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Returning 34 results for 'crouching will reasoned'.
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Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
.
Innate Spellcasting. Baphomet’s spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.
At will: detect magic
3/day
reasoned with when my rage has been stoked.”
21–40
“I degenerate into beastly behavior, seeming more like a wild animal than a thinking being.”
41–60
&ldquo
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists
. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
Crouching
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is approached, it will advance waving its claws in an aggressive manner and speak. If any member of the party can understand Olman, an ancient language, the crayfish will be heard to say, “Who is this
? Who dares to enter the chamber of the guardian? You had better go, or I will have to discharge my sacred duty! Be off with you before I lose my temper!” If the party retreats, the crayfish will not
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is approached, it will advance waving its claws in an aggressive manner and speak. If any member of the party can understand Olman, an ancient language, the crayfish will be heard to say, “Who is this
? Who dares to enter the chamber of the guardian? You had better go, or I will have to discharge my sacred duty! Be off with you before I lose my temper!” If the party retreats, the crayfish will not
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spark of life has no memory, personality, or history. It is simply the impetus to move and obey. This process binds the spirit to the artificial body and subjects it to the will of the golem’s creator
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
character can get her to stand down by succeeding on a DC 18 Charisma (Persuasion) check. But any hint of a subsequent threat—or if she fears any danger will come to her children—ends negotiation and she
then awakened, Ignis can again be reasoned with. Ignis’s Children Ignis’s children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, you’ll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spark of life has no memory, personality, or history. It is simply the impetus to move and obey. This process binds the spirit to the artificial body and subjects it to the will of the golem’s creator
can’t be reasoned with or tricked with words. Constructed Nature. A golem doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
character can get her to stand down by succeeding on a DC 18 Charisma (Persuasion) check. But any hint of a subsequent threat—or if she fears any danger will come to her children—ends negotiation and she
then awakened, Ignis can again be reasoned with. Ignis’s Children Ignis’s children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, you’ll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my rage has been
.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my
material components.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01–20 “My anger consumes me. I can’t be reasoned with when my
material components.
At will: detect magic
3/day each: dispel magic, dominate beast, hunter’s mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. Narrak knows the stone giants are a pillar of the Deepking’s power, and that cursing them with Demogorgon’s madness will be an appropriate first step toward delivering the entire city to
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
obediently. The yugoloth hates being controlled in this manner and isn’t shy about making its displeasure known. Like a petulant child, it will follow its instructions to the letter while looking for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
obediently. The yugoloth hates being controlled in this manner and isn’t shy about making its displeasure known. Like a petulant child, it will follow its instructions to the letter while looking for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
Dwarvish inscriptions carved into them that translate as follows: “It is the will of the Keeper of Secrets under the Mountain that only the hand of the king may open these doors. Let all who enter gaze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
Dwarvish inscriptions carved into them that translate as follows: “It is the will of the Keeper of Secrets under the Mountain that only the hand of the king may open these doors. Let all who enter gaze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. Narrak knows the stone giants are a pillar of the Deepking’s power, and that cursing them with Demogorgon’s madness will be an appropriate first step toward delivering the entire city to
, and looks vaguely like a crouching stone giant with a lump on its neck where a second head is beginning to form. The statue is engraved with profane symbols, with the name “Dorhun” scribed in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tells the dragon hunters that Pangil ng Buwan isn’t behaving naturally and succeeds on a DC 18 Charisma (Persuasion) check, Paolo wants to see the bakunawa himself and will decide its fate then. If
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tells the dragon hunters that Pangil ng Buwan isn’t behaving naturally and succeeds on a DC 18 Charisma (Persuasion) check, Paolo wants to see the bakunawa himself and will decide its fate then. If
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
understands that accepting Halaster’s offer and his promise of assistance is the only way his plan will succeed. Drivvin knows that if he leaves his sister to become Halaster’s apprentice — even
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
understands that accepting Halaster’s offer and his promise of assistance is the only way his plan will succeed. Drivvin knows that if he leaves his sister to become Halaster’s apprentice — even
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters d12† Encounter
1 2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still
2 2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders
3
. My brothers will scoff and tell you that these giant kin don’t matter, that they don’t count in the ranking of the ordning, that they’re irrelevant to the world. But they DO matter, and you overlook
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters d12† Encounter
1 2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still
2 2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders
3
. My brothers will scoff and tell you that these giant kin don’t matter, that they don’t count in the ranking of the ordning, that they’re irrelevant to the world. But they DO matter, and you overlook
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
indicates how long it will take to recharge. Chimeric Creations d6 Creature
1 A weasel with glowing eyes that emit bright light out in a 20-foot radius and dim light for an additional 20 feet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
indicates how long it will take to recharge. Chimeric Creations d6 Creature
1 A weasel with glowing eyes that emit bright light out in a 20-foot radius and dim light for an additional 20 feet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
yawning exit are two gigantic stone statues of crouching griffons, and beyond them lies one of the great wonders and mysteries of the North: Ascore. This ruined dwarven city once overlooked a sea. Now it
, such as Duke Zalto’s head or a group of freed dwarven prisoners, he will reward each character with a rare magic item of that individual’s choice. He secures the desired items while the characters are