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Returning 35 results for 'crushing rather grime to her realms'.
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crossing rather grim to her realms
crouching rather grim to her realms
crouching rather grave to her realms
causing rather grave to her realms
crushing rather grave to her realms
Monsters
Princes of the Apocalypse
Crushing Wave cult: a dragon turtle named Bronzefume. Young and impressionable, she was lured to the Temple of the Crushing Wave by Gar Shatterkeel's offer of riches. Bronzefume stays out of sight in the
dragon turtle attacks only if she's sure those she meets are intruders, such as if she sees water cultists fighting the characters.
Bronzefume prefers to attack boats rather than people. Given a choice between attacking a character and damaging a boat that character is on, she opts for the boat. Fire
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
training, they typically take out their frustration on their creator’s enemies, rather than on their creator. A draegloth that can’t suppress its ambitions might abandon its creator and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
they aren’t incapacitated. When the eladrin makes this change, they use the stat block of the new season rather than their old stat block. Any damage the eladrin sustained in their previous form
Backgrounds
Sword Coast Adventurer's Guide
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
Investigation rather than Athletics.
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
Backgrounds
Sword Coast Adventurer's Guide
never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Backgrounds
Baldur’s Gate: Descent into Avernus
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
monsters
Restoration spell or similar magic.Wayward haints are restless spirits stuck between the realms of the living and the dead. Be it a curse or an unresolved conflict from their previous life, a haint can
and lash out with a crushing wave of the grief and indecision that binds their spirit.
Secret. Wayward haints can be trapped in empty bottles if they’re tricked or forced to pass over one.PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
monsters
expended uses at the start of each of its turns.
Gnashing Teeth. The hunting horror makes one Bite attack.
Crushing Horror. A creature Grappled by the hunting horror takes 22 (4d10);{"diceNotation
":"4d10", "rollType":"damage", "rollAction":"Crushing Horror", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Pursuit of Prey. The hunting horror moves up to its Speed.
And in the air about him were
races
homelands.
The period written in history as the Era of Expansion is often portrayed as an endless eruption of violence that lasted centuries as humans spread to every corner of Etharis. Rather, the
their realms are far from homogeneous, each with their own history and mix of folk from other heritages.
Of all human vices, ambition is thought to be the most insidious. Humans still dominate
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elf Rangers Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as
scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil or Solonor Thelandria. Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elf Rangers Elf rangers are usually associated with a particular community such as Evereska or the tribes in the Misty Forest. Rather than being wandering explorers, elf rangers typically act as
scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil or Solonor Thelandria. Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, with the Material realms at the center. The Inner Planes form a wheel around the Material Plane, enveloped in the Ethereal Plane. Then the Outer Planes form another wheel around and behind (or above
between Bytopia and Arcadia; rather, this theoretical positioning is based on the philosophical shading among the three planes and the relative importance they give to law and good. Other
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
you use Flurry of Blows, you can have the attacks originate from the shade instead of you. Attacks originating from the shade deal Necrotic or Force damage (your choice) rather than their normal damage
Focus Point to touch a creature and restore a number of Hit Points equal to a roll of your Martial Arts die plus your Wisdom modifier.
Level 11: Crushing Guilt You can expend 3 Focus Points to release
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
part of the Kingdom of Furyondy. The evil cambion Iuz, rather than Szass Tam, sends forces against the fortress.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Athas would have looked much like the Forgotten Realms. The four Haunted Keeps described in chapter 3 of this adventure are lonely outposts or ruins scattered throughout the badlands under which Tyar
-Besil lies. Rivergard Keep is admittedly a little problematic in a desert world, but the solution is simple: It lies on the dusty banks of a river long dried up. The Crushing Wave cultists occupying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Athas would have looked much like the Forgotten Realms. The four Haunted Keeps described in chapter 3 of this adventure are lonely outposts or ruins scattered throughout the badlands under which Tyar
-Besil lies. Rivergard Keep is admittedly a little problematic in a desert world, but the solution is simple: It lies on the dusty banks of a river long dried up. The Crushing Wave cultists occupying
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Setting the Adventure This adventure takes place in the Western Heartlands of the Sword Coast region in the Forgotten Realms campaign setting. You can set the adventure on a different world if you
part of the Kingdom of Furyondy. The evil cambion Iuz, rather than Szass Tam, sends forces against the fortress.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character’s beliefs aren’t what they profess. Alignment doesn’t limit the actions characters can take; rather, the actions they take indicate what their alignment is. It’s OK to stray from the tenets of one’s
chapter 1 if you run into trouble with evil characters played in a disruptive way. Planes and Alignment The Outer Planes (described in chapter 6) are realms where alignment manifests in reality. When
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character’s beliefs aren’t what they profess. Alignment doesn’t limit the actions characters can take; rather, the actions they take indicate what their alignment is. It’s OK to stray from the tenets of one’s
chapter 1 if you run into trouble with evil characters played in a disruptive way. Planes and Alignment The Outer Planes (described in chapter 6) are realms where alignment manifests in reality. When
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
invites you to think about your character in a different context. The darkness of Etharis is more than something that you step into; rather, the darkness seeps into you.
With that in mind, Grim Hollow
a vampire, or cursed by a hag? Rather than being relegated to NPC status or handwaving what should be a monumental and dramatic part of your character, Transformations allow the story to continue in
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 8: Realms of Etharis Damien Mammoliti Etharis World MapView Player Version Welcome, adventurers, to Etharis.
I would rather you had arrived here at a happier time, when civilization was
type of story can be told within the realms that make up the world of Grim Hollow. The juxtaposition of these tales holds a great deal of narrative power. Mortal evildoers try to blame the consequences
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this collection of eerie realms the Land of the Mists, but monster hunters know it as Ravenloft. Terror, magic, mystery, and suspense fill these fractured domains, an infinite gallery of unfolding
Ravenloft in Barovia—home of the notorious Strahd von Zarovich. In this mysterious setting, the land, the passage of time, the tides, and every other reliable truth can shift unpredictably. Rather than
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reckless attacks with no regard for their own lives, seeking to cause as much damage as possible before falling. They are fearless and would rather die fighting among a mob of enemies than retreat a
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
this collection of eerie realms the Land of the Mists, but monster hunters know it as Ravenloft. Terror, magic, mystery, and suspense fill these fractured domains, an infinite gallery of unfolding
Ravenloft in Barovia—home of the notorious Strahd von Zarovich. In this mysterious setting, the land, the passage of time, the tides, and every other reliable truth can shift unpredictably. Rather than
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reckless attacks with no regard for their own lives, seeking to cause as much damage as possible before falling. They are fearless and would rather die fighting among a mob of enemies than retreat a
themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimport’s poorest quarters, armed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 2: The Sword Coast and the North This chapter details many of the locales of the Sword Coast and the North, as seen through the eyes and recollections of a person living in Faerûn. Rather
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the