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Returning 15 results for 'crushing received groves to have resolve'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. Both trees must be at least as large as the treefolk.Multiattack. The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Crushing Vine. Melee Weapon Attack: +10
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Crushing Vine"} to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6);{"diceNotation":"3d12+6", "rollType":"damage", "rollAction":"Crushing
backgrounds
You know the ancient rites kept alive by secretive druids and hedge practitioners in the shadowed groves of the primordial forests. Remedies and hexes woven into wicker charms can stave off
1
A crescent woven from wicker and laced with silver wire
2
A glass bauble that was the first payment you received for your hedge wisdom
3
A Tiny figure made of acorn caps from the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
. Both trees must be at least as large as the treefolk.
Actions
Multiattack. The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
Crushing Vine. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darcalus Rex During her annual midnight submergence in the deepest of Nevuchar Springs’s miraculous baths, Cardinna Artazas—the community’s thrice-reincarnated elder mystic—received an apocalyptic
. Now she dedicates the Eternal Order’s resources to what she believes is a necessary evil: nurturing a reborn tyrant who tests her resolve as he demands ever greater magical reagents and sacrifices
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
crushing ceiling trap +1 Recovered the treasure +1 L5: Grotto Attacked the pechs −1 Improved the pechs’ mood +2 Refused to douse any bright lights −1 L6: Fungal Cavern Disturbed the crickets −1 L7
or drink −1 Defeated Kashem the dao +2 Saw through Kashem’s illusions before she attacked +1 L18: Black-Water Lake Gathered all the garnets on the island +1 Received an insult from Iggwilv +1 Used
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Eternal Flame followers, but also find them maddeningly inconstant. Black Earth cultists ally most often with the Crushing Wave, since they admire the patience and pragmatism of the water cultists.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
graduating from your apprenticeship, you and your peers went your separate ways to focus on your own studies. Recently, you received a letter from one of your colleagues, pointing you toward a source of lost
a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pull himself together and fulfill his obligations. Homesteads in Peril Herivin Dardragon, the halfling proprietor of the Harvest Inn in the town of Westbridge, has received reports that ogres and hill
(see chapter 9, “Castle of the Cloud Giants”) might encounter a team of air cultists with a devastation orb in their possession. The Cult of the Crushing Wave might help Chief Guh and her hill giants
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. She demands that each character surrender the feeling of delight they remember from when they were given the best gift they ever received. Jebbek produces a stoppered gourd that can hold these
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
are stone stairs leading up into a passage of dwarven stonework to the north and cave mouths to the northwest and southwest.
This cavern is the center of the Crushing Wave cult’s presence in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
. Despite reports that the darkhafts and the Stone Guards have received about the growing crisis outside the city’s walls, hubris and the onset of madness prevents them from mounting any sort of response or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, this district provides a touch of wilderness in the heart of the city. A small community of immigrants from the Eldeen Reaches maintains these groves and gardens. Upper Central Ambassador Towers This
Families were those that received standing invitations to the first Tain Gala. Though the list has remained generally stable through the years, just last year Celyria expelled the ir’Moros family and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnel leads east to area C20 of the Temple of the Crushing Wave. A15. Plaza of Fallen Spires Cracked flagstones of ultramarine marble pave this plaza. An avenue to the east ends at a wall of fallen
. Etchings of cloudy landscapes encircle the horn, where a pyramid palace seems to float upon a cloud bank among groves of palm, fig, and date trees. Blowing the horn calls forth the djinni Ahtayir, who