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Returning 9 results for 'cube clings'.
Other Suggestions:
core clings
cube coins
cube ceilings
cure clings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Hook Horror Larder Ambush. A hook horror clings to a 15-foot high ledge, waiting to ambush any who enter. The ledge is set into the western wall, between the two tunnel entrances.
Bones. Lying
enough to fit in a 1-foot cube. It loses its shape after a few seconds, becoming an ordinary puff of smoke.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crocodile that nests to the rear of the shrine. If the characters attack the crocodiles, their mother joins the fray 2 rounds later. 16B. Mosaic Floor Moss clings to the stonework throughout this hall. The
be dispelled with a dispel magic spell. The crawlway, which is 2 feet wide and 3 feet high, leads to area 16D. Puzzle Cube. If a character searches the pedestal, they discover the outline of a stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
statue are useless, though the head of a +1 mace attached to a broken haft can be found. Well of Light. The illumination inside the well comes from liquid light, a fluid that clings like oil if
touched to a given surface and in the presence of other light eventually spreads to cover the entire surface. If a creature falls into the well and is pulled out, the liquid light clings to a small portion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Revel’s End Locations (R1-R8) The following locations are keyed to map 2.12. R1. Pier Ships dock here to offload prisoners and supplies. R2. Elevator A sturdy wooden scaffold clings to the 160-foot
wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on a side. It takes 1 minute for the car to travel all the way up or down the scaffold. R3. Guard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
instantly destroyed. Green Slime This acidic slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A patch of
creature can use its action to try to escape, doing so with a successful DC 12 Strength (Athletics) or Dexterity (Acrobatics) check. Each 10-foot cube of giant webs has AC 10, 15 hit points
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
feet 1d10 feet Razorvine Nuisance Hazard (Levels 1–4) Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
: Elevator A sturdy wooden scaffold clings to the 160-foot-high cliff separating the prison from the dock. Looming above the scaffolding is a wooden crane that is controlled from area R3. The crane raises
and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Elevator A sturdy wooden scaffold clings to the 160-foot-high cliff separating the prison from the dock. Looming above the scaffolding is a wooden crane that is controlled from area R3. The crane raises
and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
, ascertain that something akin to a gelatinous cube has lodged itself in the well. The gelatinous cylinder lurks 10 feet down inside the well and is invisible in the water. It attacks any creature and






