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Returning 29 results for 'culture wounds resist'.
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Monsters
Out of the Abyss
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate Spellcasting (Psionics). The Keeper of
). The Keeper of the Flame has the following cleric spells prepared:
Cantrips (at will): guidance, mending, sacred flame
1st level (4 slots): bane, inflict wounds, shield of faith
2nd level (2 slots
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
or clever? Whatever their nature, it’s your duty to follow their example. Is this something you proudly embrace, or do you resist it? Each patron ancestor is tied to many Valenar: do you have a
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
or clever? Whatever their nature, it’s your duty to follow their example. Is this something you proudly embrace, or do you resist it? Each patron ancestor is tied to many Valenar: do you have a
Monsters
Storm King's Thunder
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
culture, they are enormously evil overlords. Yakfolk care for their hapless prisoners only to the extent that a live one is more useful than a dead one, and putting a prisoner to work is easier than
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
present and obvious, but still unattainable. This instills hope in the Darklord that they are unable to deny, resist, or ignore. Furthermore, they are overcome by their desire’s presence, spurring them to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
present and obvious, but still unattainable. This instills hope in the Darklord that they are unable to deny, resist, or ignore. Furthermore, they are overcome by their desire’s presence, spurring them to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
why you’ve become an iconoclast. Your denial of the gods gives you supernatural power to resist their influence in the world. You gain the following traits. Enlightened Protection. You can cast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for
why you’ve become an iconoclast. Your denial of the gods gives you supernatural power to resist their influence in the world. You gain the following traits. Enlightened Protection. You can cast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
cure wounds, guiding bolt 2nd flaming sphere, lesser restoration 3rd daylight, revivify 4th guardian of faith, wall of fire 5th flame strike, greater restoration Bonus Cantrips At 1st level, you
celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
:
Cantrips (at will): guidance, mending, sacred flame
1st level (4 slots): bane, inflict wounds, shield of faith
2nd level (2 slots): enhance ability, spiritual weapon
Duergar Soulblade Duergar
illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
:
Cantrips (at will): guidance, mending, sacred flame
1st level (4 slots): bane, inflict wounds, shield of faith
2nd level (2 slots): enhance ability, spiritual weapon
Duergar Soulblade Duergar
illusions, as well as to resist being charmed or paralyzed.
Create Soulblade. As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the voices of otherworldly ancients? Do the effects of drinking a potion of healing feel like grubs weaving wounds shut from within? Magic looks menacing in the Domains of Dread, but descriptive
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge. Its population is largely composed of elves, and it is a bastion of Aereni culture and traditions. The heart of Shae Lias is the Gates of Passage, a grand structure that is both the Aereni
every expectation. Month after month in recent times, the Diamond has struck us to the quick with emotional works about the Last War and the psychic wounds we’re still struggling with.
Who is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Northedge. Its population is largely composed of elves, and it is a bastion of Aereni culture and traditions. The heart of Shae Lias is the Gates of Passage, a grand structure that is both the Aereni
every expectation. Month after month in recent times, the Diamond has struck us to the quick with emotional works about the Last War and the psychic wounds we’re still struggling with.
Who is the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the voices of otherworldly ancients? Do the effects of drinking a potion of healing feel like grubs weaving wounds shut from within? Magic looks menacing in the Domains of Dread, but descriptive
Powers fashion them as living puppets—individuals who live unremarkable lives that reinforce the status quo, culture, and frustration that torment a domain’s Darklord. Bright Souls. Individuals born in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armed male drow named Quave, Narlros, and T’mek. They are being tested by T’rissa Auvryndar, who is hungry for a new consort. The drow are all malnourished and have weeping wounds from the lashes of a
. Confined inside is a prisoner named Marta Moonshadow. Fascinated by drow culture, Marta hoped to join the ranks of House Auvryndar but was captured and locked up instead. She seeks an opportunity to prove
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armed male drow named Quave, Narlros, and T’mek. They are being tested by T’rissa Auvryndar, who is hungry for a new consort. The drow are all malnourished and have weeping wounds from the lashes of a
. Confined inside is a prisoner named Marta Moonshadow. Fascinated by drow culture, Marta hoped to join the ranks of House Auvryndar but was captured and locked up instead. She seeks an opportunity to prove
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss. Medicine. Your mastery of herbalism improves your ability to treat illnesses and wounds
, and calipers. History. Your expertise aids you in identifying ceramic objects, including when they were created and their likely place or culture of origin. Investigation, Perception. You gain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss. Medicine. Your mastery of herbalism improves your ability to treat illnesses and wounds
, and calipers. History. Your expertise aids you in identifying ceramic objects, including when they were created and their likely place or culture of origin. Investigation, Perception. You gain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
observe the party but pose no threat, fleeing if they are attacked or if they detect one or more party members within 60 feet of either one. Any creature that wounds or kills an elk on Flint Rock must
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android insists they sit on one of the examination tables and proceeds to treat their wounds while probing them with questions related to their medical history. At the end of the examination, the android
until security arrives. S24b: Hydroponics Lab. This room was a special hydroponic culture lab. The old cultures have died, and the lab has since been overtaken by two patches of yellow mold. S24c
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android insists they sit on one of the examination tables and proceeds to treat their wounds while probing them with questions related to their medical history. At the end of the examination, the android
until security arrives. S24b: Hydroponics Lab. This room was a special hydroponic culture lab. The old cultures have died, and the lab has since been overtaken by two patches of yellow mold. S24c
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
observe the party but pose no threat, fleeing if they are attacked or if they detect one or more party members within 60 feet of either one. Any creature that wounds or kills an elk on Flint Rock must
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their