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                        Returning 6 results for 'crushing was rules'.
                    
                
                        
                            
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                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is currently in the up position and has the word âCrushâ inscribed above it. Moving this lever to the down position causes the pitâs east and west walls to close together, crushing anything between
                                                
                                            
                                                
                                                     it, becoming visible as they do so.
 Bunk Beds. Four stone bunk beds are pushed against the long walls of the room.
 The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     guard.
 Five Crushing Wave reavers and a Howling Hatred priest wearing a balloon pack watch the outer camp. (See chapter 7 for the cultistsâ statistics and rules for the balloon pack.) The figures
                                                
                                            
                                                
                                                    Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylundâs cabin is a testament
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     desk at the center of the island. Knol can explain the rules of Dungeonland and take any bets the characters place. The standard entry is 1 platinum chip with a bet on whether the adventurers will
                                                
                                            
                                                
                                                     Shemeshkaâs choice in the area must succeed on a DC 18 Wisdom saving throw or be affected by a confusion spell. 4 Crushing Will. Amid the sound of vulpine yips and growls, Shemeshkaâs will overwhelms the
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     crushingâmove fast!â âThe master of this tomb longs to be free. Wouldnât you, if you were he?â âSteal not from the library, for it holds trouble.â âIllusions are we, born from a mix of wanderlust and
                                                
                                            
                                                
                                                     creatures it catches trying to steal the wand. Once the treant has been defeated, the wand can easily be retrieved. T10: Crushing Room Trap This room appears to be empty. When one or more characters
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tunnel leads east to area C20 of the Temple of the Crushing Wave. A15. Plaza of Fallen Spires Cracked flagstones of ultramarine marble pave this plaza. An avenue to the east ends at a wall of fallen
                                                
                                            
                                                
                                                     and fight only in self-defense. Roleplaying Aerisi Kalinoth. Aerisi rules the Cult of the Howling Hatred like an imperious, vain, and tempestuous queen. She is oblivious to compassion or kindness unless
                                                
                                            
                                        






