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Returning 27 results for 'culture of direct'.
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cultures of direct
capture of direct
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Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
are born from human parents, and they use the same naming conventions as their native culture.
Subrace
Three subraces of aasimar exist: protector aasimar, scourge aasimar, and fallen aasimar. Choose one of them for your character.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. In dragonborn culture, the family is made up of one’s direct relations, while a clan is a collection of families brought together by alliance, intermarriage, or shared history. Although they are
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. In dragonborn culture, the family is made up of one’s direct relations, while a clan is a collection of families brought together by alliance, intermarriage, or shared history. Although they are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
culture, but they can sometimes seem joyful when at work. They have the typical dwarven appreciation for order, tradition, and impeccable craftsmanship, but their goods are purely utilitarian
spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
culture, but they can sometimes seem joyful when at work. They have the typical dwarven appreciation for order, tradition, and impeccable craftsmanship, but their goods are purely utilitarian
spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside or asked to defend the last holdout of civilization against a relentless horde. The zombies could serve as direct threats or motivate others to monstrous deeds, with the ends supposedly
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside or asked to defend the last holdout of civilization against a relentless horde. The zombies could serve as direct threats or motivate others to monstrous deeds, with the ends supposedly
to lay claim to Falkovnia—perhaps a forgotten human culture or relentless giants. Falkovnia is one of the few domains where the characters and the land’s Darklord theoretically represent the same
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors’ serpent gods into their religions. These
can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors’ serpent gods into their religions. These
can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Ice Toad Workplace Giant ice toads serve Arauthator as overseers at Oyaviggaton. They manage the labor of the kobolds, direct the Ice Hunter villagers to provide the lair with food and other
ever-changing Sea of Moving Ice, the weather north of the Spine of the World, and the culture of the elusive Ice Hunters. Marfulb feels great satisfaction in her life’s work, but she knows too little
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Ice Toad Workplace Giant ice toads serve Arauthator as overseers at Oyaviggaton. They manage the labor of the kobolds, direct the Ice Hunter villagers to provide the lair with food and other
ever-changing Sea of Moving Ice, the weather north of the Spine of the World, and the culture of the elusive Ice Hunters. Marfulb feels great satisfaction in her life’s work, but she knows too little
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Direct and Deadly. Hill giants’ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
With no culture of their own, hill giants ape the
attempt to enter.
In conversation, hill giants are blunt and direct, and they have little concept of deception. A hill giant might be fooled into running from another giant if a number of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Direct and Deadly. Hill giants’ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
With no culture of their own, hill giants ape the
attempt to enter.
In conversation, hill giants are blunt and direct, and they have little concept of deception. A hill giant might be fooled into running from another giant if a number of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moves in to finish the job. DWARVES AND ALE
Dwarves have a reputation for being able to consume great quantities of ale. Although drinking plays a significant role in their culture, it is a mistake
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to use humanoids as thralls, since they have a good balance of physical attributes and proper anatomy. Animals, in contrast, require a lot of direct oversight and lack the ability to use tools to help
culture still centers on worship of and subservience to the illithids. Strong but dimwitted, they lack the initiative and the cunning to rebel as long as they are provided with food, shelter, and the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Elvish. Believing they were the direct descendants of the Spirits of Nature, the children of the archfey, in everything they did they gave respect and offerings to the seasonal courts. The ulufey
suffused the northern culture to give rise to the Chapter Knights. Grand Shaman Aetherion. Aetherion is a powerful archdruid named the leader of the Bondmakers in the aftermath of the slaughter that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to use humanoids as thralls, since they have a good balance of physical attributes and proper anatomy. Animals, in contrast, require a lot of direct oversight and lack the ability to use tools to help
culture still centers on worship of and subservience to the illithids. Strong but dimwitted, they lack the initiative and the cunning to rebel as long as they are provided with food, shelter, and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moves in to finish the job. DWARVES AND ALE
Dwarves have a reputation for being able to consume great quantities of ale. Although drinking plays a significant role in their culture, it is a mistake
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
think of a tight pantheon as similar to a family. One or two deities who lead the pantheon serve as parent figures, with the rest serving as patrons of important aspects of the culture that worships
example of a tight pantheon. Odin is the pantheon’s leader and father figure. Deities such as Thor, Tyr, and Freya embody important aspects of Norse culture. Meanwhile, Loki and his devotees lurk in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
think of a tight pantheon as similar to a family. One or two deities who lead the pantheon serve as parent figures, with the rest serving as patrons of important aspects of the culture that worships
example of a tight pantheon. Odin is the pantheon’s leader and father figure. Deities such as Thor, Tyr, and Freya embody important aspects of Norse culture. Meanwhile, Loki and his devotees lurk in the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
powerful, it will invariably be brought low by the combined actions of smaller houses collaborating to prevent such an ascension, either through economic means or direct assassination if necessary
are twice as diligent when the Inquisition’s watchful eye is so close. Center of Art and Culture Therpena’s noble houses have long been famous for the arts. This focus has led to freer and more joyful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the new culture, taking up most leadership roles and acting as the strong center in any military action. Hobgoblins that are called to lead a host become fired with purpose, overtaken by a fanaticism
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the new culture, taking up most leadership roles and acting as the strong center in any military action. Hobgoblins that are called to lead a host become fired with purpose, overtaken by a fanaticism
on each head that direct the beast by controlling the view of its blinkered eyes. Former slaves, often soldiers who once fought against the host, who now fight alongside the host to gain better