Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'crushing recite great to have reflections'.
Other Suggestions:
cresting refine great to have reflection
causing refine great to have reflection
cresting refine great to have reflections
causing refine great to have reflections
cresting remote great to have reflection
Magic Items
Dungeon Master’s Guide
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Magic Items
Dungeon Master’s Guide
disappears, your Attunement to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life
person, you can take a Magic action to recite words from its pages in a foul, dead language. Each time you do so, you take 1d12 Psychic damage, and each creature within 15 feet of you takes 3d6 Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a successful save, the creature takes half as much damage and isn’t knocked prone.An ogre chain brute wields a great spiked chain, swinging it with both hands in a wide circle to knock foes
their feet. Alternatively, the ogre can swing the chain in a crushing overhead smash.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
; ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
; ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
; ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
; ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales crushing force in a 300-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, the
; ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in its tracks. But
Monsters
Eberron: Rising from the Last War
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
otherwise intact.
“Karrnslayer” (Colossus WX-31) lost its legs but crawls through the Mournland, using its arms to drag its great bulk across the ground. It is always prone and can’t
Monsters
Icewind Dale: Rime of the Frostmaiden
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
gnolls. Their noses can’t stand the scent of perfumes, and their ears can’t abide words spoken aloud in Celestial. They don’t cast reflections in mirrors unless they want to.
Unlike
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Magic Items
Keys from the Golden Vault
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
The Book of Vile Darkness has the following properties:
Circle of Death. While attuned
demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
monsters
damage.
Legendary Resistance (6/day). If Great Cthulhu fails a saving throw, it can choose to succeed instead.Multiattack. Great Cthulhu makes six Crushing Claw attacks.
Crushing Claw. Melee Attack
makes two Crushing Claw attacks.
Relentless Horror (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Relentless Horror"}. Great Cthulhu chooses one of the following options
monsters
effects.Multiattack. The greater star-spawn of Cthulhu makes two Crushing Fist attacks.
Crushing Fist. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Crushing Fist
"}, reach 20 ft. Hit: 28 (4d10 + 6);{"diceNotation":"4d10+6", "rollType":"damage", "rollAction":"Crushing Fist", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Spellcasting. The greater star-spawn of
monsters
effects.Multiattack. The lesser star-spawn of Cthulhu makes two Crushing Fist attacks.
Crushing Fist. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Fist"}, reach 15
ft. Hit: 22 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Crushing Fist", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Spellcasting. The lesser star-spawn of Cthulhu
monsters
Moral Quandary. As a Bonus Action, a creature can recite the moral of a story using the same theme as the reveler’s Storied Form to weaken it for 1 hour. While weakened, the reveler can’t
take Reaction;Reactions, and its AC is reduced by 4.
Storied Form. The reveler takes on a specific form: Great Beast, Hero, or Witch. The form determines certain traits and the theme of stories the
monsters
uses of Crushing Grip or Throw Victim.
Bludgeoning Pseudopod. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Bludgeoning Pseudopod"}, reach 10 ft. Hit: 17 (2d10 + 6
);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bludgeoning Pseudopod", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Crushing Grip. Strength Saving Throw: DC 18, one creature
monsters
expended uses at the start of each of its turns.
Gnashing Teeth. The hunting horror makes one Bite attack.
Crushing Horror. A creature Grappled by the hunting horror takes 22 (4d10);{"diceNotation
":"4d10", "rollType":"damage", "rollAction":"Crushing Horror", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Pursuit of Prey. The hunting horror moves up to its Speed.
And in the air about him were
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3
, such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the target’s body re
Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average
monsters
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
give way to twisted, misshapen creatures “blessed” by Shub-Niggurath. Her dark young walk the land, crushing anyone who would defy the cult. The corruption spreads, eventually reaching
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Determining Victory At the end of the battle, count the group’s victories to determine the result of the battle. Victory Results Victories Result
0 Crushing Defeat
1-2 Defeat
3
Pyrrhic Victory (1,000 gp reward)
4-5 Victory (2,500 gp reward)
6+ Decisive Victory (5,000 gp reward)
Crushing Defeat Ularan Mortus claims the ruinstone. Leilon is sacked and its
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Determining Victory At the end of the battle, count the group’s victories to determine the result of the battle. Victory Results Victories Result
0 Crushing Defeat
1-2 Defeat
3
Pyrrhic Victory (1,000 gp reward)
4-5 Victory (2,500 gp reward)
6+ Decisive Victory (5,000 gp reward)
Crushing Defeat Ularan Mortus claims the ruinstone. Leilon is sacked and its
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Chapter 2: Creating an Archfey Archfey are among the most powerful beings in the Feywild. Consciously or unconsciously, they transform their Feywild homes into reflections of their desires and
complex personalities. Powerful archfey such as the Summer Queen and the Queen of Air and Darkness rule vast domains, and their influence is so great that their courts stretch beyond the borders of their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Underdark Extending miles downward and outward beneath the surface of Faerûn, and reaching to other continents as well, the great network of subterranean caverns known as the Underdark is home to
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Underdark Extending miles downward and outward beneath the surface of Faerûn, and reaching to other continents as well, the great network of subterranean caverns known as the Underdark is home to
all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes. Most surface-dwelling folk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters entered through the water gate (area K11), three Crushing Wave reavers (chapter 7) provide escort instead. The escort takes the party to the great hall (area K16), where Grimjaw interviews
recruit thugs and monsters to join the Cult of the Crushing Wave. When the characters arrive at Rivergard, read the following text: A small castle overlooks the mighty Dessarin River, which is a good half
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters entered through the water gate (area K11), three Crushing Wave reavers (chapter 7) provide escort instead. The escort takes the party to the great hall (area K16), where Grimjaw interviews
recruit thugs and monsters to join the Cult of the Crushing Wave. When the characters arrive at Rivergard, read the following text: A small castle overlooks the mighty Dessarin River, which is a good half
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hidden, and a shadow dragon’s lair contains a great many secret caches. An ancient shadow dragon might have a hundred or more such repositories secreted about their territory, making stealing from a
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies. Those tritons spread across the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies. Those tritons spread across the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Ogre Chain Brute An ogre chain brute wields a great spiked chain. It swings this chain with both hands in a wide circle around itself to knock foes off their feet. Alternatively, it can swing the
chain in a crushing overhead smash that’s nearly impossible to block or deflect. Ogre Chain Brute
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft