossings are places of
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
of Dendar’s hiss and the dry rasp of her scales when they first realize their potential. Ghaunadaur, That Which Lurks, Underdark god of aberrations, also known as the Elder Eye. It is worshiped (if
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
of Dendar’s hiss and the dry rasp of her scales when they first realize their potential. Ghaunadaur, That Which Lurks, Underdark god of aberrations, also known as the Elder Eye. It is worshiped (if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their killer. Torwyn does not realize this, merely believing that some dark curse affects the ship. Creatures. The characters have an immediate problem with the group of six zombies that initially engage
the initial setup of the river barge crossing.
Map 4.3: River Barge Crossings Read the following, making adjustments as necessary if the characters have already seen the Six operatives: When you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their killer. Torwyn does not realize this, merely believing that some dark curse affects the ship. Creatures. The characters have an immediate problem with the group of six zombies that initially engage
the initial setup of the river barge crossing.
Map 4.3: River Barge Crossings Read the following, making adjustments as necessary if the characters have already seen the Six operatives: When you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
Tree Ghost tribe. The forest holds many hidden settlements, haunted ruins, fey crossings, and ancient magical wards. In the outermost fringes of the forest, woodcutters ply their trade, and outlaws on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
Tree Ghost tribe. The forest holds many hidden settlements, haunted ruins, fey crossings, and ancient magical wards. In the outermost fringes of the forest, woodcutters ply their trade, and outlaws on