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Returning 35 results for 'cunning resolve grief to have required'.
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cunning resolve grim to have require
cunning resolve green to have require
cunning resolve grime to have require
cunning resolve grief to have require
cunning resolve grim to have required
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Resolving Activities The description of each activity tells you how to resolve it. Many activities require an ability check, so be sure to note the character’s relevant ability modifiers. Follow the
over a longer period of time than is required for the activity. But that period of time should be no more than twice as long as the required time; otherwise you should introduce extra complications (see
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
represent heavy-handed instruments of supernatural justice, plunging those responsible for their deaths into a living hell where they suffer for their sins. They also represent grief and the need for
heroes to spirits in ways they won’t predict, such as revealing that a phantasmal villain was a hero’s ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the story’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
small dungeon or an encounter (which might involve multiple ability checks or even combat). Let the character of the player who flipped the card be the focus of the day’s events and make any required
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
, and still speaks to him as if he were alive. Arauthator hopes that if he provides Arveiaturace with a new wizard to serve, she will recover from her grief and join him in wholeheartedly supporting
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
, and still speaks to him as if he were alive. Arauthator hopes that if he provides Arveiaturace with a new wizard to serve, she will recover from her grief and join him in wholeheartedly supporting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Once you’re done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
bookshelf. Outside combat, the characters don’t need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyone’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
furrows her brow and asks, “You would lay down your soul for these people? People whose cowardice and weakness have caused you nothing but grief?” A character offering to sacrifice their soul can take
advantage of this moment of uncertainty, making a Charisma (Persuasion) check with advantage to sway Zariel from the path of evil. Resolve a successful check as noted in “Redeeming Zariel” earlier in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Cunning, and Innate Spellcasting features of a deep gnome). Despite the desecration of the drow invasion and the decades of scavenging and raiding in its aftermath, the old city’s honored dead still rest
spirits to rest: Destroy Vazuk, a deep gnome who is mad with grief and a threat to the other residents of Blingdenstone. His specter can be found haunting his old home in area 12a. Recover the remains of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures. Cruel Servants. Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a master’s home, torturing and killing interlopers, and anything
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
of entertainment through the years. The Urnrayle estate became known as a place of outrageous masquerades, bizarre banquets, and grotesque orgies. Marlos required his guests to don ugly or monstrous
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the same turn. Level 13: Versatile Trickster You gain the ability to distract targets with your Mage Hand. When you use the Trip option of your Cunning Strike on a creature, you can also use that
isn’t reduced to 0 by using Steady Aim. Level 13: Envenom Weapons When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a
heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required). While your Bladesong is active, you gain the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
revoke this gift from a creature at any time (no action required). A creature can benefit from only one leprechaun’s Gift of Luck at a time.
Spellcasting. The leprechaun casts one of the following
1/day each: Fabricate (as an action), Mislead
Bonus Actions
Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.
Reactions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hair, like many of the Amnian people. If a surname is required, they use Amberdune. There are seven jackalweres in the Amberdune Pack, including the leader, Korvala. The other pack members are as
spectacles in his human and hybrid forms Marliza, a petite jackalwere whose wide eyes and long braids belie her cunning Ramah, Inbar’s outspoken brother, who prefers to spend his shift at Amberdune Books
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
his cunning;
A flash of his scarf, he’ll take off running.
Quick as a bolt, his long scarf trailing,
Gasping, grasping, you’ll end up flailing.
You’ll pout, you’ll moan, you’ll huff, you’ll sneer
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
DC 13 Strength saving throw or be knocked prone.
Meletian Hoplite Meletian hoplites use a combination of cunning, faith, and magic to defend their coastal home. Most of these skilled soldiers serve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
be required to convince a friendly creature to take that risk. An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial. A creature’s indifference
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
2: Cunning Action Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide. Level 3: Fast
over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the hood.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
an exquisitely cut sapphire set in a delicate silver diadem as an offering. Deeply appreciative of the skill and craftsmanship required to create it, Keranos imbued the gem with a spark of divine
, which flowed from Keranos himself. Bemused, the storm lord arranged for the oracle to meet a particularly cunning sphinx and engage in an epic battle of wits. The objective set forth by Keranos was
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
Body. The demon can float at will as if under the effect of the levitate spell (no concentration required). While it has half its hit points or less, it loses this ability. 17 Immaterial. The demon has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the realm. Much was required to break the North out of the great siege the Many-Arrows orcs held it under. There are also whispers that King Harnoth led his Knights of the Mithral Shield out into
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbar’s army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required). Level 10: Improved Combat Superiority Your Superiority Die becomes a d10. Level 15
Superiority Die to bolster the resolve of a companion. Choose an ally of yours within 30 feet of yourself who can see or hear you. That creature gains Temporary Hit Points equal to the Superiority Die roll
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, making it no small matter. Although it takes only one mind flayer to perform the process, any illithid not directly involved in the process is required to donate its psionic power to the effort while
culture still centers on worship of and subservience to the illithids. Strong but dimwitted, they lack the initiative and the cunning to rebel as long as they are provided with food, shelter, and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, sultans, and rajahs are ready choices for powerful individuals who patronize a party of adventurers. Those on track to become such individuals—such as cunning senators, royal heirs, or influential
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
because … 1 I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition. 2 I sought instruction to gain a deeper understanding
was overwhelmed with grief after losing someone close to me, and I sought the advice of philosophers to help me cope with my loss. 5 I could feel that a special sort of power lay within me, so I sought
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it. Level 14: Bewitching Magic Your patron grants you the ability to weave your magic
spell’s targets. Level 10: Celestial Resilience You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short or Long Rest. These Temporary Hit Points equal your Warlock
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
proudly. Role in Sigil. The Doomguard controls the Armory in Sigil and oversees the production and sale of weapons in the city. Thanks to the quality and number of armaments required by the factions, the
Havoc and others who defy authority. Heralds of Dust Who Believe Everyone Is Already Dead Factol: Skall Headquarters: Mortuary Aligned Plane: Hades Members: Corpse collectors, the grief stricken, Undead
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
it uses this bonus action again, until it is incapacitated or dies, or until it dismisses the effect (no action required). Choose one of the following options:
Expand. The professor becomes Large
professors tweak probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve. Professors of theory hold that altering the way a person
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
, the weight of a widow’s grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Lolth. As the drow ultimately discovered, the goddess found this arrangement unacceptable. The creation process required cooperation between magical disciplines. Drow wizards and warlocks used arcane
that was more spider than elf, resembling Lolth in her spider form, and more cunning than a chitine, that the drow dubbed a choldrith. At first, the drow were unaware that the new creatures were signs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot