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                        Returning 35 results for 'cunning warning rolling'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     add the Poison effect, remove 1d6 from the Sneak Attackâs damage before rolling. If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus
                                                
                                            
                                                
                                                     Proficiency Bonus Class Features Sneak Attack   1 +2 Expertise, Sneak Attack, Thievesâ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     from the Sneak Attackâs damage before rolling. If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus. Poison (Cost: 1d6). You add a
                                                
                                            
                                                
                                                     Proficiency Bonus Class Features Sneak Attack   1 +2 Expertise, Sneak Attack, Thievesâ Cant, Weapon Mastery 1d6 2 +2 Cunning Action 1d6 3 +2 Rogue Subclass, Steady Aim 2d6 4 +2 Ability Score Improvement 2d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the Monstersâ Favor. Rolling dice in front of the players when a situation is especially deadly is one way to communicate that youâre not cheating in the monstersâ favor or singling out a single
                                                
                                            
                                                
                                                     and as a fair arbiter of the rules. Provide Fair Warning. Let characters face the consequences of their foolish actions, but make sure you give enough cues for the players to recognize self-destructive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     gnome charlatan to connive another gnome out of a jewel mineâas long as this is accomplished through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine
                                                
                                            
                                                
                                                    , it acts preemptively. If a problem can be solved without violenceâby sharing a piece of information, or a whispered warning sent via messageâthatâs what theyâll do. But the Trust wonât hesitate to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hoist their greataxes when intruders appear. After the first round of combat, it occurs to one of the giants that she should sound the warning horn. She staggers up a flight of wooden stairs to blow
                                                
                                            
                                                
                                                     containing 3d6 Ă 100 cp plus 1d6 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction. A careful search of the room accompanied by a successful DC 15 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an oozeâs presence is often
                                                
                                            
                                                
                                                     have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesnât require sleep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     gnomeâas long as the charlatan accomplishes the deed through cunning, negotiation, or deception rather than violence or outright theft, and as long as the mine stays in Zil hands. The same applies to
                                                
                                            
                                                
                                                    . Trust agents prefer to solve a problem without violenceâby sharing a piece of information or a whispered warning sent via a message spell. But the Trust wonât hesitate to eliminate a threat, whether with poison, spell, or blade. Typically, a target never sees the agent of their demise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     rolling a d20, adding any modifiers, and comparing the total to a Difficulty Class, and theyâre all subject to advantage and disadvantage. In short, they share the same procedure for determining
                                                
                                            
                                                
                                                     number? Ability checks donât score critical hits. Attack rolls do. Is a 1 on an ability check an automatic failure? Rolling a 1 on an ability check or a saving throw is not an automatic failure. A 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.â
 Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination
                                                
                                            
                                                
                                                     and mix it with water to form a thick paste, then spread the wet clay in a thin layer on a flat surface. Rolling one of the cylinders across this surface presses the writing into the clay and makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Connected Creatures 
     1  After breaking free from captivity at the hands of a cocky mage, a cunning black dragon wyrmling claimed the mageâs amuletâand the suits of animated armor the amulet controls
                                                
                                            
                                                
                                                     types of blights to spread prodigiously and upset natureâs balance. 
   4  A black dragon wyrmling is setting cunning traps along local roadways, hoping to injure horses and draft animals for easy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
                                                
                                            
                                                
                                                     example, you could ignore a Critical Hit to save a characterâs life. Donât alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Silken Path Encounters For every 500 feet the party travels through the webs, check for a random encounter by rolling a d6. An encounter occurs on a roll of 1 unless one or more party members are
                                                
                                            
                                                
                                                     through the web-filled chasm. It communicates with the characters telepathically, warning them about âdemons rising in the dark.â The creature becomes increasingly paranoid and convinced that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
                                                
                                            
                                                
                                                     example, you could ignore a Critical Hit to save a characterâs life. Donât alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
                                                
                                            
                                                
                                                     tattoo of their chosen styleâs animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills.
 Cat. Styles that employ a sword belong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     important information to the general masses (such as a new royal decree), or convey a dire omen or warning. Brawl. A brawl erupts near the adventurers. It could be a tavern brawl; a battle between rival
                                                
                                            
                                                
                                                     trinket. You can determine the trinket by rolling on the Trinkets table in the Playerâs Handbook. Guard Harassment. The adventurers are cornered by 1d4 + 1 guards eager to throw their weight around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
                                                
                                            
                                                
                                                     encounters that can take place along the seashore or on the surface of the water. Check for an encounter once per day by rolling a d20. On an 18 or higher, the characters have an encounter at some point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     rat has the incapacitated and prone conditions and is indifferent to the party. If the characters leave the defenseless rat in peace, it gives them a cryptic warning about the tunnels beyond: âBeware
                                                
                                            
                                                
                                                     whose maces are rolling pinsâprattle on about the âmisguidedâ surface factions of Sigil over cake and tea. The Cakers are initially indifferent toward the characters. Normally, the Cakers donât take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
                                                
                                            
                                                
                                                     collapsing roof, the falling net, and the rolling sphere, a beholder can use its disintegration ray to blast a hole in the ceiling above its enemies, opening up a previously prepared chamber filled with mud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    
 Languages Common, Draconic, Elvish, Gnomish, Goblin
 Challenge 1/2 (100 XP)
 Gnome Cunning. Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
 Innate
                                                
                                            
                                                
                                                     rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters donât mistake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     warning them that any interference might get them arrested or killed. Bystanders look a little surprised or concerned but donât intervene, not even to aid the unconscious merchant once the guards leave. If
                                                
                                            
                                                
                                                     sake, and disloyalty to their clans. Of late, the folk of Gracklstugh have become increasingly more violent, abandoning their characteristic cunning and stoic pragmatism for wanton malice and petty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    -wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
                                                
                                            
                                                
                                                    . The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     attack against it as a bonus action.
 
  Galeb Duhr
 Medium elemental, neutral
 Armor Class 16 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
                                                
                                            
                                                
                                                     XP)
 False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
 Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
                                                
                                            
                                                
                                                     inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     unexpected guests. If the characters attempt to fool the cultists using disguises or magic, the high priest plays along while telepathically warning his allies, who attack as one. If the characters are
                                                
                                            
                                                
                                                     down at you.
 The creature is Zargon the Returner (see appendix B), the deathless aberration responsible for the fall of Cynidicea. Although Zargon is ageless, it is no god. A cunning evil of an age
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasnât where the focus should be in battle. Instead, the dramatic actions of the
                                                
                                            
                                                
                                                    . If you have a feature like Cunning Action or Step of the Wind, can you take the Dash action more than once on your turn? If you can take the Dash action as a bonus action, nothing in the rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     toward a place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a âvast treasureâ in the rolling
                                                
                                            
                                                
                                                     stomach is a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. G4: Rolling Gallery This vast, tubelike galleryâs concave walls curve from long ledges about halfway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     joined their ranks. He worries that some of his peers who are loyal to Szass Tam might suspect him. Aware of Szass Tamâs cunning, Lahnis first assumes the characters are testing his allegiance. Around the
                                                
                                            
                                                
                                                     have warning that intruders are in the area. Stone Wall. A rough stone wall separates the lower cavern of area 34 from the higher finished chamber of area 35. The wall is 15 feet high. 35. Dread Legion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
                                                
                                            
                                                
                                                     treasure but carries a sack that holds 2d4 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction. Parnast Parnast is an unremarkable village nestled between the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     rays (death ray and disintegration) powerless. If it has warning or is reduced to 50 hit points or fewer, it withdraws to area 40, leaving its spawn to deal with the threat. After only 2 rounds
                                                
                                            
                                                
                                                     addition, the creature has disadvantage when rolling initiative and canât maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table.  Mycelium Effects   d6 Effect   1â2 The mycelium lashes out and makes
                                                
                                            
                                                
                                                     the ring to stay away from it, saying that something is wrong with it and it doesnât lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
                                                
                                            
                                                
                                                     killed. The area is a 20-foot-diameter oval chamber with walls of glazed ice. Scattered on the floor are three 500 gp gemstones, fifteen 100 gp gemstones, and one magic item determined by rolling on Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     until destroyed. This workshop was used to create metal cages of various sizes, all adorned with wicked spikes pointing inward and outward, or both. Cunning hinges and reinforced pins make these cages
                                                
                                            
                                                
                                                     momentary flash of dread, as though being awoken by a warning of an ambush occurring nearby. This is a psychic remnant from the mind flayer attack. G14: Toppled Tower The east side of this room bears a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew â and a longer-term danger to the crewâs morale if too much of the rum goes overboard. A
                                                
                                            
                                                
                                                     on this duty, but she needs help. A successful DC 13 Wisdom (Perception) check provides timely warning for the next set of waves. If the characterâs check fails, the next check made by any character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     with a pastoral scene of grain fields and rolling hills, worn and pitted by the centuries. A large, dimly lit hall waits beyond the broken gates. Arrow slits are carved into the west and east walls
                                                
                                            
                                                
                                                     if characters attempt to vandalize her forge, take her tools, or remove objects she is working on, although she issues a sharply worded warning first. Treasure Xharva Deem is well paid indeed. Two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
 If the party arrives from inside the lizardfolk lair, read: You have entered a huge
                                                
                                            
                                                
                                                     the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
                                                
                                            
                                        






