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Returning 35 results for 'cunning waiting read'.
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Monsters
The Book of Many Things
can’t be targeted by divination magic or features that would read its mind or determine its creature type.Multiattack. The infiltrator makes two Poison Blade attacks and can use Beguiling
actions at the start of its turn.
Cunning. The infiltrator escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attack
Monsters
The Book of Many Things
Alien Mind. Magic and other features can’t determine the corrupter’s creature type. If a creature tries to read the corrupter’s thoughts, that creature must succeed on a DC 20
. The corrupter regains all spent legendary actions at the start of its turn.
Cunning. The corrupter escapes nonmagical restraints and ends the grappled and restrained conditions on itself, then moves
Monsters
Keys from the Golden Vault
.
Shroud Tattoo. Prisoner 13 can’t be targeted by divination spells or any feature that would read her thoughts, and she can’t be perceived through magical scrying sensors. She can&rsquo
steal away most of the clan’s gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
where the living can both honor the departed and celebrate. When the characters arrive, the Blue is waiting for them. She leads them past a pair of sentries into the chalk-white, mud-brick structure
. Read the following when the characters enter: A captivating drumbeat grows louder as the Blue leads you along a corridor set with archways, at the end of which a cavernous ballroom opens up. Half the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Starting the Adventure Read or paraphrase the following text to begin the adventure: You are a member of a group of adventurers, united in weeks past by your pursuit of a common prize: the treasures
cleft in the mountainside. Stalactites and stalagmites growing at the entrance give the cave mouth the impression of fangs waiting to snap together. The opening is forty feet wide, twenty feet high, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chapter 3. Whether learning magic or dance,
Strixhaven students throw themselves
into their studies with zeal The day of the dance classes, when the characters show up at the Rose Stage, read or
of students, waiting nervously or trying out their best approximations of dance moves.
Several dozen students are already present at the Rose Stage, waiting for the dance lessons to begin. As soon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Gnome Cunning. You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for their final year at Strixhaven, the mood is muted. Social spaces are sparsely populated, students chat in whispered tones, and the campus’s energy is tense. Read or paraphrase the following when
wants to hurt us all.”
The rumor mill has apparently discovered the grave events that happened last academic term.
At this point, the characters might be waiting on the faculty to discover more
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sneak it into the Scriptoria Collections, they told it to ambush the characters. Read or paraphrase the following: A groan echoes throughout the quiet room, like metal grinding upon metal. You spot
have a beak attack. The creature was waiting for an opportune time to attack the characters as instructed. The creature fights until reduced to 10 hit points or fewer, when it tries to lumber up the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Gnome Cunning. You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the situation calls for, Phenax is a consummate actor. His incisive wit and cunning enable him to read the desires of his marks, adjusting his approach to suit the moment. In his rare moments of candor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Final Scene If the characters vanquish the corrupted avatar of Lurue or are in danger of being vanquished themselves, read: A jagged stroke of white lightning originates from the moon and strikes the
. (The book speculates that this divine intervention is courtesy of Selûne, who has been waiting for Malar’s plan to come to fruition so that she might demonstrate to him the utter futility of his
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Confrontation If the characters confront the Redbrands at the Sleeping Giant, read: The Sleeping Giant is a ramshackle taproom at the east end of town. Four human ruffians linger on the covered porch
,” he snarls. “Here’s a whole pack of little puppies. What do you want, puppies? Come here to bark at us?”
If the Redbrands confront the characters in the street, read: As you head back into the street
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locations in the town. If the characters confront the Redbrands at the Sleeping Giant, read: The Sleeping Giant is a ramshackle taproom at the east end of town. Several disheveled, surly humans linger
ground. “Well, well,” he says. “Here’s a whole pack of little puppies. What do you want here, puppies? Come down here to bark at us?”
If the Redbrands confront the characters in the street, read: As
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you’re ready to begin, read or paraphrase the following, altering the text to incorporate the student’s name or other details:
Your peers’ shouts of camaraderie punctuate the air as you finish your
first second-year classes for the day. Nearby you see Bow’s End Tavern, where you’ll find friends waiting.
A student runs up to the characters, shouting and waving a flyer. Pausing to catch their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inn. When they do, read the following text: Just as the spell said, your contact — a hard-looking woman — is waiting at a back table in the inn. After pleasantries are exchanged, she unfurls a map of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
train to arrive. As the train approaches the characters’ location, read the following text: You pass the time on a grassy plain, waiting for the train to arrive. A few miles away, a colossal spire of
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Get Moving, People! Read or paraphrase the following to begin the adventure: The day began early at four bells as you were awakened by Boatswain Tarto in a most discourteous fashion. Dodging thrown
. The good news is that an empty tyrant ship drifts above Toril, waiting for you to crew it, though you’ll need to install a spelljamming helm on the Command Deck to make the ship fly. Traveling aboard
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
mysterious faerie market described in chapter 14 is home to a nilbog fortune teller named Oddlewin who uses a Deck of Many Things to read the future of his customers. This might be the first time that
directly, but where might is insufficient, guile and cunning can prevail. Finally, the characters might simply be given a deck by someone who wants them to have it. Rifflers, mischievous fey
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with
no driver in sight. Some of the crates in the wagon glisten wetly.
A Gray Ooze Glob lurks within the abandoned wagon, waiting to ambush the characters. When the characters approach the wagon, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the “Devils” entry of the Monster Manual. Once they’re ready to leave for Traxigor’s tower, read or paraphrase the following boxed text to the players: Sylvira ushers you to a crescent-shaped landing
platform with a stunning view of the sea. Waiting for you atop this platform are several griffons with saddles, their handlers standing nearby to help you. “The griffons have instructions to fly you
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
4. Tortle in Torpor As the characters approach this ship, read or paraphrase the following boxed text: The coral creates a passageway here that leads directly to another sunken ship which is nearly
the lower decks of the ship.
The area inside the green glow is teeming with life. As the characters approach the opening, read or paraphrase the following boxed text: Within the lighted area, there
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cunning Artisan. As part of a short rest, you can harvest bone and hide from a
damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest. Languages. You can speak, read, and write Common and Draconic.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, where Bloppblippodd awaits them. Describe the scene to the players as given in that area, then read the following boxed text; if none of the characters speak Undercommon, the exchange is gibberish to
them, though Shuushar can translate. The archpriest of the Sea Mother steps forward across the span of the altar toward the kuo-toa waiting for him there. “The time has come,” he says, “for us to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hey, Chief! When you’re ready to begin play, read the following text: You awaken on a metal examination table in a dim, windowless stone chamber. The air is cold and stale, tinged with the acrid
the characters ask Morte to accompany them, the skull declines, mentioning that he’s waiting for someone else. He doesn’t elaborate further. The characters will have other questions. Seeking answers should drive them on.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Uncle Longteeth’s Wagon If the characters head a mile spireward out of town or follow Sincerity’s sunflies, they find Uncle Longteeth’s wagon. Read or paraphrase the following when they arrive: An
. A rickety door stands at its rear.
This wagon is the home of Uncle Longteeth, a night hag that trades in artisanal larvae across the Lower Planes. Uncle Longteeth is waiting for another delivery
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the siege can avoid the main body of the devils’ army, but come under attack by forces to the rear. Adjust the boxed text below accordingly as you read it to the players to set the scene: Armored
moves the battle in a different direction, waiting for a demon surge (or creating one) to disturb the stalemate enough to sneak through, or magical disguises that would allow characters to pass
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stack ’Em High When the characters arrive at the Rose Stage, read or paraphrase the following: You hear the party before you see it. Laughter, whooping, and shouting waft from the stage as a chaotic
those goofs, covered in pest bait! I don’t know what’s in it, but the pests love it. We’ll give them their snacks—we were just waiting on you. We knew you’d want in on this mascot-stacking contest! The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ruz Bazaar The main entrance to Ruz Bazaar is near Three Sun Square. When the characters enter the bazaar, read or paraphrase the following text: The covered stone halls of the Ruz Bazaar echo with
-aged merchant (neutral, halfling noble) and the proprietor of a sizable black-market business. If the characters enter his shop, read the following text: The cramped, musty shop is filled with ornate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
kept waiting in a conference room at Head Office. Read or paraphrase the following to begin: Your inquiries into internships and franchise opportunities at Acquisitions Incorporated have gone even better
, never approach Omin directly. Use the proper forms and filing procedures. After a brief four-month waiting time, you will be granted a very generous sixty-second meeting. It’ll be the best minute of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
their characters, read or paraphrase the following boxed text to them: As Gargenhale bellows a curse at the dwindling stern of his ship, Flinch approaches the vampirate captain with glazed eyes and a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
No Sleep in Kalaman The people of Kalaman face a long, anxious night waiting for the Dragon Army’s attack. Use encounters from the Night Encounters table to reinforce the Dragon Army’s menace
outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in. Otherwise, a character can use an action to try to force open the door, doing so with a successful DC 13 Strength (Athletics) check. When the characters peer inside, read: Standing just inside the
the dagger. If Illig views the characters as coconspirators, he’s eager to hear what they think of his cunning plan. If they have a better one, he wants to hear it. If the characters try to leave






