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Returning 13 results for 'crouching words revelations'.
Other Suggestions:
crushing words revelations
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left. Wizards are supreme magic-users
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Pharika’s temple and bites some incurable soul. The envenomed victim pitches and babbles for three days, but their disjointed words prove to be a font of alchemical truths, sometimes bearing the
dragon hunting.
The Medusa’s Curse. To seed the world with knowledge, Pharika gathered her medusa children and granted a hundred secrets to each, bidding them to hide their revelations throughout the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in Pharika’s temple and bites some incurable soul. The envenomed victim pitches and babbles for three days, but their disjointed words prove to be a font of alchemical truths, sometimes bearing the
dragon hunting.
The Medusa’s Curse. To seed the world with knowledge, Pharika gathered her medusa children and granted a hundred secrets to each, bidding them to hide their revelations throughout the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touch it, because she’s sick to death of trout. Hethyl Arkorran Hethyl is a heartless creature—not cruel out of spite, just blunt in a mean, uncaring way. She doesn’t hide the truth or mince words, and
she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
touch it, because she’s sick to death of trout. Hethyl Arkorran Hethyl is a heartless creature—not cruel out of spite, just blunt in a mean, uncaring way. She doesn’t hide the truth or mince words, and
she knows her soul is going to the Nine Hells when she dies. She also sees glimpses of the future, which means she’s rarely shocked by what happens around her. These revelations have kept the cultists
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
semiofficial “Be Kind to the Guard and Watch Day” in Waterdeep. Feel free to participate by handing out small gifts and kind words, but be aware that any gift of greater value than a few nibs might be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walking food peddlers. Guildhall Day celebrates the fruits of everyone’s labor with revelations of new products, innovations, fashions, and signage extolling the extent and quality of guild members
semiofficial “Be Kind to the Guard and Watch Day” in Waterdeep. Feel free to participate by handing out small gifts and kind words, but be aware that any gift of greater value than a few nibs might be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
about the Mysteries of Arvandor struggle for the right words, but they all say in one way or another that experiencing the Mysteries is a way for elves to join with Corellon, gifting the god with their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
about the Mysteries of Arvandor struggle for the right words, but they all say in one way or another that experiencing the Mysteries is a way for elves to join with Corellon, gifting the god with their