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Returning 35 results for 'cube with read'.
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Monsters
Domains of Delight: A Feywild Accessory
or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage.
A hut small enough to fit in a 10-foot cube. The hut comes
.
Yarnspinner’s favorite activity is to read stories aloud to the animals that occupy his domain, all of which benefit from having had awaken spells cast on them. The archfey’s stories
Monsters
Mythic Odysseys of Theros
":"recharge","rollAction":"Web of Hair"}. Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is difficult terrain, its area is lightly obscured, and it lasts for 1
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect.
Ooze. A gelatinous cube immediately appears
Wave
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak
feats
choose to join the order. However, those outside the order usually keep their abilities hidden, as such powers are often seen as a curse. You gain the following benefits:
You can speak, read, and write
complete a short rest;short or long rest.
You can whisper magical words in Ignan toward any nonmagical flames you can see within 30 feet of you that could fit within a 5-foot cube. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
Give the
placed so that each god is opposite its rival’s cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
obtain Obo’laka’s puzzle cube. The doors are slightly ajar and have rusty hinges that squeal loudly when the doors are opened. When the characters arrive, four zorbos (see appendix D) are lurking around
brackets protrude from the walls under the reliefs.
To disarm the puzzle cube trap in area 19E, the magic torches from that room must be placed in the brackets in this hall. Barred Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral
, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation. Personality. When it grows
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this occurs, read: The pedestal rotates, and an ornate stone cube emerges from a hatch on its surface.
The characters can now safely take the puzzle cube. 16D. Hidden Room A strange grid is etched
be dispelled with a dispel magic spell. The crawlway, which is 2 feet wide and 3 feet high, leads to area 16D. Puzzle Cube. If a character searches the pedestal, they discover the outline of a stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quietly and not be so open. He inspects the gems, weighs them by hand while looking at the characters with suspicion, then pays them for the delivery with a zircon worth 50 gp. Gelatinous Cube Incursion The
first time the characters visit the Traders’ Grotto without an escort, a clanging bell sounds near the main entrance. When this happens, read the following boxed text to the players. The deep gnomes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it
telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
monsters in the gladiatorial pit can the spears be obtained. When all four spears are placed in the hands of the statues, read: The pedestal begins to turn on the spot, and an ornate stone cube
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
D) lives in a burrow underneath the courtyard and goes to ground as soon as it senses intruders. When a character approaches the door, read: Sculptural reliefs decorate the doors of this shrine. The
character with disadvantage. 10D. Puzzle Cube The doors of this chamber are not locked or trapped. A shaft of natural light spills from a tiny square hole in the ceiling onto a carved stone pedestal. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the area, then read down until you find its size. Then check the rightmost column to see about how many creatures are caught in the area. If you imagine that the targets are spread out, decrease the
and Size ———————————————— Cone Cube Circular* Line Number of Targets 10-foot 5- to 10-foot 5-foot-radius — 1 15- to 20-foot 15-foot — 30-foot-long, 5-foot-wide 2 25-foot — 10-foot-radius 30-foot-long
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
.
Gelatinous Cube
Large ooze, unaligned
Armor Class 6
Hit Points 84 (8d10 + 40)
Speed 15 ft.
STR
14(+2)
DEX
3(−4)
CON
20(+5)
INT
1(−5)
WIS
6(−2)
CHA
1(−5
)
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has disadvantage on the saving throw.
Creatures
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
psychic damage. Acheron Wardrobe The scene on this door depicts an army of orcs clashing with an army of hobgoblins. When the door is opened, read: Dust and smoke billow from the wardrobe, and the air
around you sounds out with the roar of battle. Beyond the doors, armies fight under a blood-red sky that has an iron cube floating in it like a huge, distant moon. Clouds of ash suddenly fly out of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters walk through the flaps into the tent, read or paraphrase the following text: Warm light glows from a single lantern in this otherwise dark tent, illuminating canvas walls decorated with patchwork
!” the goblin says, beckoning you to sit.
This goblin is Oddlewin, a fortune teller. The ivory deck before him is a Deck of Many Things that he uses to read people’s fates. The symbols on the tent’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinner’s favorite activity is to read stories aloud to the animals that
walls or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage. A hut small enough to fit in a 10-foot cube. The hut
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
panel and hot-wire it. An “out of order” sign hangs above a nearby button which opens the lift’s doors. When the doors open, read or paraphrase the following boxed text to the players: The double doors
on the enclosed lift car open to reveal the inside of a 15-foot cube made of stone with etchings of unicorn patterns covering its walls. A magic orb in the ceiling illuminates the lift. Two young
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
notice the characters, they stop dancing. Read or paraphrase the following text: The goblin on the throne leaps to her feet and barks, “BREE-YARK! This is my party, and I don’t remember inviting you
non-goblins in its den. Webs. The webs are Difficult Terrain, but they aren’t strong enough to restrain anyone. Each 10-foot-cube of webs has AC 10; HP 5; Vulnerability to Fire damage; and Immunity to Bludgeoning, Piercing, Poison, and Psychic damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
balcony, read: A rip forms in the vortex high above, and nine cube-shaped creatures with wings and shortbows fly through. They are quickly followed by a large crystal decahedron that holds a weird
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.
Web of Hair (Recharge 4–6). Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is
the web.
This webbing is immune to all damage except magical fire. A 5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
creature disappears when it is killed or when you are reduced to 0 hit points. If there isn’t enough space for a Large or larger creature to appear, this card has no effect. Ooze. A gelatinous cube
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
yawn and masses of magically summoned locusts fly out of their mouths. The locusts form a single cloud that fills a 15-foot cube centered above the offending floor tile. Each creature in the cloud
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way. Level 2: Scholar While studying magic, you also specialized in another field
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
-foot cube within 5 feet of the assassin. Each creature of the assassin’s choice in that area takes 9 (2d8) psychic damage, and the assassin has the invisible condition. This invisibility lasts until
choose to succeed instead.
Veiled Presence. The infiltrator’s AC includes its Wisdom modifier, and the infiltrator can’t be targeted by divination magic or features that would read its mind or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
by fire, lightning, and acid, having borne the brunt of centuries of destructive spellcasting. A spiral staircase ascends to the topmost chamber. When the characters arrive here, read: Red orbs of
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, scorching ray
If the characters make a lot of noise or tip off their presence in some other way, Kaarghaz begins this encounter invisible (see below). Otherwise, read: Behind the lizard, a hulking
cloud of spores that fill a 10-foot cube originating from the skeleton. Any creature in the area must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become poisoned
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
scribed in Olman. If anyone in the party can read this language, or if the message can be understood by other means, the glyphs will translate as “Here lies Tloques-Popolocas, master of the others, who is
ready to strike (a ring of animal influence). Pressed into the fingers of each hand is a large bead, a jade cube (150 gp) in the right hand and a spherical agate (50 gp) in the left hand. At the feet of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be a better fit for a particular district. The events on the tables are phrased so they can be read aloud or summarized to players. Lower Sharn Street Events d100 Event 01–02 A minotaur holding
spill down and out into the surrounding pool. 6 A team of handlers from House Vadalis walk alongside a small gelatinous cube. "We're trying it out, seeing if it can help keep things clean," they say. 7
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. See “Treasure” below for more information on Okuzor’s canopic jar. Sarcophagus. Whenever the characters are in a position to see down into the pit, read: At the bottom of the pit is a dais
what she had read in The Canopic Being allowed her to successfully guess what had happened to her. She thus chose to end her life by carving out Valin’s pancreas from where it had been placed in her
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
oils worth 500 gp. W4: Corridor This corridor is empty. Heavy iron double doors bookend the western and eastern access points.
Additionally, if the characters haven’t yet explored area W3, read the
(Athletics) check. A creature freed in this way is no longer restrained by the webbing. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away, dealing 5 (2d4) fire damage to any creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
, ascertain that something akin to a gelatinous cube has lodged itself in the well. The gelatinous cylinder lurks 10 feet down inside the well and is invisible in the water. It attacks any creature and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
message in Draconic. Someone who can read the language understands it as “A dragonpriest entombed alive for transgressions of the Law still retains the honor of his position.” Secret Door. A secret






