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Returning 20 results for 'cruel with retreats'.
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cure with retreat
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performances only rarely. He often retreats into his lair below the cult’s guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle
for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos’s Captivating Presence for 24 hours.
Cruel Entertainment. When a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
performances only rarely. He often retreats into his lair below the cult’s guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle
for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos’s Captivating Presence for 24 hours.
Cruel Entertainment. When a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. MALEVOLENT DWELLERS OF THE DEEP
The sahuagin are cruel and vicious in equal measure. Although they are humanoid in form, they have a mindset closer to that of predatory sharks than the outlook of humans or
advances to attack in melee. On a successful save, the sahuagin retreats or escapes if possible, temporarily fighting off the influence of the trait. If the sahuagin’s move takes it farther than 30 feet from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. MALEVOLENT DWELLERS OF THE DEEP
The sahuagin are cruel and vicious in equal measure. Although they are humanoid in form, they have a mindset closer to that of predatory sharks than the outlook of humans or
advances to attack in melee. On a successful save, the sahuagin retreats or escapes if possible, temporarily fighting off the influence of the trait. If the sahuagin’s move takes it farther than 30 feet from
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
center around the dragon’s rampages, which began when the region’s people rose up in revolt against diabolical tyrants. These rulers are remembered today as magically powerful and casually cruel. They
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that the characters must coat their weapons in the concoction and injure the dragon with those weapons until he retreats to his lair and enters a magical slumber. (The dragon retreats when he has taken
center around the dragon’s rampages, which began when the region’s people rose up in revolt against diabolical tyrants. These rulers are remembered today as magically powerful and casually cruel. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Instead, they feign retreats, regroup, and launch new attacks, wearing down their foes like storm-driven waves eating away at a sandy beach. Almost all water cultists are excellent swimmers skilled
. The water prophet’s primary motivation is retribution; the world has been cruel to him, and he intends to make everyone else suffer as he has. He longs to be near the ocean again and is distressed by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Instead, they feign retreats, regroup, and launch new attacks, wearing down their foes like storm-driven waves eating away at a sandy beach. Almost all water cultists are excellent swimmers skilled
. The water prophet’s primary motivation is retribution; the world has been cruel to him, and he intends to make everyone else suffer as he has. He longs to be near the ocean again and is distressed by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
beast retreats to a safe distance. If it’s cornered and doesn’t like its chances of survival, it bargains or pleads for its life. An awakened beast knows its territory well and can point characters to
characters encounter 1d4 + 1 chardalyn berserkers (see appendix C), their flesh ravaged by frostbite. Obsession with chardalyn has made these humans psychotic. They go wherever Auril’s cruel winds guide them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
beast retreats to a safe distance. If it’s cornered and doesn’t like its chances of survival, it bargains or pleads for its life. An awakened beast knows its territory well and can point characters to
characters encounter 1d4 + 1 chardalyn berserkers (see appendix C), their flesh ravaged by frostbite. Obsession with chardalyn has made these humans psychotic. They go wherever Auril’s cruel winds guide them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain
clear that the Temple of the Crushing Wave is no longer secure, Gar retreats to the Plunging Torrents, the water node. Within this node, Gar gains one additional use of his Legendary Resistance trait
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle is the earth prophet of Elemental Evil and the leader of the Black Earth cult in the Sumber Hills. He is a medusa of unusual power who was once a vain and cruel human nobleman. Marlos delights in
loyal to him. In the Earth Node When the Temple of Black Earth is threatened, Marlos Urnrayle retreats to the Black Geode, the earth node. Within this node, Marlos gains one additional use of his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain
clear that the Temple of the Crushing Wave is no longer secure, Gar retreats to the Plunging Torrents, the water node. Within this node, Gar gains one additional use of his Legendary Resistance trait
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle is the earth prophet of Elemental Evil and the leader of the Black Earth cult in the Sumber Hills. He is a medusa of unusual power who was once a vain and cruel human nobleman. Marlos delights in
loyal to him. In the Earth Node When the Temple of Black Earth is threatened, Marlos Urnrayle retreats to the Black Geode, the earth node. Within this node, Marlos gains one additional use of his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they are to the cult. Qarbo is cruel and more than a little manic in his demeanor. He grins slyly the entire time he questions the characters, as if enjoying an inside joke. He asks questions such as
monastery belong to the Black Earth cult. The crypt is part of the dungeon claimed by the lich Renwick, who normally can be found in his workshop (area M16). The lich retreats here to avoid confronting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they are to the cult. Qarbo is cruel and more than a little manic in his demeanor. He grins slyly the entire time he questions the characters, as if enjoying an inside joke. He asks questions such as
monastery belong to the Black Earth cult. The crypt is part of the dungeon claimed by the lich Renwick, who normally can be found in his workshop (area M16). The lich retreats here to avoid confronting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
, attacking all who enter, but the dragon retreats if reduced to 50 hit points or fewer. Treasure. The treasure near the west wall is the dragon’s hoard. It includes 67 pp, 235 gp, 2,750 sp, assorted gems
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
, attacking all who enter, but the dragon retreats if reduced to 50 hit points or fewer. Treasure. The treasure near the west wall is the dragon’s hoard. It includes 67 pp, 235 gp, 2,750 sp, assorted gems
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
the marid enjoys the work. Cult Activity. Cruel cultists bully the Elementals in the next room and are keeping a prisoner nearby. The prisoner is a gnome whom Shanzezim hasn’t yet met. Pipe System. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
the marid enjoys the work. Cult Activity. Cruel cultists bully the Elementals in the next room and are keeping a prisoner nearby. The prisoner is a gnome whom Shanzezim hasn’t yet met. Pipe System. The