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Returning 35 results for 'cunning ready guard to her rejection'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, wall of forceSeekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the
, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he
Monsters
Dragonlance: Shadow of the Dragon Queen
disintegrates.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their weapons with their paralytic saliva
’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.Poison
Monsters
Dragonlance: Shadow of the Dragon Queen
", "rollDamageType":"poison"} poison damage.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their
alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.Poison
Monsters
Vecna: Eve of Ruin
sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuu spyder-fiend;kakkuus or standing guard.
Phisarazus can
on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
Monsters
Dragonlance: Shadow of the Dragon Queen
. Sivaks can magically change their features to mimic the appearance of those they’ve slain. This allows these cunning soldiers to sow confusion and despair among their enemies. When sivaks are
combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely guard the secret of the draconians’ creation, allowing Krynn’s metallic dragons to continue to think their eggs are being held hostage so they don’t oppose the Dragon Queen’s conquests.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
at once ready to perform its duty. The one who performed the ritual sets the wood woad to its task, and the creature follows those orders unceasingly.
A wood woad has a hole where its heart would be
living. Because they are undying, some wood woads outlive their original purpose. The site a wood woad guards might lose its power or significance over time, or those whom it was assigned to guard
Monsters
Mythic Odysseys of Theros
deep in the Underworld. Terrifying and cunning, they guard portals between the wards of the Underworld, Erebos’s greatest treasures, and noteworthy souls who might attempt to escape the realm of
Monsters
Bigby Presents: Glory of the Giants
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can add the number rolled to the d20 by taking 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Scouring Instruction", "rollDamageType":"psychic"} psychic damage.A warlord is cunning
dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To this end, duergar warriors fulfill a variety of combat roles, often marrying their fury in
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
the reach of melee combatants and spellcasters, or he flies away (using summoned wolf;wolves or swarm of bats;swarms of bats or swarm of rats;rats to guard his retreat).
Strahd observes the characters
Monsters
Fizban's Treasury of Dragons
hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
hunts for buried coins for the dragon’s hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
monsters
rely on culling the weak among their own numbers. The community seeks outsiders. Brutal and vicious cults rely on raids, but more cunning ones lure strangers to their lands with promises of food and
civilization. A kingdom ready for the coming invasion stands a chance of defeating the threat. One that perceived the cultists as rabble, bumpkins, or harmless lunatics risks having its cities and towns
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Guard Drake
Guard Drake
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
16(+3)
INT
4
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Guard Drake
Guard Drake
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
16(+3)
INT
4
Multiattack. The guard drake makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see appendix C) protect the palace and its king. Fifty stand at attention in perfect rows before the palace, ready to cut down anyone who approaches the palace gates unescorted. Another fifty watch
from the turrets and battlements. One hundred more stand guard in the palace and comprise the Deepking’s honor guard.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see appendix C) protect the palace and its king. Fifty stand at attention in perfect rows before the palace, ready to cut down anyone who approaches the palace gates unescorted. Another fifty watch
from the turrets and battlements. One hundred more stand guard in the palace and comprise the Deepking’s honor guard.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
door is a jittery bullywug with a spear, and behind this guard is a wooden crate with hunting gear piled atop it. Huddled in the back of the hut are four more bullywugs. Tension hangs heavy in the
the dagger. If Illig views the characters as coconspirators, he’s eager to hear what they think of his cunning plan. If they have a better one, he wants to hear it. If the characters try to leave
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Inquisition Domain Cleanse the Heretics
The Inquisition Domain reflects the order of the multiverse and the rejection of tainted magic—so far as certain celestial powers see it. Only the divine
always have certain spells ready. When you reach a Cleric level specified in the Inquisition Domain Spells table, you thereafter always have the listed spells prepared.
Inquisition Domain Spells
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
door is a jittery bullywug with a spear, and behind this guard is a wooden crate with hunting gear piled atop it. Huddled in the back of the hut are four more bullywugs. Tension hangs heavy in the
the dagger. If Illig views the characters as coconspirators, he’s eager to hear what they think of his cunning plan. If they have a better one, he wants to hear it. If the characters try to leave
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
occasion, and a knight and mage who are Chuth’s playthings. If the characters have entered the caverns undetected, any elves not on guard duty (see area 2) are here. As long as no alarm has been raised
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
the goblin in area 5 spotted the characters and warned the goblins here, they are ready for trouble. The noise of the waterfall means that the creatures in area 8 can’t hear any fighting that takes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
the goblin in area 5 spotted the characters and warned the goblins here, they are ready for trouble. The noise of the waterfall means that the creatures in area 8 can’t hear any fighting that takes
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
ready to stand guard on the battlements. A few doughty workers have agreed to take up spears and crossbows in defense of the fortress as well. We’re spread thin, so I can’t give you any support.” Where
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes are likewise ready servants of Elemental Evil. Finally, monsters of the Material Plane that have an affinity for one of the elements also fall under the sway of Elemental Evil, especially in
Challenge Rating Monster Challenge Howling Hatred initiate 1/8 Crushing Wave reaver 1/2 Sacred Stone monk 1/2 Feathergale knight 1 Crushing Wave priest 2 Black Earth guard 2 Eternal Flame guardian 2
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
ready to stand guard on the battlements. A few doughty workers have agreed to take up spears and crossbows in defense of the fortress as well. We’re spread thin, so I can’t give you any support.” Where
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the possibility of assassination or betrayal by unknown threats that stand ready to pounce on the beholder the instant it lets its guard down. Complementing this ever-present, passive paranoia is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
planes are likewise ready servants of Elemental Evil. Finally, monsters of the Material Plane that have an affinity for one of the elements also fall under the sway of Elemental Evil, especially in
Challenge Rating Monster Challenge Howling Hatred initiate 1/8 Crushing Wave reaver 1/2 Sacred Stone monk 1/2 Feathergale knight 1 Crushing Wave priest 2 Black Earth guard 2 Eternal Flame guardian 2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to the possibility of assassination or betrayal by unknown threats that stand ready to pounce on the beholder the instant it lets its guard down. Complementing this ever-present, passive paranoia is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ready, nervously eyeing the gate and their stern captain.
The Trade Gate has been closed at the orders of Captain Oklid Narnhelm (neutral, human veteran). He’s on the scene with his eight Kalaman
roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check. If convinced, he orders the gate opened but tells his soldiers to remain on guard.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
occasion, and a knight and mage who are Chuth’s playthings. If the characters have entered the caverns undetected, any elves not on guard duty (see area 2) are here. As long as no alarm has been raised
, the elves are hesitant to attack possible guests of Neronvain or Chuth, but they remain suspicious. The elves are terrified of Chuth, and the cunning dragon has convinced them that he will free them in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
12. Burket’s Guard Post Watching through the arrow slit at the end of the passage is an alert guard named Burket (LE male human veteran). If he sees intruders approaching, he will wait until they are
shoots, he then warns his lover, the wizard Snarla, to close and lock the shutter over the arrow slit and move to defend the door that adjoins the corridor. They stand ready to engage anyone that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
12. Burket’s Guard Post Watching through the arrow slit at the end of the passage is an alert guard named Burket (LE male human veteran). If he sees intruders approaching, he will wait until they are
shoots, he then warns his lover, the wizard Snarla, to close and lock the shutter over the arrow slit and move to defend the door that adjoins the corridor. They stand ready to engage anyone that