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Returning 14 results for 'crouching wanderer religion'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that the Six successfully gained the housing of the Orrery of the Wanderer in episode 5. If they don’t have the housing, any components the Six have obtained spin in place on their own. (Even if the
that they don’t make the connection between Splugoth’s control of the orrery components and the goblins’ appearance, have any character trained in Arcana or Religion intuit that controlling the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
fidgets with the medallion she wears, especially when trying to remember something. A DC 12 Intelligence (Religion) check notes that priests often wear such medallions, engraved with their holy symbol
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
fidgets with the medallion she wears, especially when trying to remember something. A DC 12 Intelligence (Religion) check notes that priests often wear such medallions, engraved with their holy symbol
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that the Six successfully gained the housing of the Orrery of the Wanderer in episode 5. If they don’t have the housing, any components the Six have obtained spin in place on their own. (Even if the
that they don’t make the connection between Splugoth’s control of the orrery components and the goblins’ appearance, have any character trained in Arcana or Religion intuit that controlling the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
start of its turn if it has at least 1 hit point. Light ’Em Up. Any character who witnesses the effects the lens’s shadow has on the undead can attempt a DC 10 Intelligence (Arcana or Religion) check to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
start of its turn if it has at least 1 hit point. Light ’Em Up. Any character who witnesses the effects the lens’s shadow has on the undead can attempt a DC 10 Intelligence (Arcana or Religion) check to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters d12† Encounter
1 2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still
2 2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders
3
+ 1 fensir skirmishers* (attitude: 1d6 + 2) frantically gathering and hunting food to stockpile
7 1 firbolg wanderer* (attitude: 1d8) reluctantly bargaining with 1 green hag (attitude: 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters d12† Encounter
1 2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still
2 2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders
3
+ 1 fensir skirmishers* (attitude: 1d6 + 2) frantically gathering and hunting food to stockpile
7 1 firbolg wanderer* (attitude: 1d8) reluctantly bargaining with 1 green hag (attitude: 1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Big Foot. A character can deactivate the magic of the runes by standing within 5 feet of a footprint and using an action to succeed on a DC 12 Intelligence (Arcana or Religion) check. Alternatively
city rulers abandoned the plan, and the gate was sealed. Or at least that’s what everyone thought. A character who succeeds on a DC 18 Intelligence (Arcana, Nature, or Religion) check can sense that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Big Foot. A character can deactivate the magic of the runes by standing within 5 feet of a footprint and using an action to succeed on a DC 12 Intelligence (Arcana or Religion) check. Alternatively
city rulers abandoned the plan, and the gate was sealed. Or at least that’s what everyone thought. A character who succeeds on a DC 18 Intelligence (Arcana, Nature, or Religion) check can sense that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
a DC 15 Intelligence (Religion) check recognizes the copper medallion as a holy symbol of Beshaba. Known as the Lady of Misfortune, Beshaba is Tymora’s twin sister and archenemy. This character knows
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lackey. Fair or foul? Weal or woe? Chant or howl? Friend or foe?”
This unfortunate wanderer is named Carkuss (N male human priest). A character who has an appropriate background or who succeeds on
a DC 15 Intelligence (Religion) check recognizes the copper medallion as a holy symbol of Beshaba. Known as the Lady of Misfortune, Beshaba is Tymora’s twin sister and archenemy. This character knows