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                        Returning 26 results for 'crossings world rampant'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hideous laughter. Tashaâs magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
                                                
                                            
                                                
                                                     emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     couldnât best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
                                                
                                            
                                                
                                                     being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
                                                
                                            
                                                
                                                    . A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     (see chapter 6) seeks to destroy all Underworld crossings so the dead can freely enter the mortal world. 
   2  A conquering general captures a number of Underworld cerberi (see chapter 6), plotting to
                                                
                                            
                                                
                                                    Underworld Crossing The Tartyx River is dotted with ruined temples of Athreos on either side of its banks that serve as crossing points between the mortal world and the Underworld. Souls of the dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
                                                
                                            
                                                
                                                     your experiences there shaped who your favored enemies are? Homelands  d6 Homeland   1 You patrolled an ancient forest, darkened and corrupted by several crossings to the Shadowfell. 2 As part of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     see as your purpose in the world. Heraldic Signs  d6 Sign   1 A rampant golden dragon on a green field, representing valor and a quest for wealth 2 The fist of a storm giant clutching lightning before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     way as the Feywild. Aside from the bleak landscape, it appears similar to the Material Plane. Travelers from the Material Plane who enter the Shadowfell often observe landmarks similar to the world they
                                                
                                            
                                                
                                                     Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok  The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Fairy Rings When Zybilna ruled Prismeer, the forests of Thither were home to a host of fairy rings that functioned as fey crossings to different worlds in the Material Plane. Granny Nightshade has
                                                
                                            
                                                
                                                     we go!â If the creature performing this act is a Fey or has fey ancestry, its effort transports all creatures inside the fairy ring to a remote location on a Material Plane world of your choice. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     World Tree Other planar crossings might exist in your campaign, or it might be possible to walk (or journey aboard a wondrous train or similar vehicle) from one plane to another in your cosmology
                                                
                                            
                                                
                                                     World Tree The World Tree, Yggdrasil, is a cosmic ash tree that spans the Outer Planes and links them to many worlds of the Material Plane. Its roots stretch into the Lower Planes, touching Hades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     multiple Outer Planes together: the River Styx and the Infinite Staircase. Other planar crossings might exist in your campaign, such as a World Tree whose roots touch the Lower Planes and whose branches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     wilderness of the Realms one can still find connections to the Feywild. These are fey crossings, places of mysterious natural beauty in the world that have a near-perfect mirror in the Feywild. You can pass
                                                
                                            
                                                
                                                     Demogorgonâs power. Eltab was once bound beneath the city of Eltabbar in Thay, caged even by the layout of the cityâs streets and canals, which formed a glyph of imprisonment. The demon is now loose in the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     not downright alarmed â at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
                                                
                                            
                                                
                                                     adventurersâ intentions. Chaos in the City The influence of the demon lords grows ever stronger in Gracklstugh. Paranoia and fear are rampant, with duergar barricading themselves in their homes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     hidden from the surface world. Everyone who entered its halls failed to return. Its reputation as a death trap grew to the point that criminals in Waterdeep who were sentenced to die were forcibly
                                                
                                            
                                                
                                                    -filled. Patrons talk in low voices, and anyone attempting to strike up a conversation without making a clear intent to pay can expect a cold reception. Paranoia and suspicion run rampant here, as befits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cityâs middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
                                                
                                            
                                                
                                                     armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question.  In the Outer City, all the world washes against the cityâs gates. Here crime
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     cityâs middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
                                                
                                            
                                                
                                                     armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. Mike Schley  In the Outer City, all the world washes against the cityâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs. Divide and Conquer
                                                
                                            
                                                
                                                     war between the gods. She stripped them of their beauty, turning them into scabrous, birdlike monstrosities. The nagpas now plot as they ever did, but they now strive to bring about terrible, world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Stone Giants Stone giants â reclusive, reflective, and inscrutable â take pains to remain apart from the world of sunlight and sky. Only when theyâre surrounded by stone do they consider themselves
                                                
                                            
                                                
                                                     to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     badger minstrels plays delicate chamber music.
 The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
                                                
                                            
                                                
                                                     track of time. The guests include these individuals: Sumai, a farmer (lawful good, male, human commoner) from the world of Toril, carries a carnivorous pumpkin named Yamzu (an awakened shrub that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata couldnât best. Chimeras typically roam the deep wilds of the world, constantly
                                                
                                            
                                                
                                                     nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Azure Sea, merchant vessels can reach almost every important trading realm in the world of Greyhawk. Shipwrecks The waters of the Azure Sea have claimed many ships, whether through natural causes or as
                                                
                                            
                                                
                                                    . Its wreckage is scattered at a depth of 30 feet. A waterproofed treasure chest inside the broken hull bears the lion rampant emblem of Keoland and holds 500 gp. Two swarms of quippers prowl the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     carnival is our opportunity for a new life, far away from the gloomy world we came from.â
 Flaw. âIâm too confident in my own authority to see the seeds of doubt in the carnival staff.â
    Nib the
                                                
                                            
                                                
                                                     everything!â
 Ideal. âJoy. Just look at the world around us! Isnât it amazing?â
 Bond. âMy ancestors. One day I will grow into an enormous tree and they will be so proud!â
 Flaw. âOops! I simply cannot keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     carnival is our opportunity for a new life, far away from the gloomy world we came from.â
 Flaw. âIâm too confident in my own authority to see the seeds of doubt in the carnival staff.â
    Nib the
                                                
                                            
                                                
                                                    !â
 Ideal. âJoy. Just look at the world around us! Isnât it amazing?â
 Bond. âMy ancestors. One day I will grow into an enormous tree and they will be so proud!â
 Flaw. âOops! I simply cannot keep a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     dedicated to Annam the All-Father lies hidden under the Spine of the World. A snow-covered pass that begins in the Valley of Khedrun leads to the temple. See chapter 4, âThe Chosen Path,â for more
                                                
                                            
                                                
                                                     the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
 Two twig blights
                                                
                                            
                                                
                                                     elemental forces of the world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. The goblins are a threat to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
                                                
                                            
                                                
                                                     to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic good male human commoner) has long had a fascination with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     itâs not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
                                                
                                            
                                                
                                                     of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
                                                
                                            
                                        






