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Returning 35 results for 'cultural ways respective'.
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Species
Acquisitions Incorporated
different ways. The verdan assign no cultural or biological relevance to any particular coloration, physical features, or gender.
Cultural Chameleons
The clan homes of the Underdark goblinoids who
enclaves, and others near the widespread human settlements of Faerûn.
Without a cultural identity or memory of their own, the verdan quickly adopted the cultural practices of the areas into which they
Backgrounds
Tomb of Annihilation
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cultural Chameleon Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cultural Chameleon Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
many places the most dominant. Their cultural and societal makeup runs the gamut, from the cosmopolitan folk who reside in great cities such as Baldur’s Gate and Waterdeep to the barbarians who rage
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
many places the most dominant. Their cultural and societal makeup runs the gamut, from the cosmopolitan folk who reside in great cities such as Baldur’s Gate and Waterdeep to the barbarians who rage
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wuxia When a sensei disappears mysteriously, her young students must take her place and hunt down the oni terrorizing their village. Accomplished heroes, masters of their respective martial arts
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wuxia When a sensei disappears mysteriously, her young students must take her place and hunt down the oni terrorizing their village. Accomplished heroes, masters of their respective martial arts
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in empathy and understanding. There is no pattern to any verdan’s mutations, as verdan from the same family can shift in drastically different ways. The verdan assign no cultural or biological relevance to any particular coloration, physical features, or gender.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in empathy and understanding. There is no pattern to any verdan’s mutations, as verdan from the same family can shift in drastically different ways. The verdan assign no cultural or biological relevance to any particular coloration, physical features, or gender.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, discover how fickle and vindictive the gods can be. How a champion contends with the whims of a deific patron defines what makes them a hero, whether they seek incredible ways to court immortal favor
create cultural touchstones and shape modern philosophies. They also embody the potential of mortals to be more than mere drops in the raging river of fate. Tales of heroes teach that greatness is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, discover how fickle and vindictive the gods can be. How a champion contends with the whims of a deific patron defines what makes them a hero, whether they seek incredible ways to court immortal favor
create cultural touchstones and shape modern philosophies. They also embody the potential of mortals to be more than mere drops in the raging river of fate. Tales of heroes teach that greatness is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
when addressing strangers. Newcomers who learn the customs and work within the cultural framework, however, can earn places and renown within the communities. Spirits of the Land Most Siabsungkoh
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
prevent her onslaught. This act rent the elves asunder. Lolth and Corellon parted ways, Lolth to become a demon lord in the Abyss and Corellon to become the de facto leader of a pantheon that could no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
prevent her onslaught. This act rent the elves asunder. Lolth and Corellon parted ways, Lolth to become a demon lord in the Abyss and Corellon to become the de facto leader of a pantheon that could no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ways, particularly between domains. One might glimpse their fortune, but such things endlessly shift. Every soul makes their own fate. Views of Vistani Their travels across domains bring many Vistani
meet others who share a grudge against them. VISTANI CHARACTERS
Being a Vistana makes a character part of a larger family and cultural tradition. Most Vistani are human, but many bands incorporate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Type A monster's type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ways, particularly between domains. One might glimpse their fortune, but such things endlessly shift. Every soul makes their own fate. Views of Vistani Their travels across domains bring many Vistani
meet others who share a grudge against them. VISTANI CHARACTERS
Being a Vistana makes a character part of a larger family and cultural tradition. Most Vistani are human, but many bands incorporate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Type A monster's type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
magical, such as wyverns and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the Night Revelers and is pleased if they are. He tries to get the characters to admit they’re seeking the outdated lore of a foreign land. He claims his faction has ways of learning everything
bring her whatever lore they find so her people can learn more about their lost heritage. She asserts that it is her duty to share this cultural wisdom with the People’s Stewards (and believes that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Type A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For
magical, such as wyverns and pseudodragons. Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the Night Revelers and is pleased if they are. He tries to get the characters to admit they’re seeking the outdated lore of a foreign land. He claims his faction has ways of learning everything
bring her whatever lore they find so her people can learn more about their lost heritage. She asserts that it is her duty to share this cultural wisdom with the People’s Stewards (and believes that
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the falling rubble. N8: Forked Tunnel The tunnel splits three ways: north toward a tight crawlspace, west toward a stone door, and south toward a foul-smelling chamber.
At the end of the west
studying the notes learns the following: Cult Experiments. The cult’s leader, Zalryr, is experimenting with ways to magically siphon secrets from an individual’s soul. Early experiments reduced
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the falling rubble. N8: Forked Tunnel The tunnel splits three ways: north toward a tight crawlspace, west toward a stone door, and south toward a foul-smelling chamber.
At the end of the west
studying the notes learns the following: Cult Experiments. The cult’s leader, Zalryr, is experimenting with ways to magically siphon secrets from an individual’s soul. Early experiments reduced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
time and place where they live in monumental ways. When they fall from power or pass away, the ghost of their presence lingers. Determine the kind of leader that influences the new or passing era
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit