Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'crouching warnings region'.
Other Suggestions:
crouching warding religion
crouching waning religion
crouching warding regions
crouching waning regions
crouching warning region
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hidden Hoard For years, the tales of the haunted house near Saltmarsh have circulated through the region. Though most of the stories are rightfully taken as warnings to avoid the place, rumors
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hidden Hoard For years, the tales of the haunted house near Saltmarsh have circulated through the region. Though most of the stories are rightfully taken as warnings to avoid the place, rumors
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Notable Locations Eye of the Sea. At the center of Bright Bay are dark, turbulent waters where, historically, ship crews that failed to heed warnings were lost and never seen again. Yet the area’s
-block region. Within its many dark-stoned structures are a labyrinth of cells, examination rooms, laboratories, libraries, and vaults filled with instruments the Morbus Doctore need to carry out their efforts against the Weeping Pox.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
. Visitors to Amphail often get a polite admonishment to “mind the high born” or “ware silver saddles” from the locals, but those who ignore such warnings should expect no help if they get into trouble with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the region, despite its clear inferiority in size and strength. Amphail’s sovereignty means that, although patrols from the Waterdeep City Guard sometimes ride north to check on matters in Amphail, the
. Visitors to Amphail often get a polite admonishment to “mind the high born” or “ware silver saddles” from the locals, but those who ignore such warnings should expect no help if they get into trouble with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
as well.
4 A dragon and a dracolich, representing the opposing factions of the Cult of the Dragon, war against each other. Their battle is devastating the region between their lairs and
warnings of the mightier forces of the tides. As described in Eberron: Rising from the Last War, the dragons of the Chamber primarily act as observers, gathering information about new aspects of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
as well.
4 A dragon and a dracolich, representing the opposing factions of the Cult of the Dragon, war against each other. Their battle is devastating the region between their lairs and
warnings of the mightier forces of the tides. As described in Eberron: Rising from the Last War, the dragons of the Chamber primarily act as observers, gathering information about new aspects of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Garden of Sacred ReposeView Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
their remains. These warnings are empty threats. The sarcophagi contain only the mummified corpses of the githyanki. G3: Passage of Stars The floor of this hall curves upward to become the walls and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Garden of Sacred ReposeView Player Version The frescoes in these chambers depict four githyanki building and tending the gardens, conquering the surrounding region, and feasting in celebration. An
their remains. These warnings are empty threats. The sarcophagi contain only the mummified corpses of the githyanki. G3: Passage of Stars The floor of this hall curves upward to become the walls and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
key that locks and unlocks all the doors in the Redbrands’ hideout. Simon Dominic The Cragmaw goblins are a threat throughout the Phandalin region R10: Common Room This room is the headquarters and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
key that locks and unlocks all the doors in the Redbrands’ hideout. Simon Dominic The Cragmaw goblins are a threat throughout the Phandalin region R10: Common Room This room is the headquarters and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Regional Effects The region containing a legendary black dragon’s lair is warped by the dragon’s
region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Regional Effects The region containing a legendary black dragon’s lair is warped by the dragon’s
region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the