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                        Returning 35 results for 'cunning warding ritual'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Cunning Opportunist. The stone cursed has advantage on the attack rolls of opportunity attack;opportunity attacks.
False Appearance. If the stone cursed is motionless at the start of combat, it has
                                                
                                            
                                                
                                                     repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
                                                
                                            
                                                
                                                    . The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , fly, hold person, suggestion, wall of fire
1/day each: dominate person, etherealness, feeblemindLong ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have
                                                
                                            
                                                
                                                     to please and thereby escape further attention from her cold gaze. All the original thirteen remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
                                                
                                            
                                                
                                                    , their lack of cunning foiled her plans. Many tumbled into the sea and drowned, too simpleminded and impatient to learn how to swim. Others smashed caravans and crushed their defenders most effectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Bard Spells Cantrips (0 Level) Thunderclap
 (evocation)
 1st Level Earth tremor
 (evocation)
 2nd Level   Pyrotechnics
 (transmutation)
 
  Skywrite
 (transmutation, ritual)
Warding wind
 (evocation)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Bard Spells  Cantrips (0 Level)
 Thunderclap (evocation)
 1st Level
 Earth tremor (evocation)
 2nd Level
 Pyrotechnics (transmutation)
 Skywrite (transmutation, ritual)
 Warding wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     destroying all three ritual rods, which the necromancer placed in the armory (area 3), the kitchen (area 7), and the observatory (area 15). Each rod is protected by a Glyph of Warding. Once the ghost
                                                
                                            
                                                
                                                    Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    
 (transmutation)
 Maximilian’s earthen grasp
 (transmutation)
Pyrotechnics
 (transmutation)
 Skywrite
 (transmutation, ritual)
 
  Snilloc’s snowball swarm
 (evocation)
 Warding wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     tremor (evocation)
 Ice knife (conjuration)
 Snare (abjuration)
 2nd Level
 Dust devil (conjuration)
 Earthbind (transmutation)
 Healing spirit (conjuration)
 Skywrite (transmutation, ritual
                                                
                                            
                                                
                                                    )
 Warding wind (evocation)
 3rd Level
 Erupting earth (transmutation)
 Flame arrows (transmutation)
 Tidal wave (conjuration)
 Wall of water (evocation)
 4th Level
 Charm monster (enchantment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Daask Villains If Daask villains want something, they take it, and they destroy anything that gets in their way. Though some members of the organization are brutes, many are more cunning than they
                                                
                                            
                                                
                                                     lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
 Range: Touch
 Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
                                                
                                            
                                                
                                                    , Wizard)
  Casting Time: Action or Ritual
 Range: 30 feet
 Components: V, S, M (a short reed)
 Duration: 24 hours
 
 This spell grants up to ten willing creatures of your choice within range the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                       Dust devil
 (conjuration)
 
  Earthbind
 (transmutation)
Skywrite
 (transmutation, ritual)
 
  Warding wind
 (evocation)
3rd Level   Erupting earth
 (transmutation)
 
  Flame arrows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     arrows **
 Fly
 Glyph of warding
 Haste
 Intellect fortress *
 Protection from energy
 Revivify
 Tiny servant **
 Water breathing (ritual)
 Water walk (ritual)
 
 4th Level  Arcane eye
                                                
                                            
                                                
                                                     attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and actively plotting to keep its existence a secret, a dracolich is a cunning and challenging foe. Dracolich Phylacteries. Creating a dracolich requires the cooperation of the dragon and a group of
                                                
                                            
                                                
                                                     mages or cultists that can perform the proper ritual. During the ritual, the dragon consumes a toxic brew that slays it instantly. The attendant spellcasters then ensnare its spirit and transfer it to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     food and water
 dispel magic
 elemental weapon
 flame arrows *
 fly
 glyph of warding
 haste
 protection from energy
 revivify
 tiny servant *
 water breathing (ritual)
 water walk (ritual
                                                
                                            
                                                
                                                     one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Inside the Inn The cultists of Talos are performing a ritual inside the Wayside Inn. The doors and windows to the building are locked but can be opened with a successful DC 15 Dexterity check using
                                                
                                            
                                                
                                                     thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Level 1 Paladin Spells   Spell School Special   Bless Enchantment C, M Command
                                                
                                            
                                                
                                                     — Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     occupation of the fortress were the baroness’s doing. She is a cunning war strategist and has a measure of patience that serves her well. She has an excellent relationship with the high priestess, with
                                                
                                            
                                                
                                                     Thadrah Through the high priestess, Sekolah’s will is done in the fortress. She is a tested disciple who recently performed the great ritual that lowered the seabed under the fortress. She and her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    )
 Maximilian’s earthen grasp (transmutation)
 Mind spike (divination)
 Pyrotechnics (transmutation)
 Shadow blade (illusion)
 Skywrite (transmutation, ritual)
 Snilloc’s snowball swarm (evocation
                                                
                                            
                                                
                                                    )
 Warding wind (evocation)
 3rd Level
 Catnap (enchantment)
 Enemies abound (enchantment)
 Erupting earth (transmutation)
 Flame arrows (transmutation)
 Life transference (necromancy)
 Melf’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Level 1 Paladin Spells   Spell School Special   Bless Enchantment C, M Command
                                                
                                            
                                                
                                                     — Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     magic
 elemental weapon
 flame arrows *
 fly
 glyph of warding
 haste
 protection from energy
 revivify
 tiny servant *
 water breathing (ritual)
 water walk (ritual)
 4th Level arcane eye
                                                
                                            
                                                
                                                     = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast an artificer spell as a ritual if that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     safely move them; any character who reads this ritual can move or dismantle the ritual rods without triggering their Glyphs of Warding. 14: Crypt Three ghosts bicker in this small crypt. Read or
                                                
                                            
                                                
                                                     Gremorly. Ritual Rod. Set into a metal tripod in the center of the room is a 3-foot-long metal rod decorated with runes and glowing with necromantic magic. The entire assembly weighs 8 pounds. This is one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     spectacles in his human and hybrid forms Marliza, a petite jackalwere whose wide eyes and long braids belie her cunning Ramah, Inbar’s outspoken brother, who prefers to spend his shift at Amberdune Books
                                                
                                            
                                                
                                                     death. Though she is a capable leader in her own right, the burden of taking over from Nidalia is a heavy one. While she was alive, Nidalia taught Korvala the ritual to create gingwatzims. The other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Stone Cursed Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from
                                                
                                            
                                                
                                                     the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws that drip with thick, gray
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Stone Cursed The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes
                                                
                                            
                                                
                                                     malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Cleric Spells)   Spell School Special   Guidance Divination C Light
                                                
                                            
                                                
                                                     Restoration Abjuration — Locate Object Divination C Prayer of Healing Abjuration — Protection from Poison Abjuration — Silence Illusion C, R Spiritual Weapon Evocation C Warding Bond Abjuration M Zone of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Ritual Area Ritual circles drawn in fine, chalky powder cover the floor. Notebooks, scrolls, and brass braziers sit on shelves carved into the walls.
 Murgaxor used this area to perfect his rituals
                                                
                                            
                                                
                                                    . Characters who spend 5 minutes or more reading the notebooks and who succeed on a DC 14 Intelligence (Investigation) check piece together that Murgaxor is conducting his life-draining ritual in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Cleric Spells)   Spell School Special   Guidance Divination C Light
                                                
                                            
                                                
                                                     of Healing Abjuration — Protection from Poison Abjuration — Silence Illusion C, R Spiritual Weapon Evocation C Warding Bond Abjuration M Zone of Truth Enchantment —   Level 3 Cleric Spells   Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
                                                
                                            
                                                
                                                     graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     suffering that’s about to occur. He is a cunning, self-serving sadist. Glyphs of Warding. In each 5-foot square marked X on map 6.4 is a glyph of warding placed by Murgaxor. Finding each glyph requires
                                                
                                            
                                                
                                                     N6.) Have you seen Murgaxor recently? “When last we saw him, he was scribing magical glyphs in the ruins.” (The wights are referring to the glyphs of warding in area N6.) Why are you on Murgaxor’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                                
                                                     Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Glyph of Warding Abjuration M Hypnotic Pattern Illusion C Leomund’s Tiny Hut Evocation R Major Image Illusion C Mass Healing Word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                                
                                                     Dispel Magic Abjuration — Fear Illusion C Feign Death Necromancy R Glyph of Warding Abjuration M Hypnotic Pattern Illusion C Leomund’s Tiny Hut Evocation R Major Image Illusion C Mass Healing Word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Mind Flayer Fanatics The three most ruthless, domineering, and cunning mind flayers in Illithinoch spent their early lives scheming against one another. A few decades ago, they each realized the
                                                
                                            
                                                
                                                     in turn adopting new personalities that set them apart from their ilk. The fanatics’ plan hinges on the transformation ritual, as it promises to provide the beginnings of a new mind flayer empire on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags
                                                
                                            
                                                
                                                     hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Nagpa Long ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have helped avert a war between the gods. She transformed them into the scabrous, birdlike
                                                
                                            
                                                
                                                     remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
                                                
                                            
                                        





