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Returning 25 results for 'cruel whisper repelling'.
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cruel whispers repelling
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
especially cruel, the hag adopts the appearance of a kindly elder, approaches a child in a remote place, and gives them an iron token (described below), through which the child can magically confide in the
speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly, the hag can hear the holder of the token but not the noise around
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Even cruel-hearted criminals turn to Tymora for luck, hoping the goddess recognizes their boldness and daring. Evildoers who work outside the Guild tip their hats to Lady Luck before going out on a
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Even cruel-hearted criminals turn to Tymora for luck, hoping the goddess recognizes their boldness and daring. Evildoers who work outside the Guild tip their hats to Lady Luck before going out on a
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Even cruel-hearted criminals turn to Tymora for luck, hoping the goddess recognizes their boldness and daring. Evildoers who work outside the Guild tip their hats to Lady Luck before going out on a
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Even cruel-hearted criminals turn to Tymora for luck, hoping the goddess recognizes their boldness and daring. Evildoers who work outside the Guild tip their hats to Lady Luck before going out on a
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in
, legend says, caused the undersea volcanic activity that formed Stormwreck Isle. In all likelihood, Sharruth is long dead and entombed beneath the island, but chromatic dragons whisper that she still
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in
, legend says, caused the undersea volcanic activity that formed Stormwreck Isle. In all likelihood, Sharruth is long dead and entombed beneath the island, but chromatic dragons whisper that she still
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.” When an annis feels especially cruel, the hag adopts the appearance of a kindly elder
, provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
subtlest hint of a smile. Her portrait has been slashed in half. The first character who steps within 5 feet of the torn portrait of Jhesiyra Kestellharp hears a woman’s voice whisper in their head: “So
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
subtlest hint of a smile. Her portrait has been slashed in half. The first character who steps within 5 feet of the torn portrait of Jhesiyra Kestellharp hears a woman’s voice whisper in their head: “So
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are met with suspicion and anger, and parents warn their children: “Be good, or the annis will get you.” When an annis feels especially cruel, the hag adopts the appearance of a kindly elder
, provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hag’s whisper but not any other sounds at the hag’s location. Similarly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unhappy about the situation in the mere, and he develops the notion that these strangers could be the key to driving out the cultists and to slaughtering their cruel bullywug allies. Snapjaw tries to
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
unhappy about the situation in the mere, and he develops the notion that these strangers could be the key to driving out the cultists and to slaughtering their cruel bullywug allies. Snapjaw tries to
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
situation in the mere, and he develops the notion that these strangers could be the key to driving out the cultists and to slaughtering their cruel bullywug allies. Snapjaw tries to communicate with the
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
situation in the mere, and he develops the notion that these strangers could be the key to driving out the cultists and to slaughtering their cruel bullywug allies. Snapjaw tries to communicate with the
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to cast the scrying spell as an action. After it has been used three times, the dark gift vanishes. The beneficiary’s voice becomes a low whisper, and its smile becomes cruel and evil. X33e. Vault of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to cast the scrying spell as an action. After it has been used three times, the dark gift vanishes. The beneficiary’s voice becomes a low whisper, and its smile becomes cruel and evil. X33e. Vault of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters encounter 1d4 + 1 chardalyn berserkers (see appendix C), their flesh ravaged by frostbite. Obsession with chardalyn has made these humans psychotic. They go wherever Auril’s cruel winds guide them
encounter takes place during a blizzard, the characters experience the added terror of the Frostmaiden’s whisper on the wind, telling them, “This is the doom that awaits you all. This is the fate of any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters encounter 1d4 + 1 chardalyn berserkers (see appendix C), their flesh ravaged by frostbite. Obsession with chardalyn has made these humans psychotic. They go wherever Auril’s cruel winds guide them
encounter takes place during a blizzard, the characters experience the added terror of the Frostmaiden’s whisper on the wind, telling them, “This is the doom that awaits you all. This is the fate of any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
, the bats flood out of the caverns to hunt in the mountains, returning to this area at dawn. While the bats are roosting, bright light or any noise louder than a whisper agitates them and sends them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
, the bats flood out of the caverns to hunt in the mountains, returning to this area at dawn. While the bats are roosting, bright light or any noise louder than a whisper agitates them and sends them
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
noise louder than a whisper agitates the bats and sends them into a panic, causing a number of swarms of bats equal to the number of characters in this area descend from the ceiling and attack the source
this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants notice the characters, they abandon their meal and attack. One
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
noise louder than a whisper agitates the bats and sends them into a panic, causing a number of swarms of bats equal to the number of characters in this area descend from the ceiling and attack the source
this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants notice the characters, they abandon their meal and attack. One
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pursue unity at any cost. Cruel martinets who earn the Hardheads their nickname, they enforce laws ruthlessly, without flexibility or compassion. Factol Sarin (lawful neutral, human Harmonium captain
strict warden, using divination magic to track down fugitives and deploy agents to retrieve them. Somehow, she finds time to personally sign off on every punishment in the Cage. Mercykillers whisper that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pursue unity at any cost. Cruel martinets who earn the Hardheads their nickname, they enforce laws ruthlessly, without flexibility or compassion. Factol Sarin (lawful neutral, human Harmonium captain
strict warden, using divination magic to track down fugitives and deploy agents to retrieve them. Somehow, she finds time to personally sign off on every punishment in the Cage. Mercykillers whisper that