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Returning 26 results for 'crown workings radiant'.
Other Suggestions:
crown working radiate
crown working rampant
crown working radiant
crown working radiance
crown warnings radiance
Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
;s home world.
Sunlight Hypersensitivity. While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.Ancient legends
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material
Magic Items
The Book of Many Things
Card
Card Title
A ♦️
Chancellor*
K ♦️
Day
Q ♦️
Night
J ♦️
Dawn
2 ♦️
Dusk*
A ♥️
Destiny*
K ♥️
Crown
, cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +10
(9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
, taking 60 (11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
spells
", "rollType":"roll", "rollDamageType":"Radiant", "rollAction":"Crown of Radiance"} Radiant damage.
The crown sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
A flaming crown of holy light adorns your head until the spell ends. A Fiend, Fey, or Undead that moves within 30 feet of you or begins its turn within 30 feet of you takes 2d8;{"diceNotation":"2d8
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crown of Stars 7th-level evocation Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour Seven star-like motes of light appear and orbit your head until the spell ends. You can use a
bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 4d12 radiant damage. Whether
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Crown of Stars 7th-level evocation Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour Seven star-like motes of light appear and orbit your head until the spell ends. You can use a
bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 4d12 radiant damage. Whether
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hopes to use the Star Forge to create a crown that will end a war of succession in their clan, but they need protection to reach the forge and finish their work. The forge is protected by an iron
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hopes to use the Star Forge to create a crown that will end a war of succession in their clan, but they need protection to reach the forge and finish their work. The forge is protected by an iron
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see
takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use Change Shape.
Actions
Multiattack. Kas makes three Vengeful Sword attacks. He can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see
takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use Change Shape.
Actions
Multiattack. Kas makes three Vengeful Sword attacks. He can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
device of some kind, though no such device is present. Atop this dais is a bronze-scaled dragon wearing a coral crown.
Ashgarlyth, a young bronze dragon, stands on the dais. Characters who enter
beautiful, colorful things and hoards a collection of colorful books and coral sculptures, including the crown of coral that he wears. He will not let anyone rifle through his treasures freely. (These items
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
device of some kind, though no such device is present. Atop this dais is a bronze-scaled dragon wearing a coral crown.
Ashgarlyth, a young bronze dragon, stands on the dais. Characters who enter
beautiful, colorful things and hoards a collection of colorful books and coral sculptures, including the crown of coral that he wears. He will not let anyone rifle through his treasures freely. (These items
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The necromancy magic in this pool is intended not to keep it clean but to kill intruders. Any creature that makes an attack dealing radiant damage in this area must succeed on a DC 15 Wisdom saving
its turns, ending the effect on itself on a successful save. Treasure. The baron wears +1 leather armor (shark skin and chitin) and a crown-like helm of ivory, coral, leather, and gold (worth 500 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The necromancy magic in this pool is intended not to keep it clean but to kill intruders. Any creature that makes an attack dealing radiant damage in this area must succeed on a DC 15 Wisdom saving
its turns, ending the effect on itself on a successful save. Treasure. The baron wears +1 leather armor (shark skin and chitin) and a crown-like helm of ivory, coral, leather, and gold (worth 500 gp
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dwarf warrior would rest. The walls are carved with images of valiant dwarf war-priests smiting enemies with glowing axes and blasts of radiant fire.
The door to this area is slightly ajar. The
described in area P14. Treasure. Among the bones and armor scraps on each slab is a gemstone worth 100 gp. The general’s slab also contains her mindguard crown (see appendix B). P14: Rotating Sanctum
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
arch in the central abbey of the monastery (area M3), but without the throne. If the crown and scepter from that area are worn and held by a creature within 5 feet of the arch (including a creature
character who succeeds on a DC 14 Intelligence (Arcana) check determines that the workings of the panels derive from strange sources — some taken from the planar craft that became the monastery, but also from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dwarf warrior would rest. The walls are carved with images of valiant dwarf war-priests smiting enemies with glowing axes and blasts of radiant fire.
The door to this area is slightly ajar. The
described in area P14. Treasure. Among the bones and armor scraps on each slab is a gemstone worth 100 gp. The general’s slab also contains her mindguard crown (see appendix B). P14: Rotating Sanctum
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
arch in the central abbey of the monastery (area M3), but without the throne. If the crown and scepter from that area are worn and held by a creature within 5 feet of the arch (including a creature
character who succeeds on a DC 14 Intelligence (Arcana) check determines that the workings of the panels derive from strange sources — some taken from the planar craft that became the monastery, but also from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
afflicting Barovia. Crypt 34 King Dostron the Hellborn Resting in the center of this crypt is a seven-foot-long gilded sarcophagus, its lid painted with the likeness of a screaming king wearing a crown
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian
afflicting Barovia. Crypt 34 King Dostron the Hellborn Resting in the center of this crypt is a seven-foot-long gilded sarcophagus, its lid painted with the likeness of a screaming king wearing a crown